[center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=limegreen]+ D[/color] [color=151617]O C ' S O F F I C[/color][color=limegreen] E +[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]MEDICAL ATTENTION[/color] [color=151617]|[/color] [color=darkgray]HEALING SUPPLIES[/color] [color=151617]|[/color] [color=darkgray]INJECTIONS[/color] [color=151617]|[/color][/b][/sub][/center] [center][sub][color=limegreen]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]MEDICAL ATTENTION[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Surgery D6x50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=limegreen][[b]Limit 1 Surgery attempt per Injury/Mutation[/b]][/color] Choose an [b]Injury[/b] or [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during [b]Surgery[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Botched[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is too severe. It can never be [b]Healed[/b] at the Doc's Office.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is not healed. The Doc refunds half the cost.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-5[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]6+[/color][color=151617] - [/color][color=darkgray] Impressive Scar[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is Healed. Gain [b]+2 Max Health[/b] for the new scar.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E A T C O R R U P T I O N[/color][color=151617] - [/color][color=darkgray] 100g E A C H[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may remove any number of [b]Corruption[/b] for [b]100g[/b] each. Then roll [b]1d6[/b]. On the roll of a [b]1, 2 or 3[/b] you also take [b]1d6 Damage[/b], ignoring any [b]Defense[/b] saves. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]HEALING SUPPLIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H E A L I N G H E R B S[/color][color=151617] - [/color][color=darkgray] 125g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Tokens[/color] Gain [b]1 set of Herbs[/b] per purchase. [color=151617][b]Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]2d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b]. This item is then discarded.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O N I C[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tonic[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tonic[/b] per purchase. [b][color=151617]Tonic:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to recover [b]1 Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P E C I M E N J A R[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Glass[/color] [color=151617]♦[/color] [color=darkgray]Science[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] While in another [b]World[/b], you may give up your [b]movement[/b] to try and find a sample of the local flora or fauna to put in the Jar. Make a [b]Cunning 5+ Skill Test[/b]. If successful, the jar is filled. Anytime you vist a [b]Doc's Office[/b], you can sell the filled Specimen Jar to the Doc for [b]D6x100g[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O N E S A W[/color][color=151617] - [/color][color=darkgray] 1,100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Use [b]1 Determination[/b] when you cause [b]1+ Damage[/b] to an Enemy with your [b]Melee Combat[/b] to permanent reduce that model's [b]Defense[/b] to [b]0[/b]. This may not be used on creatures that have the [b]tough[/b] ability, however.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O O L S OF S C I E N C E[/color][color=151617] - [/color][color=darkgray] 4,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Science[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Your [b]Base Melee Combat[/b] is now equal to your [b]Cunning Stat.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F I E L D - S U R G E O N 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 925g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] Anytime you [b]kill[/b] an [b]Enemy,[/b] you may [b]Heal 1 Sanity[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=limegreen][b]INJECTIONS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]A N T I - V E N O M I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 10g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]Immune[/b] to all [b]Poison[/b] and [b]Venom[/b] markers and effects.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S Y C O R A T H I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and [b]+1 Movement[/b]. You also immediately gain [b]+1 Corruption Point[/b] without a save. The next time you are on an [b]Adventure[/b] without taking a [i]Sycophant Injection[/i], you are [b]-1 Initiative[/b] (minimum 1), as you suffer from temporary withdrawal. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]V O I D - V A P O R I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Void[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1[/b] [b]Max Determination[/b] and you start the [b]Adventure[/b] with [b]Max Determination.[/b] You also immediately gain [b]1 Corruption point[/b] without a save.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Darkstone[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], [b]once per turn[/b], you may [b]re-roll[/b] [b]1 failed Willpower save[/b] to prevent a [b]Corruption Hit.[/b][/sup][/hider][/center]