[@BespeckledCeph] 3. This is more of a background game mechanics. In an open world video game, things happen even when players are not interacting with them. In a forum roleplay, I can simulate that by coding a simple program that helps me generate all the (big number of) events from regional weather to location events in the beginning of every in-game week, and write them down in each location tab beforehand. For example, a clockwork suicide bomber named James Smith who was a fired doctor will go into the central hospital on Wednesday morning for a terrorist attempt. So the player may choose to intercept or Let It Go. xD Edit: Each event will have a default aftermath if no one interferes on that particular instance. More Edit: There will be three types of events: scripted, world-generated, and player creation.