[center][h3][b][u][color=goldenrod]Inventors' Idle Game (Tentative Idea)[/color][/u][/b][/h3] Need some opinion here. I'm thinking of adding some simple game mechanics that allow players to make decisions that will impact and change the world significantly overtime. Here's one idea for the inventors/mechanics/engineers. [img]http://i.imgur.com/H7Mwg.jpg[/img] For every in-game week, each inventor will get to start a personal project and also join a group project (if they are from the inventors' institute) by choosing from a list like the one below:[table=bordered][row][cell][center][color=goldenrod]Repair[/color][/center][/cell][cell][center][color=goldenrod]Creation[/color][/center][/cell][cell][center][color=goldenrod]Innovation[/color][/center][/cell][cell][center][color=goldenrod]Invention[/color][/center][/cell][/row][row][cell]Aeraport Defense Cannon [sub]Time: 1-2 days Funding: Resource: [/sub] [/cell][cell] Espionage Spider(client request) [sub]Time: 3-5 days Funding: Resource: [/sub] [/cell][cell] Airship speed (+10%) [sub]Time: 6-7 days Funding: Resource:[/sub] [/cell][cell] Atomic Bomb [sub]Time: 6-8 weeks Funding: Resource:[/sub] [/cell][/row][row][cell] Submarine(client request) [sub]Time: Funding: Resource:[/sub] [/cell][cell] Toe Prosthetic(client request) [sub]Time: Funding: Resource:[/sub] [/cell][cell] Pistol gunpowder usage (-10%) [sub]Time: Funding: Resource:[/sub] [/cell][cell] Germs Discovery [sub]Time: 2-3 weeks Funding: Resource:[/sub] [/cell][/row][row][cell] Flintlock(personal) [sub]Time: Funding: Resource:[/sub] [/cell][cell] Chainsaw(personal) [sub]Time: Funding: Resource:[/sub] [/cell][cell] Mining efficiency (+5% minerals) [sub]Time: Funding: Resource:[/sub] [/cell][cell] Weather Machine [sub]Time: Funding: Resource:[/sub] [/cell][/row][/table]*Only for illustration purposes. Game content will be different. I will likely be listing project choices (will be more descriptive) in skill tree form (some inventions need to occur before others), and also balance the time/effort required on each inventions. [/center] The projects will run on itself for the specified time period (don't have to make continuous posts about the mundane work). For efforts/time required, generally Invention > Innovation > Creation > Repair. Repair: Help fix something, such as weapons, airships, defense towers etc. Creation: Design and produce a weapon/machine/transport with existing technology (for personal use or trading in for money). Innovation: Research and make improvements on existing technology, making them more efficient. Invention: Creating something original that will have a huge impact on the society. Players working together (group projects) will reduce the time effort significantly. For personal projects, players may be able to patent their own creations and commercialize them; they may also choose to contribute to a certain organization or release to the general public. For group projects, the inventors may vote for the invention to be released in public or contribute to the institute's funds. Players may also create their own customized project and the GM will help in setting realistic time/effort needed to complete it.