[center] [h1][color=00aeef]Celestial Bonds[/color][/h1][hr] [color=fff200][h3]Introduction[/h3][/color] The Continent of Salfare It is the year 1327, 32nd year of the reign of Vanel Adondum Galias VII, 11th Emperor of Grenheim.[/center] The Empire of Grenheim has been caught by threats of war from all sides for several years. A neighbor to it's south, the republic of Halidar, has begun to force nearby nations into alliances under the guise of protection. The kingdom of Lyngald has begun to incite border disputes on the eastern border, encouraging it's neighbors to do the same. The Skauls have continued to threaten Grenheim's northeastern border with raids across the Adelanian sea. There is no edge of the empire not under threat of war. This constant threat has seemed to stoke the fires of innovation, leading Grenheim to a sudden industrial revolution. The people have yearned to move beyond the bounds of magic, which is cumbersome and takes dedicating most of your life to learning just the basics. The invention of the gun, mass production, and various gadgets and tools have made life very different from what it had been only a decade ago. In this age of technological evolution, though, the most significant discovery has been one of a magical nature. Two years ago, mages working under the emperor, studying the Adondum, the holy text of the empire's official religion, discovered a ritual that could convert the emotional bond between two individuals into power. Specifically, the ritual gave one member of the pair immediate magical potential and basic knowledge of their abilities. The other member gained the ability to summon a magical artifact, referred to as a Gear. The bonded pair would also gain a sort of enhanced awareness of each other, knowing the other's general location, being able to sense their emotions, as well as some telepathic communication. Naturally, this ritual immediately became one of Grenheim's most closely guarded secrets, as well as the obvious solution to all of the problems plaguing its borders. Usable bonds, though, weren't exactly easy to find, so conscription was relatively indiscriminate, with the ritual being conducted across the empire to gather as many usable pairs as possible. Whilst this collection was occurring, more research was still being done on the ritual, with a second breakthrough occurring recently when the Emperor's mages found a way to track the location of certain bonds, though there were only nine of these bonds that they could track down. This is where you come in. You have been tracked down by one of the Emperor's personal mages and various high ranking members of the church of Adondeus. You and someone you've known for a quite a while have been brought an order straight from the emperor himself. You are immediately put through the ritual, gaining power derived simply from your emotional bond, as well as a mark that seemed to burn itself into your flesh as the ritual ended, with your partner having an identical one. This symbol is identified as some sort of message from the gods, identifying your bond as one blessed by an ancient prophecy. You aren't given time to test the powers you have gained, though, as the two of you are transported to a location seemingly in the middle of nowhere. You find yourselves taken to the lands of an old general by the name of Dalgen Carridan. You are told that you will stay there for a temporary period, whilst you undergo training, along with 8 other pairs, all of them seeming to have a destiny set for them by the gods. A mark identifying each of them as holders of Celestial Bonds. [hr] [color=fff200][center][h3]Important Information[/h3][/center][/color] [hider=Important Information] [hider=Emotional Bond] Any sort of deep bond between two people can be one functional for the ritual, as long as the bond is deep enough that it wouldn't break in most simple circumstances. A petty squabble shouldn't be enough to split a bond, for example. Though, a celestial bond can still be strained and weakened in the right circumstances. Any type of connection will do, be it lovers, rivals, or just really really good friends. [/hider] [hider=Bonding Ritual] This ritual takes two individuals with a strong, virtually unbreakable bond and converts their relationship into power. The exact process of the ritual is hidden even from the pairs undergoing it, as they are kept blindfolded during the rite. [/hider] [hider=Magic] Magic is generally based around a focus, a single idea around which the mage shapes their abilities. Without a bond, magic may take decades to develop, most of that spent searching for the concept that sits at the center of one's magical ability, with further years to figure out what can be done with that concept. Rituals tend to be slightly more universal, though finding usable rituals requires trained Mages and an absurd amount of trial and error. Technically, all people have the ability to learn magic.[/hider] [hider=Empowered Bonds] Bonds that have undergone the bonding ritual [/hider] [hider=Celestial Bonds] The 9 empowered bonds marked with the sigils of gods. These 18 individuals apparently are important in prophecies brought up in the Adondum. A celestial bond begins much more powerful than an empowered one, but the potential for the bond to become more power is also present. [/hider] [hider=Mage]Those gifted with the Grand or Celestial Potential by an Empowered/Celestial Bond.