[center][color=silver][h1] History of the War (WIP) [/h1][/color][/center] [hider=WIP] 12 December 2025 - a strong energy pulse is felt by most machines of NASA. 8 January 2026 - A probe is sent towards somewhat 100 kms away from Pluto, where the energy pulse originated from with the help of Astro, a hero that could survive in space for days. 29 January 2026 - another [/hider] [center][color=silver][h1] Alien Database(WIP) [/h1][/color][/center] [hider=Troops] [hider=Skits] The [url=http://detroitduchess.com/wp-content/uploads/2013/06/skitter.png]Skits[/url] are the most common troop of the aliens. They are faster and stronger than humans and they always travel in packs of 4 to 6. Their skin is covered by an exo-skeletron that is as strong kevlar. It is to be known that Skits do not like a fair fight and they will try to flank you while others attack your front. Their legs are strong and allows them to jump up to 4 meters in height and can also break a person's body is pressed upon their chest. Skits are armed with [url=https://s-media-cache-ak0.pinimg.com/originals/3e/41/8c/3e418cbbebd98b4ec09d9f3ead93d079.jpg]goo [/url] launchers that spit a goo ball. The goo is highly resistant and will cover a person's body in order to capture them. Goo can withstand temperatures up to 300 C degrees but when subjected to cold (under 0 C degrees) it will break. After the war Skits can be seen as prison guards and hunters. 1 RP needed to unlock more information about Skits (weaknesses and history) [/hider] [hider=Behemoth] [url=http://scontent.cdninstagram.com/t51.2885-15/e35/12479420_953549248074890_1645108292_n.jpg?ig_cache_key=MTIwNzM3OTE5MTE2MzYxMzIxNg%3D%3D.2]Behemoth[/url] are the guard dogs of the aliens. 4 meters tall and a weight that goes over 350kg. Behemoths were used as walking tanks in the war and now, they are used to guard locations deemed important by their overlords. A special skill of the Behemoth is that they can change their body temperature to exceed 150 C degrees and 'thus burning any attackers that attack them from behind. Their main weakness is that while strong, they are not very intelligent and without a collar around their neck, they become feral and attack anyone in sight. 3 RP needed to unlock more information about Behemoths (weaknesses and history) [/hider] [hider=Wisps] [url=https://mir-s3-cdn-cf.behance.net/project_modules/disp/73af9014667115.562875c2e7831.jpg] Wisps [/url] are the spies and scouts of the aliens. Small (around 20 cm) and very agile, they are used to scout dangerous places or subdue attackers quietly. The body of a Wisp has the ability to eliminate a small noxious gas that puts the one that inhales it to sleep in a matter of seconds. 6 RP needed to unlock more information about Wisps (weaknesses and history) [/hider] [hider=Bloaters] [url=https://s-media-cache-ak0.pinimg.com/736x/67/87/61/6787612b5a0259c0d9c19729004be4ad.jpg]Bloaters[/url] are humans that have been heavily modified genetically by the aliens. They are now a walking bomb that when explodes releases acid. The aliens used the human genome to create these creatures only to stir psychological stress inside those that watched them. Also it made humans to delay firing upon a creature that looked human, especially if these creatures looked like someone they knew. 2 RP needed to unlock more information about Bloaters (weaknesses and history) [/hider] [hider=Raiders] [url=http://orig14.deviantart.net/d083/f/2016/184/6/4/alien_concept_design_by_piaobubu-da8n6gv.jpg] The Raiders [/url] were used in the war, as their name implies, to raid enemy locations and were even used to overcome locations deemed too dangerous for Skits. On the field of battle they come in three different forms. One form that act as advance scouts/assassins because of their ability to cloak, another one is used a front line melee fighter using a not yet understood technology to create blades that are transparent but are harder than steel. The second type has armor made by the same tech that creates the blades. Finally the third type is a range fighter, using a plasma weapon(picture will come whdn I get home) this fighter is not to be taken lightly. The plasma is burning at around 150 ° C, basically burning throught skin and bones very fast. A frontal shot is deadly. [/hider] [hider=The Screamer] [url=https://i.imgur.com/40uvMp5.jpg]The Screamer [/url] is another one of the failed experiments the Overlords did on human. Seen mostly inside buildings and in the underground, The Screamer is maybe one of the most dangerous creature in the field. The Screamer has the ability to emit a sound so high that it causes nausea, headache, earaches and eventually death. [2 RP needed for more information about creature] [/hider] [/hider] [hider=Leadership] Not much is known about the alien leadership as only one of their numbers were seen and that by simple luck. [hider=Overlords] [url=http://www.igorstshirts.com/blog/conceptrobots/2013/furio_t/furio_t_02.jpg]Overlords[/url] beside their apparent height of 2,3 meters, nothing is known about the Overlords. Encounter needed to unlock more information. 