[@Genbor] That really fleshed out my thoughts on tabletop elements. xD It will only be an interesting world if there are both rewarding and punishing outcomes. [@Sierra] does bring out the concern about players who will prefer a more free-form writing without the need to consider about technical mechanics. Even if the game mechanics do not restrict people on their creativity, it will in fact cost them more time and effort as they need to refer to the rules and weight their options before they post. I do want to introduce dice element, but still figuring out how complex should it be at the moment. Particularly interested in the FUDGE/FATE tabletop systems by the way.