[/hider] [hider=Grand Potential/Celestial Potential] The power granted to the mage of a bond, giving them instant knowledge of the concept their magic focuses on, as well as some basic knowledge of how to use it. Effectively, the mage is given what normally take 30+ years to grasp the basics of.[/hider] [hider=Knight] Those gifted with a Gear or Celestial Gear by an Empowered/Celestial Bond.[/hider] [hider=Gear/Celestial Gear] The magical artifact granted to the Knight of a bond. The Gear can be summoned at will, and disappears when dropped unless the Knight concentrates on keeping it present. The Gear cannot be wielded by others, disappearing/returning to the Knight on contact. Each gear generally has some sort of magical ability/power to it. [/hider] [hider= Technological Level] Grenheim, and most of the rest of Salfare is experiencing an industrial revolution. Early muskets have been invented, though the battlefield has yet to entirely adapt to gun-based warfare. Mass production and specialization are elements that have begun to permeate Grenheim's more industrial regions, likely spurred on by the slow switch to a more capitalistic system. [/hider] [hider= Government and Economic Structure] Grenheim as an empire has generally left it's various regions mostly autonomous, though recently there has been a heavier hand moving to centralize the military and move away from the feudalistic structure that has held Grenheim for most of it's past. In terms of governmental structure, the Emperor has nearly unlimited power, with only an advisory council with a heavily restricted veto power. The church also has some heavy amount of power, mostly thanks to their influence over the emperor. The nobles governing Grenheim's various regions could manage their lands as they see fit, as long as they followed the will of the emperor and gave their troops when necessary. Of course, now the will of the emperor includes more rights and opportunities for land ownership for the lower classes. [/hider] [hider=Church of Adondeus/Adondeism] The official church of Grenheim, following the religion of Adondeism, named after the prophet and second emperor, Adondeus Grenheim. Adondeism speaks of the tragedy that was Adondeus' murder, and how that tragedy created the Adondum, a 7 tomes that make up the holy texts of the Church. Adondeism purports that even though there are likely two pantheons of gods, the new usurper gods have born themselves from the will of the wicked and are not true deities. Absolute faith in the church and the gods is necessary in order to prevent the end times and assure yourself a place among the gods in the heavens.[/hider] [hider=The Adondum] Adondeus Grenheim, 2nd emperor of Grenheim was not a perfect leader. He attempted to keep his people happy, but the council that sat under him, appointed by his father near the end of his reign saw the new emperor as a joke, and aimed to undermine him. A coup was planned, led a by a man who's name sits forever in infamy. Valus Nel's coup was more of a ritual sacrifice than anything, using the emperor's own throne as an altar and writing new decrees in his blood. When the scene was found by guards, there were no living men in the room, but several tomes written in blood sat at the feet of the now dead Adondeus. The runic writing scratched into the covers read "Adondum." Though the covers were similar, each book contained various accounts that claimed to be of the future, and various other tellings of what was occurring in the realm of the gods. There were 7 volumes of Adondum in total. Though, there was an 8th book present, it's cover reading "Ad Nominem, Valus Nel" the accounts in this 8th volume contradict many of the Adondum's, even claiming that Valus Nel managed to ascend to godhood, if only for a moment. The contradictions between these volumes led the 3rd Emperor, who was married to Nel's daughter, to ignore the books and lock them away. Over the years, scholars had found the tomes locked deep in the archives of the Emperor's keep, and copied large portions of it in secret. The 6th Emperor brought the tomes to light an legitimized the opinions of those scholars, who had begun to form the Church of Adondeus. The Church does not distribute full copies of the texts, and few know how to read anyway, so most only know a few common excerpts. No excerpts from the 8th tome are known to be distributed. [hider=Adondum I: Book of Primordium] This book dictates the formation of the heavens and the birth of the gods, primarily focusing on the center of the heavens and the birthplace of the gods, Primordium. One popular excerpt tallks about Aurdin, king of the gods, lord of light, and weaver of fates pulling himself out of a sun that sat at the center of Primordium, realizing he was the first god to be born before moving the sun far above Primordium to slow the formation of his brother Harbingald, god of flame, war, and vengeance.[/hider] [hider=Adondum II: Book of Pantheons] A long series of descriptions and individual stories about several of the gods.