[center][sub][color=7a8450]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=7a8450]☠ S[/color] [color=151617]M U G G L E R ' S D E[/color][color=7a8450] N ☠[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]PURCHASES[/color] [color=darkgray]SMUGGLERS & THIEVES[/color] [color=151617][OUTLAW HEROS ONLY][/color] [/b][/sub][/center] [center][sub][color=7a8450]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=7a8450][b]PURCHASES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A C K A L L E Y D O C - 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][[b]Limit [1] per Visit[/b]][/color] Choose an [b]Injury[/b] or [b]Mutation[/b] to remove and roll on the chart below.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during [b]Surgery[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is not healed, and you lose [b]1 HP[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4[/color][color=151617] - [/color][color=darkgray]Success.. Sort of[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is healed, and you lose [b]1 HP[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]5-6[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b] or [b]Mutation[/b] is fully healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K M A R K E T G O O D S[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][[b]Limit [1] per Town Stay for the Posse[/b]][/color] [b]Roll 3 Dice.[/b] For every roll of a [b]1, 2 or 3[/b], draw a [b]Gear Card[/b]. On a [b]4, 5, or 6[/b], draw an [b]Artefact[/b] card. These [b]3 items[/b] are available for [b]Purchase[/b] by any [b]Hero[/b] during their [b]Town Stay[/b]. Each Item may be purchased at a cost of [b]1D6x25 + their gp value[/b] on the card. The [b]D6 x 25[/b] portion of the cost shall be [b]rolled[/b] [b]seperately for each item[/b], and should be [b]re-rolled[/b] [b]on each different day[/b] that a [b]Hero[/b] is at the [i]Smugger's Den[/i], as prices on the Black Market Fluctuate. [b]Only one copy of each item[/b] is available, and they are sold as first come, first serve. If more then one [b]Hero[/b] wishes to buy the same item on the same day, then the [b]Hero[/b] with the highest [b]Luck[/b] skill has priority. If the [b]Heroes[/b] are tied, a [b]roll-off[/b] ensues.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]I L L E G A L A M M O[/color][color=151617] - [/color][color=darkgray] *[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Ammo[/color] Lasts for one [b]Adventure[/b]. When used, replaces any current [b]Ammo[/b]. Your [b]Gun Hits[/b] have an extra effect, as listed. [color=7a8450][b]100g[/b][/color] [color=151617][b]Infernal Shot:[/b][/color] [color=7a8450][b][SHOTGUN HITS ONLY][/b][/color] [b]Critical Hits[/b] do [b]+1 Damage[/b] [color=darkgray][including [b]Splash Damage[/b] from the [b]Sawed-Off Shotgun[/b]][/color] [color=7a8450][b]200g[/b][/color] [color=151617][b]Blood Rounds:[/b][/color] Any time you kill an [b]Enemy[/b] with a [b]Critical Hit[/b], you get [b]+1 Shot[/b] with that [b]Gun.[/b] [color=darkgray][b][Limit +[2] Shots per turn][/b][/color] [color=7a8450][b]250g[/b][/color] [color=151617][b]Hell Bullets:[/b][/color] All of your[b] Gun To Hit[/b] rolls of [b]1[/b] count as [b]Critical Hits[/b], but also do [b]1 Corruption Hit[/b] to you.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T E Q U I L A[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tequila[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tequila[/b] per purchase. [b][color=151617]Tequila:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to heal [b]2d6 Sanity Damage[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S M U G G L E R 'S H O L D - O U T P I S T O L[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][b][PERFORMER / OUTLAW OR SHOWMAN HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol[/color] [color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] Gain [b]Free Attack:[/b] Once per Fight. [b]Range: 3, Shots: 3[/b] This weapon [b]Crits[/b] on a [b]5 or 6[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B U Y A R O U N D O F S H O T S[/color][color=151617] - [/color][color=darkgray] 1d6 x 5g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][[b]Limit [1] per Visit[/b]][/color] You buy a round of Brimstone Sunrise for the rowdy group of Bandits. With a roaring cheer, you toss one back and feel the burn. Recover [b]1 Determination[/b] but take [b]1d3 Damage[/b], ignoring Defense.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D O W N A D A R K R O A D[/color][color=151617] - [/color][color=darkgray] 500gp[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=7a8450][b][EXCLUDES OUTLAW HEROES][/b][/color] [b]Gain Keyword: Outlaw. Gain +1 Luck.[/b] Anytime you visit the [i]Church[/i] or [i]Church Tent[/i], roll [b]1d6[/b]. On the roll of [b]1[/b] or[b] 2[/b] lose this bonus.[/sup] [/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=7a8450][b]SMUGGLERS AND THIEVES[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=7a8450][b][OUTLAW HEROES ONLY][/b][/color][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O U T L A W P I S T O L[/color][color=151617] - [/color][color=darkgray] 300g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol[/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [3][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range:[/b] 5 [b]Shots:[/b] 3 May only [b]Crit[/b] targets one square away. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S A W E D - O F F S H O T G U N[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 3 Shots: 1[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. [b]Splash Damage[/b] - [b]Critical Hits[/b] also do [b]1 Damage[/b] to every [b]Enemy[/b] adjacent to the target, ignoring [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A N A[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Face[/color] [b]Once per turn[/b], you may [b]reroll[/b] an [b]Escape[/b] test.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S H A P E D C H A R G E[/color][color=151617] - [/color][color=darkgray] 325g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Explosive[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Discard as an [b]attack[/b] and choose an adjacent [b]Model[/b]. That [b]Model[/b] and each other [b]Model[/b] in the [b]3 spaces[/b] behind it (but still adjacent) take [b]1d6 Damage[/b], ignoring [b]Defense[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K G U N B E L T[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], gain [b]+2 Shots[/b] with a [b]Gun[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]G U N M A N 'S P O N C H O[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Shoulders[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]+1 Initiative[/b] on the first turn of a Fight. You ignore all [b]Weather[/b] effects.[/sup][/hider][/center]