[center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=3c4f76]✯ S[/color] [color=151617]H E R I F F ' S O F F I C[/color][color=3c4f76] E ✯[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]WANTED POSTERS & BOUNTIES[/color] [color=151617]|[/color] [color=darkgray]PURCHASES[/color] [color=3c4f76]LAW & ORDER[/color] [color=151617][LAW HEROES ONLY][/color][/b][/sub][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]WANTED POSTERS & BOUNTIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]S H E R I F F 'S B O U N T Y[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray][Limit [1] per Town Stay per posse][/color] Draw a [b]Low Threat[/b] to see what the current [i]Sheriff's Bounty[/i] is on. Until the end of the next [b]Adventure[/b], any [b]Enemy[/b] listed on that card is worth [b]Gold[/b] when killed. [b]Enemies[/b] with a [b]fixed XP[/b] value are worth [b]Gold[/b] equal to their [b]XP[/b] value to the [b]Hero[/b] that kills it. [b]Enemies[/b] with a [b]variable XP[/b] are instead worth [b]Gold[/b] equal to their [b]Base XP[/b] listed, and all [b]Posse[/b] members get the [b]Bounty[/b] when one of that [b]Enemy[/b] type is killed. [color=darkgray][[b]Note: The [b]Bounty[/b] does not change, regardless of an [b]Enemie's Elite[/b] abilities.[/b]][/color][/sup] [b][sub][color=darkgray]P A Y O F F Y O U R W A R R A N T S[/color][color=151617] - [/color][color=darkgray]*[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] A hero that has the [b]Keyword: Wanted![/b] may visit the [i]Sheriff Office[/i] long enough to pay off the warrant for their arrest. To do this, they must pay [b]500g x Hero Level[/b] and discard their [b]Wanted![/b] status. If you are currently [b]Keyword: Most Wanted![/b] You must pay an additional [b]250g x Hero Level[/b], which will remove your [b]Wanted![/b] status completely. [color=darkgray][b][Note: If your Wanted! Satus is based on an ability of your Hero Class, it cannot be removed][/b][/color] [/sup] [b][sub][color=darkgray]W A N T E D P O S T E R[/color][color=151617] - [/color][color=darkgray]100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Poster[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Discard when you kill an [i]Outlaw[/i] Enemy to gain [b]1d6 x 50g[/b]. If you kill an [i]Infamous Outlaw[/i], gain [b]1d6 x 100g[/b]. If you kill a [i]Legendary Outlaw[/i], gain [b]1d6 x 250g[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]CLOTHING & EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A P E D O V E R C O A T[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Whenever you find a [b]Clue[/b] on an [b]Exploration Token[/b], Heal [b]1d6 Health / Sanity[/b] [color=darkgray][any mix][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][[b]TRAVELLER HEROS ONLY[/b]][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 HP[/b] Gain [b]Armor 6+[/b]. This is in addition to your usual [b]Defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A N G M A N 'S N O O S E[/color][color=151617] - [/color][color=darkgray] 2,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][FRONTIER / LAW HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Gain: Free Attack[/b], [b]Once per Adventure[/b] Take [b]D3 Corruption Hits[/b] to do a [b]Peril Dice[/b] of [b]Damage[/b] to an adjacent [b]enemy[/b], ignoring their [b]defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U E L I S T 'S G U N B E L T[/color][color=151617] - [/color][color=darkgray] 5,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] When [b]Dual Wielding[/b], get [b]+1 Shot[/b].[/sup] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]PURCHASES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [b][sub][color=darkgray]E X E C U T I O N E R S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 3 Shots: 3[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]1d6[/b] for [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. Gain [b]+1 Damage[/b] if the target is with [b]1 square[/b] of distance.[/sup] [b][sub][color=darkgray]I N T E R R O G A T E P R I S O N E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay per Posse][/b][/color] You question one of the jailed prisoners for information, while the Sheriff looks the other way. Roll dice equal to your [b]Strength[/b] or [b]Cunning[/b] skill. For each roll of [b]6[/b], you may [b]cancel[/b] and [b]re-draw[/b] one [b]Exploration Token[/b] or [b]Encounter[/b] during the next [b]Adventure[/b]. For each roll of [b]1[/b], at the start of the next [b]Adventure[/b], the [b]Darkness[/b] moves [b]1[/b] space closer to escaping the mine, as the prisoner is lying to you. [/sup] [b][sub][color=darkgray]B E C O M E D E P U T I Z E D[/color][color=151617] - [/color][color=darkgray] 50 XP[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][EXCLUDES LAW / HOLY HEROES][/b][/color] [b]Gain Keyword: Law. Gain +1 Cunning.[/b] At the start of each [b]Adventure[/b], roll [b]1d6[/b]. On the roll of [b]1, 2[/b] or [b]3[/b], lose this bonus.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]LAW & ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=3c4f76][b][LAW HEROES ONLY][/b][/color][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M A R S H A L / S H E R I F F B A D G E[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][U.S MARSHAL / LAW MEN ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], give all [b]Heros +2 Shots[/b] with a [b]Gun[/b] or [b]+2 Combat[/b] (they choose) during their nxt Turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O U N T Y H U N T E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] Gain [b]Keyword: Traveller[/b]. [b]Once per Adventure[/b], all [b]Heroes[/b] may recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D E P U T Y B A D G E[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] At the end of each successful [b]Adventure[/b], gain [b]50 XP[/b]. [b]Once per Adventure[/b], Heal [b]1d6 Wounds / Sanity[/b] [any mix] from each [b]Hero[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X E C U T I O N E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], add [b]+3 Damage[/b] to each of your Hits until the end of your turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P E A C E K E E P E R P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 3[/b][/sup] [b][sub][color=darkgray]T H E P U N I S H E R[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. [b]Once per Turn[/b], you may [b]Re-Roll[/b] one [b]Damage[/b] roll with this [b]Gun[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]J O I N A M A N H U N T[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][[b]Limit [1] per Town Stay[/b]][/b][/color] [color=3c4f76][[b]This ends your Location Visit[/b]][/color] You ride out with a posse of local Law Men to hunt down a wanted criminal. Make a [b]Cunning 5+[/b] test to track the Outlaw down. For each [b]5+[/b] rolled, you find one of his crew, gain [b]25XP[/b]. If at least one [b]6[/b] is rolled, you are able to track him down and have a shootout. Roll [b]2d6[/b] and substract your [b]Initiative[/b] to find out how many [b]Hits[/b] you have taken in the fight. Each [b]Hit[/b] does [b]4[/b] possible [b]Damage[/b], or [b]8 Damage[/b] if you are [b]Lvl 5[/b] or higher. Unless [b]KO'd[/b], you capture the Outlaw. Gain [b]25XP[/b] and [b]1d6 x 100g[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]E S C O R T P R I S O N E R T R A N S F E R[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay][/b][/color] [color=3c4f76][b][This ends your Location Visit][/b][/color] You sign on to ride shotgun as a prisoner coach bound for a meeting with a group of marshals on the county line. Make a [b]Lore 5+[/b] test to follow the best roads. If successful, gain [b]D8 x 25g[/b] for a job well done. If failed, you are ambushed by the prisoner's gang! Surrounded, you have no choice but to let him Escape and return to town. Lose all your current [b]Determination[/b]. Furthermore, for every [b]1[/b] rolled during your [b]Lore[/b] test, roll for [b]Travel Hazards[/b]. These results do not effect the rest of your [b]Hero Posse[/b], though any result that destroys your [b]Transport[/b] will trigger the fail condition, as your prisoner escapes.[/sup][/hider][/center]