[/hider] [hider=Adondum III: Book of Past Truths] This book speaks mostly of the history of the realm of men, focusing on the first Emperor of Grenheim's grand conquest for an extensive portion.[/hider] [hider=Adondum IV, V, VI: Prophecies] The most important section to the Church of Adondeus, and the most often studied books. These tomes list a plethora of confusing, complicated prophecies and strange clues as to when they will occur. [/hider] [hider=Adondum VII: Book of the End Times] This book claims of a nearing war between the gods, as more have begun to sprout from Primordium. This event seems to mirror the popularization of a new pantheon, a sort of Church of the New Lords forming in other nations that has only now begun to spread to Grenheim. This Tome claims that as the war between the gods begins, a war of men will begin as well, swallowing both realms into the void. The book continues by reiterating several portions of Prophecies, specifically sections that claim "The heavens will fall not with the end of all things, But with the war cry of the lords of Primordium. From thus will lie in mortal hands, The fate of all things."[/hider] [hider=Ad Nominem, Valus Nel] Forbidden.[/hider] [/hider] [hider=The Regions of Grenheim] I'm actually not going to split up the regions of the empire myself, instead leaving this to the players to do some worldbuilding. Of course, any region will have to go through me first. I'll ask that all regions be sent to me through PM with an edit of the map with the region colored in, once i've added the map to the below section, though it likely wont be added till the OoC is made.[/hider] [hider=A history of Grenheim, A map of Salfare, a description of other nations, and descriptions of the various gods] These will be completed with the OoC. The map is mostly done, I just need to label the countries.[/hider] [/hider] [hr] [color=fff200][center][h3]Rules[/h3][/center][/color] [hider=Rules][list] [*]Follow all RPG rules, of course. [*]This RP will require long-term commitment, as dropping from the RP affects your partner as well as you. If you think you might drop at some point, do not join. Don't be that guy who joins an RP and never posts, no one likes that guy. [*]Metagaming and Godmodding will not be tolerated to any extent. Autohitting/Autokilling will only be allowed when cleared by me or a Co-GM ( [@banjonjo] and [@january] ) [*]Romance is fine as long as your posts don't turn into smut, let's not get in trouble with the mods. Remember to fade to black. [*]I won't enforce a post order, or a post limit, but please refrain from speedposting. Posts should be at least a paragraph in length, no one-liners and whatnot. [*]I will usually expect one post a week. This will be kept track of with a timer, in order to make it clear how much time is left. If you are incapable of posting due to extenuating circumstances, just contact me or a CoGM to let us know. On occasion, the timer will be increased or decreased for certain situations, for example combat might have a shorter timer in order to get things done faster, as posts would be expected to be shorter. [*]Keep petty squabbling out of the OOC. If you want to be angry at each other, PMs exist. [*]Maximum of 1 character per person for the time being, meaning that you will have to find someone to partner with. If we don't fill all 18 character slots after a week or so somehow, I'll bump things to 2 characters per person. I will not be increasing the character slots above 18, however. [*]Make an attempt to read every post. If you're the type who skims, I wish you the best of luck with character interaction. [*]Considering the fact that this is a pair RP, communication is rather important. I will be making a Discord chat for the members of this RP, and will PM a link to all players once the slots are filled. [*]This is probably obvious, but try to pair yourself with someone you think you can work with for an extended period. Don't ask to pair up with someone you generally dislike. Issues with pairings might come up, so try to figure out if you and your partner can actually work together as early as possible, preferably before the RP begins. [*]Please color code your character's dialogue in order to easily differentiate them from everyone else. [/list][/hider] [hr] [color=fff200][center][h3]Questions and Answers[/h3][/center][/color] [hider=Questions and Answers] More questions and answers will be added here as they are asked. [hider=How do we get our partners?] Decide for yourselves. Try to find someone you think you'll probably be able to work with. As long as you end up with one mage and one knight, you should be good. I do suggest working on your character sheets together to come up with a more cohesive pair that actually work off of one another.[/hider] [hider=How powerful can our characters be?] Generally, your characters wont actually be all that powerful to start with, unless they already have some sort of combat training or something. In terms of their actual powers, go with what you think will be reasonable, and the GMs will adjust as needed once you submit your magic and Gear for review.