[hider=Zephyr] [b]Name[/b]: Zephyr of the Singing Arrow [b]Race[/b]: Demon [b]Age[/b]: 26, looks about 19 [b]Gender[/b]: Female [b]Height[/b]: 9' [b]Weight[/b]: 230lbs [b]Continent[/b]: Bastillus [b]Appearance[/b]: [hider] [img]https://cdn.discordapp.com/attachments/382072304345284612/383105223985725450/1722a531874283d928fff93180770081.png [/Img][/hider] Wingspan: 36' Changes from image: Zephyr's armor is much more covering, including a helmet. [Hider] [Img]https://cdn.vectorstock.com/i/1000x1000/46/06/samurai-helmet-in-detailed-vector-1554606.jpg[/Img] [Img]http://www.bushidoarmory.com/wp-content/uploads/2016/05/H01-40.jpg[/img][/hider] [b]Personality[/b]: Zephyr is a faithful, trustworthy, honorable person by all rights. Everything is related to battle in her mind, so she can come off as cold and heartless despite the best of intentions. On the inside, she's a very kind soul with a raging fire that can begin to blaze at a moment's notice. Extremely loyal, Zephyr will defend the weak and her friends from harm in all forms. Generally soft-spoken, Zephyr can be a stubborn one when she feels she's in the right. Combative at times during such instances, she's not one to back down from a fight. Quick on her feet, mentally and physically, helps make up for some of get shortcomings, but in the end Zephyr still can't understand certain social norms and jokes. A very literal person to the end, she's easy to fall into misunderstandings. [b]History[/b]: Growing up the eldest of twelve children, Zephyr chose very early on in her life to follow in her father's footsteps and maintain the family honor. She would become a samurai. Her early years were spent learning to be strong in heart and mind, to be flexible yet stern in body. As she progressed, she began training in the arts of weaponry, finding a natural talent for archery. Time moved quickly, and she learned quickly as well. Years of training eventually paid off with her anointment into the Samurai ranks. Unfortunately, the celebration was not to be. Mere days later they went to war, where Zephyr's father was slain in battle. Anger, resentment.... Revenge. For a time this was all she could feel, all she knew, until the skirmish was over. She continued on, to follow in her father's footsteps, and several years have passed. Now she's being sent to be trained, an honor and a duty. [b]Weapon[/b]: Primarily the bow and arrow, and a Samurai one handed sword, but is trained in most weapons [b]Pet[/b]: T'Ra, Falcon (pronounced Tah-Rah) [b]Powers[/b]: [hider] -Controlling smoke from fire as a smokescreen: Tier 2 -Coating an arrow head or sword blade in fire: Tier 1 -Creating a small spark that can be flicked to start a fire on flammable materials: Tier 1 -Phoenix Rising (the rebirth magic we discussed. Destroys on hand equipment and clothing, along with high chance of collateral damage to anything nearby, to essentially respawn from serious injuries before death) / limit once every two weeks (?): Tier 5 -Casting a weapon of fire: Tier 2 -Summoning the Fire (golem, because I can't remember the term I'm looking for), Starts at Tier 1, can be cast at higher Tiers and grows stronger with each Tier. -Going Hot (Creating a fiery, small radius explosion of sorts centered on the caster): Tier 1 -Volcanic Warning (Fireball): Tier 2: Gets larger at higher casts -Volcanic Eruption (Creating a pillar of fire on one location, small - moderate sizing): Tier 1: Grows larger at higher casting -You can increase or decrease the level of heat in the room -Blinding Light (Creating a spark of fire for a brief moment as a bright light to very temporarily stun one's eyesight): Tier 1, The higher Tier its cast at, the more people it can temporarily blind [/Hider] [b]Strengths[/b]: [LIST] [*] Honorable [*] Focused [*] Tactics and Strategy [/List] [b]Weaknesses[/b]: [list] [*] Emotional [*] Doors [*] Very literal [/List] [b]Other[/b]: [/Hider]