[center][h1][color=00aeef]Karma[/color][/h1][/center] [hider=Notes] In order to decide rather not I was successful in making new clothes I googled random number generator and have it give me a number from 1-100. It gave me 71(if it gives me 25 or lowers it would have been a failure) Dice roll for exp gain came up 3(gain 53 exp) Dice roll for sliver gain is 4(gain 100) [/hider] With some luck, Karma was about to sell off his wares to some merchant who seems friendly and was willing to buy his wares 10% cheaper then market price for them. Karma happy fully took his offer before sealing the deal and making the trade, but he hesitated a bit to take the money for at least 10 seconds before he forced himself to. However, Karma kind of release a 'pff' of disgust when he heard that some of his kind was already setting down on the first floor. Karma then looked away awkward after he realizes he let his old habits slip. [color=00aeef]"Sorry that was unprofessional of me."[/color] He apologized calmly. Afterwards, he then turned in his quest before heading back to the inn to finally make himself some new clothes to wear. As he did he begin to reflect on the price of First Aid and why they were so high. Was it designed to make the game even harder or...did the prices increase to suit the demand, cause Players like Karma needed them? If the latter is the case Karma wonder if the player base can change the game economy with their actions. [u][b]Item lost: [/b][/u] 1 Fabric(common) [u][b]Item gained:[/b][/u] Clothes.