[/hider] [hider=How out there can we get with our magic/gears?] I want to encourage you all to be as creative as possible. There are no limits, as long as you aren't making something unreasonably overpowered or underpowered. If the GMs do have problems, we will of course inform you when you submit your magic and Gear.[/hider] [hider=I don't see any racial options, can I have an inhuman character?] The default is regular old humans, and I'd like to stick to that. I did consider allowing other races for player characters, but it felt like most of those would add more restrictions to what I could do with the cast. There will be other humanoid races in the world to some extent, but they will be mostly left as NPCs. If you really do want an inhuman character for some reason, PM with your ideas. If you can convince me that it won't be a hassle and will contribute something interesting, I'll probably allow it.[/hider] [/hider] [hr] [color=fff200][center][h3]Character Sheet[/h3][/center][/color] [hider=Character Sheet] [b][u]Personal Information[/u][/b] Full Name: Gender: Age: I suggest staying between the mid-teens and the late twenties. Appearance: An image or description is fine, though a combination of the two is recommended. Height: Weight: [b][u]Background Information[/u][/b] History: Tell me a bit about your character's past. You don't have to tell me everything. Brief Personality: I don't want to know everything about your character, save it for IC, but at least give me something. Emotional Bond: Describe the bond between your character and their partner. Partner: Who is your character bonded with? [b][u]Combat Information[/u][/b] Fighting Style: How does your character fight, generally. If your character has not fought before the RP, or is generally non-combative, feel free to leave this blank for the time being. Equipment: What has your character brought with them? While I suggest you don't go overboard, you're character would probably bring some amount of luggage with them, considering they're leaving home for something between "a long while" and "forever." You can leave out clothes and other basic stuff, and leave this section for the more important and noticeable things that they've got on hand. Whilst this is in the combat section, feel free to include non-combat items. Weaknesses:This will be optional, but I suggest at least one. [b][u]Celestial Gear Information[/u][/b] (Knight only) [i]make sure to submit both your gear, and your partner's magic to the GMs over PM, or at least the rough ideas you have for them, before you make your CS. If you were to build your character around it and then have that one element rejected, that would probably not be great.[/i] Name: Your weapon's name, it's that simple. Type: Is it a sword, a dagger, a musket? I'd like to keep types different from player to player, to avoid having a bunch of people with swords Appearance: What does the weapon look like? a picture or description is fine. Function: The weapon's primary ability. This shouldn't be too powerful, as it will be upgraded in the future. Do attempt to have it synergise with your corresponding mage. [b][u]Celestial Potential Information[/u][/b] (Mages only) [i]make sure to submit both your magic, and your partner's gear to the GMs over PM, or at least the rough ideas you have for them, before you make your CS. If you were to build your character around it and then have that one element rejected, that would probably not be great.[/i] Focus concept: The idea that encompasses your character's magic. Spells: You will start with three spells, of a reasonably low to middling power, and will gain more powerful ones over time. Each spell should correspond to your focus in some way. Keep your corresponding knight in mind for synergy. Name: What you call this spell (honestly, this is optional, but spell names are cool) Function: The effect of the spell. Please include all costs incurred from the spell's use. Name: Function: Name: Function: [b][u]Miscellaneous Information[/u][/b] (optional) Likes: Dislikes: Hobbies: Character Theme: Other: [/hider] [hr] [color=fff200][center][h3]Character List[/h3][/center][/color] [hider=Character List] here will be a list of all characters, pairs, and reserved slots. Reserved slots will be taken away if the player is seen to be inactive for 3 days without any notice to the GMs, CS progress, or attempt to form a pair. [indent][b][u]Mages[/u][/b][/indent][list] [*]VarionusNW [*]RedDusk [*]Lasrever (Yulia Zykova) [*]Dragonmancer [*]Chasers115 [*]Diggerton [*]Mag Lev (unpaired) [*]Lurking Krog (unpaired) [*] [/list] [indent][b][u]Knights[/u][/b][/indent][list] [*]Banjoanjo [*]January [*]Snagglepus89 (Alexei Ilyin-Melikov) [*]Riffus Maximus [*]PapiTan [*]GreenGoat [*]Loveland (unpaired) [*] [*] [/list] [indent][b][u]Pairs[/u][/b][/indent][list] [*]VarionusNW & Banjoanjo [*]RedDusk & January [*]Lasrever (Yulia Zykova) & Snagglepus89 (Alexei Ilyin-Melikov) [*]Dragonmancer & Riffus Maximus [*]Chasers115 & PapiTan [*]Diggerton & GreenGoat [*] [*] [*] [/list] [/hider] [hr] If you have any additional questions, comments, or ideas, please feel free to throw them my way. I plan to have the OoC up within the next week, if this gathers enough interest.