[hider=The Bounty Hunter] [center][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5UR0Z5Y3lBblNtRnVaMjhuSUZabGJtdHBiZywsLjAAAAAAAAAA/orbitron.medium.png[/img][/center] [center][img]https://cdna.artstation.com/p/assets/images/images/002/023/782/large/artojka-art-group-testing-2.jpg?1456144587[/img][/center] [center]Human 29 Male[/center] [center][img]https://i.pinimg.com/originals/7e/bf/0d/7ebf0dc76ddcb93ac113352f13089275.jpg[/img][/center] [center][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjcyLjAwMDAwMC5SMlZoY2csLC4wAAAA/orbitron.light.png[/img][/center] [list] [*]Guns: Three of them. One is his pistol, a flechette gun that suffers against armour, but shreds flesh like it's made out of tissue paper. Rumours abound that the flechettes have been doused in poison, but since being hit once generally means that you will be in no position to actually escape and find out, people have never confirmed this. His other guns are his assault rifle- a modified TidinoTek Digistructor. These guns have no way to reload, instead they are thrown at a target and explode like a grenade, a specialist glove reconstructing the gun in a matter of seconds back into his hand. The final gun is a Ilakov Mark II, which can fold down for ease of carrying, ready to be unfolded for long range engagements. [*]Bolas: A set of metal bolas, using high tensile steel, electromagnetic fields and magnetic clips. Thrown at a target, they will either wrap around their legs and trip up the target, or wrap around vital gear, rendering it useless until the bolas are removed. [*]Wasps: Recon drones. Roughly the size of his hand, and linked up to his armour, so he can control it without any implants. [*]Breaching charges: Plasma. These were confiscated, as technically the ship itself was not designated as a non-aggressive target by the field. Place against something you don't like, stand well back, and with a click of his finger the object you don't like is gone. Not very useful against intelligent targets, since they have an annoying tendency of being removed from the skin and thrown away before they detonate. More useful against armoured suits or large animals. [*]Armour: Protects Lars, and makes sure that he can survive in space, if only for a few minutes. Also looks really cool.[/list] [center]Attunement: Wind. Used to terrifying effect- especially in environments with a lot of small particles. You do [i]not[/i] want to see the remains of a kill target that Lars caught in a desert.[/center] [center]Unique Ability: Hunter's Gift: Lars can, using his attunment, 'smell' the wind for animals that may have passed nearby. Especially helpful when on the prowl for a human target, although it can get muddled when there are a lot of different scents.[/center] Personality: Bio: [/hider] WIP- Wanted to get pictures and ideas down.