[b]Name:[/b] John Green [b]Age:[/b] 16 [b]Physical Description:[/b] [IMG]http://i64.tinypic.com/2dt965f.png[/IMG] [b]Important items:[/b] [hider=Nemesis Kalis] [IMG]http://i67.tinypic.com/ae5oiv.jpg[/IMG] A techno-magical weapon with a nigh-weightless blade of Perfected Electrum, the Nemesis Kalis is attuned to the psyche of the person holding it; said person can make the blade either sharp enough to cut diamond or release waves of silvery-white light that inflict damage unhealable by magic. Also, all Nemesis Weapons can project a magical shield that can withstand railgun bullets and even one or two volleys of plasma; perhaps more if the user has plenty of Mana (magical energy). Not merely that, but the blade, when taken by a person other than Green, turns as heavy as a block of lead and automatically dulls its blade. This restriction can be gotten around by having Green give the blade willingly or 'willingly'; the blade [i]then[/i] works for the person whom the blade was gifted to. Other player characters are allowed to have [i]one[/i] Nemesis Weapon each. [/hider] Coilgun Pistol - A pistol that uses electromagnetic technology to launch metal bullets at a fraction of the speed of light. Ballistics Vest - An undershirt of soft but tough materials surrounding a core of armored dura-ceramic plates that can withstand a few pistol shots. Galactic Credits - A few thousand credits in digital form given by the former Rau've warden. Graphene Skeleton - Technically not a piece of equipment, but still important enough to be noted. John's bones were replaced with Graphene, a material used in carbon-fibre armor, using nanotechnology. This makes him stronger, tougher, and able to inflict injury even when unarmed. [b]Short Bio:[/b] John Green was born to a middle-class family, with a high level of physical and mental intelligence. Excelling at school, it was anticipated he would end up with a University scholarship by the time he reached eleven. Then, the Ascendancy, after ramping up years of Anti-Alien rhetoric, used a series of border incidents with the Rau've and Kaisoken to launch a war of conquest against them, a war that John avidly followed from the news. Every victory - and there were plenty of early victories - excited him, as well as developments in military hardware. The only downside was that he would have to wait a few more years to study at the University of Alpha Centauri. Or at least, that's what he thought. One day, while travelling to an amusement park, John vanished, being snatched away by unknown abductors. Whisked away to an Ascendancy Black Site, John, then thirteen, was forced to give up what possessions and mementos of his former life were on his person, before being experimented on. His bones were replaced with Graphene, his blood infused with Kaisoken dust, and all sorts of intrusive tests and examinations conducted on him before he was then thrown into 'special forces training'. There, his illusions of the Ascendancy's benevolence now shattered, John was taught how to fight and use weapons, as well as survive harsh environments. He also learned how to tap into the 'Magic' he now had, as well as use a Nemesis Weapon. When the time came for him to be thrown into the fighting, Green (for that was his callsign then) was thrown into another level of hell, where he had to kill or be killed. And so he had to kill, and get good at it as fast as possible. So life, for him, became a blur of combat actions, depression, occassional friendships, and losses. Then came the Battle of Proxima, where the Ascendancy of Man, reeling from recent defeats, made a final stand. Green was deployed on a boarding action against the enemy flagship, where after inflicting losses against the enemy, he was captured by overwhelming Rau've forces, who injected him with a tranquilizer that cannot be nullified even by Change magic. When he woke up, he was in a prison camp, with a collar of plant matter and crystal around his neck that prevented him from using magic. The walls were padded, he had no armor or weapons, and no convinient air vents. It was clear; he was a captive. And so he did the only thing he could; cry. Everything was lost; innocence, family, and possibly friends and life. And so he glumly waited for his punishment; it didn't come. His jailors came to him, gradually allowing him freedom of the prison camp, books to read, puzzles to play with, and the opportunity to talk with his fellow prisoners. And for a time, he was happy. But a question sat at the back of his mind: Why would his own country, his own species, do such things to him? How could they? And so, when the Rau've made the offer of a new home, John politely rejected it. While his teammates wanted revenge, he wanted [i]closure[/i]; he wanted to confront the source of his torments because that was the only way he can be free from it. And that argument was accepted; he and those with him would be allowed to go as they will... [b]Spell List:[/b] Supernal Vision (High) - John Green can see [i]all[/i] Magic, identify what School it is, and the strength of the spell. Healing Spray (Life) - John can release a blue-green spray of healing algae from his body that knits wounds, replenishes blood, and repairs bones, even ones replaced with graphene as long as they belong to a living person/creature. [B]Exceptional Skill List:[/b] Exceptional Swordsmanshipx2. Exceptional Survival. Exceptional Guns.