5 RP needed to unlock more information about Overlords (weaknesses and history) [/hider] [/hider] [hider=Technology] The alien's technology is quite different from our own. The aliens are focused on genetic manipulation rather than what we humans have. The prison camps, the buildings they use and most of their weaponry are made of a living metal that has the ability to reconstruct itself after some time passes. The Bloaters are a good example of the aliens focus on genetic manipulation. [hider=The Prison Collars] The Prison Collars are one of the only technology that aren't biological in nature at all. The metal that's used to make the collars is not found on Earth but from basic research done on it, it is similar in a way with gold as it isn't magnetic active, similar to diamonds as it's highly resistant to most forms on damage and it works without any sort of battery, basically having unlimited power. When the collar is put on a host it takes some blood from the user and then it creates a sort of symbiotic relationship between the collar and the host and if taken off the host experiences seizures and 99% of the time they die or so it's thought as no one was able to find a collar on a living host. How the collars stop the use of powers in super powered persons it's yet unknown as nothing indicates that the collar could influence the genes that make the super powered person's powers not to function. The only theory is that the collar itself carries a version of the virus that while it cannot kill the host, it simply removes his abilities for the time he wears the collar. The only thing that is 100% certain about the collars is that all collars emit a sound that cannot be heard by humans that acts as link between the collars and a central command or so it is believed. [/hider] [/hider] [center][color=silver][h1] CS [/h1][/color][/center] [hider=CS_SuperPowered Characters] Format the CS however you like and add whatever you like but don't remove what I wrote. Please :) Name : Alias : Age : Gender : Allegiance : Hero / Villain Image (anything goes) (will require 2 images, one with the costume(optional if your character doesn't have a fancy hero/villain costume) and another without it) : Written Description ( optional )(can be used instead of Image) : Power Set (only one power per character) : Ability list (related to Power set) (maximum of 4 main applications of your power. 2 low level applications, 1 medium and a high level application of your power, that doesn't mean that your powers are strictly locked to these abilities that you name and write a short description of, but these are the main applications of your power) : Background story (where was your character born ? How did he become a hero/villain ? : Perks (pick one from the list below) : [h3] Optional [/h3] Nemesis (the alias and username) : Nemesis's story (how did they meet ? who won ? etc. This should be coordinated with the player that is your nemesis) : [/hider] [hider=CS_Human Characters] Format the CS however you like and add whatever you like but don't remove what I wrote. Please :) Name : Age : Gender : Image : Written Description ( optional )(can be used instead of Image): Inventory(special items only)(instead of having superpowers, your character will be allowed to have 2 *specials* items. Special items can range from simply modified weapons to radar scanners, stealth armor etc. Be noted that Armor items will count at 2 special items) : Background story (where was your character born ? How did he survive the invasion? How did he obtain his special items? Has your character been saved by the Resistance?) : Perks (pick two from the list below) : [/hider] [center][color=silver][h1] Perks [/h1][/color][/center] [hider=Perk Description] Perks allow characters to be more than they are. They represent a skill, ability or knowledge that they have learned in their lives. NOTE: Perks that go against the character's background are not ok. NOTE 2: Perks will be used in certain situation which I will point out during the RP. [hider=Perk List] [list][*] Muscle man/woman --> as name implies, your character is much stronger that the average person which allows him to get himself out of some situations that would normally put a person with average strength in difficulty. [*] Brainiac --> your character has an above average IQ. Sometimes in different situations your character can deduce how things work or how to solve a puzzle. [*] Mechanic --> your character understands how machines work and in certain situations he can fix or sabotage mechanical objects. [*] Perceptive --> your character understands how the world works and that is by paying attention to details. In certain situations a perceptive person will be a valuable asset to the team. [*] Trained Survivor --> trained survivors are people that can survive anywhere on Earth. Be it in the freezing ice dunes of Siberia or the hot deserts of Sahara, a trained survivor can find food and water with ease. Sending a trained survivor on a scavenging raid will result in more food for the Resistance. [*] Hand-to-hand expert --> name says it all. [*] Sharpshooter --> name says it all. [*] Stealthy --> a person with this perk will become akin to a shadow as his training throughout life made the person to move silently and avoid detection. [*] I am accepting suggestions for perks. [/list] [/hider] [/hider] [center][color=silver][h1] Rules [/h1][/color][/center] 1. Standard guild rules apply. 2. The language in IC doesn't matter much but in OCC, keep it clean. 3. Anything is allowed (as romance) until cloths go off, then either fade to black or go in PM. [color=ed1c24]4. [color=ed1c24]Powers that are not allowed in the RP : [/color][list][*]No reality warping powers [*] Immortality powers (no aging,super fast healing(like Wolverine) etc) [*] Shapeshifting (this is mostly allowed but with heavy restrictions) [*] No time-traveling/changing abilities [*] More to come if needed. [/list][/color] 5. CS will first be posted in OCC/sent to me(and CO-GMs) then moved, upon approval, onto CS section. 6.[color=red]Character CAN die, beware. [/color] 7. Try to act consistent to your perks. A person which has a perk that makes him...good at finding his way in a forest cannot loose himself in a forest (unless it's an alien forest and the rules change). 8. Perks that are the same with your character's superpower will not do anything. Example: A person that has super strength cannot have a muscle man/woman perk. 9. If you expect a fast RP, this RP is not for you. There will be 1 or 2 post IC per week from my end. Interactons between players is allowed and as soon as the prologue is done, missions will be provided to teams of your choosing. 10. Mention people in your posts ! [center][color=silver][h1] Players [/h1][/color][/center]