[h1] Welcome aboard [/h1] [h3] Post 0 is currently WIP[/h3] [center][img]https://img.roleplayerguild.com/prod/users/c6aa2de7-75b5-458d-802d-5bfd1ad38b1f.jpg[/img][/center] [hider=Technical Stats] [img]http://www.startrek.com/uploads/assets/db_articles/bbc3870e55f8a50edda10b67ba3e8206be81991e.jpg[/img] [b]The Galaxy Class Heavy Crusier:[/b] Decks: 42 Crew complement: 1,000-6,000 (normal complement depending on assignment) 15,000 (maximum capacity) Speed: Warp 9.8 (theoretically achievable velocity, at extreme risk) Warp 9.6 (can be maintained for a few hours) Warp 6 (initial average cruise) Armament: 12-14 phaser arrays, 2 torpedo launchers (one fore one aft)(250 photon torpedos), antimatter mines Defenses: Deflector shields [img]https://vignette3.wikia.nocookie.net/memoryalpha/images/4/40/Galaxy_class_MSD.jpg/revision/latest/scale-to-width-down/2000?cb=20110624094633&path-prefix=en[/img] [img]http://www.cygnus-x1.net/links/lcars/blueprints/jac-enterprise-d-heavy-cruiser/enterprise-d-1.jpg[/img] [img]http://www.cygnus-x1.net/links/lcars/blueprints/galaxy-class-cruiser-sheet-6.jpg[/img] [img]http://www.cygnus-x1.net/links/lcars/blueprints/gilso/cutaway-ent-d.jpg[/img] Deck Breakdown: Decks 2-10 saucer section are Living accommodations. Saucer section 11-16 are environmental control and life support. External Saucer section: 12 phaser arrays, saucer impluse engines. Engine section: Warp core, Impulse Engines, Weapon systems (torpedos, 2 aft phase arrays, 1 minedropper), and external utilities (tractor beams, Sensor arrays) [img]https://i.imgur.com/dDu5ldj_d.jpg?maxwidth=640&shape=thumb&fidelity=medium[/img] [/hider] [hider=Crew] [b]Captain[/b] (Taken [@Grnmachine]) Be the lead on this state of the art ship. Can't you feel the humming of the warp core in your feet, all of this ship yours. [b]First Officer[/b] (Taken [@ Loyal, and quick witted, certainly a good position for an eager young officer [b]Chief engineer [/b](Taken [@Draconis Nevyn]] You know this ship inside and out, she is a part of you. Your job is to keep your baby running smooth. -Engineer (50 slots) The life blood of the ship, like ants you crawl through conduits and like monkeys you climb service ladder. Not a glamorous job but the ship needs you. [b]Medical Officer[/b] (open) You know how to treat some serious stuff. It takes guts to see another mans guts. Smart and talented, hands of a surgeon are recommended. -Medical staff (5 slots) You follow your crew and assist them in times of need. A most honorable role. [b]Science officer [/b](opem) A busy role, you might be leading an away team or conducting a scan on the planet below. Either was it's sure to be exciting. -Misc Science crew (8 slots) The brains of the operation, you have seen planets first hand in ways the engineers can only dream of. [b]Tactical Officer[/b] (Taken [@RumikoOhara]) Brave, sturdy, just. These are the requirements for the Officer that keeps your ship safe. -Star fleet security/weapons crew (9 slots+ [@Dnafein]) The hard trained men in the yellow uniforms, these "grunts" are trained for combat. Armed with their phasers they are a quick shot, and rarely miss. A rather risky job. But it is for the safety of the federation. Misc Bridge Crew ( no open slots) - Helmsman (taken [@TacticalFasces]) The "pilot" of the ship, you have control of this massive vessel. Treat her well. [/hider] [Hider=Maps] [img]https://img.roleplayerguild.com/prod/users/34d0554d-bab1-42c5-914c-e0c023a3a42d.jpg[/img] [img]https://img.roleplayerguild.com/prod/users/7c7bb52a-6216-496f-bb3d-1b2dfdfded5c.jpg[/img] Sorry for the slight overlap.... [/hider]