[center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=EE4266]• S[/color] [color=151617]T R E E T M A R K E[/color][color=EE4266] T •[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ITEMS[/color] [color=151617]|[/color] [color=darkgray]BACK ALLEYS[/color] [color=151617]|[/color] [color=darkgray]EQUIPMENT[/color] [color=151617]|[/color] [color=darkgray]TRANSPORT[/color] [color=151617]|[/color] [color=darkgray]HATS[/color][/b][/sub][/center] [center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F A R E A S T E R N P O T I O N[/color][color=151617] - [/color][color=darkgray] 75g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Potion[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Potion[/b] per purchase. [color=151617][b]Potion:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]+2[/b] to [i]one[/i] of your [b]Skills[/b] until the end of the turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X O T I C H E R B S[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Exotic Herbs[/b] per purchase. [color=151617][b]Exotic Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add remove [b]D3 Corruption Points[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A R E S P I C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Rare Spices[/b] per purchase. [color=151617][b]Rare Spices:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]1d3 Damage[/b] to a single Hit. You also take [b]1 HP Damage[/b], ignoring [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E F I N E D L A N T E R N O I L[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Oil[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Lantern Oil[/b] per purchase. [color=151617][b]Lantern Oil:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to [b]reroll 1[/b] of the dice when [b]Holding[/b] [b]back the Darkness[/b] at the start of the round.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E D D R A G O N I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and gain [b]Spirit Armour 5+[/b]. [color=darkgray][[b]This is on top of your usual Willpower saves[/b].][/color] However, any time the [b]Lanternbearer[/b] fails to Hold back the [b]Darkness[/b], take [b]1 Corruption Hit[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]BACK ALLEYS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A T H H O U S E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [1] per Visit[/color] [b]Heal[/b] a [b]Peril Die[/b] of [b]Wounds / Sanity[/b] [color=darkgray][b][any mix][/b][/color] and gain [b]10 XP[/b]. You may also spend [b]1 Determination[/b] to attempt to remove any [b]Parasites[/b] you have. Roll [b]2d6[/b] for each [b]Parasite[/b]. On the roll of [b]10+[/b] it detaches from you in the warm water and moves on. [color=darkgray][b][gets discarded][/b][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S E L L D A R K S T O N E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may sell [b]Dark Stone Shards[/b] on the streets for a [b]Peril Die x 25g[/b] each. Roll for each shard individually as they vary in size, weight, and value.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Street Gambling[/color][color=151617] - [/color][color=darkgray] 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [2] per Visit[/color] [color=darkgray]Gambling[/color] Roll [b]4 dice[/b] to try and get a [b]Straight[/b] or a [b]Set[/b]. You may pay an extra [b]25g[/b] to [b]Re-roll[/b] any number of those dice. After that, you may [b]re-roll[/b] up to [b]3[/b] more times at a cost of [b]50g[/b] each time [b]plus[/b] any free re-rolls from using [b]Determination[/b]]. Note that this is an exception to the rule that prevents the same dice from being re-rolled more then once. When finished rolling, if you have a [b]Straight[/b] or [b]Set[/b] of numbers, gain the following: [b]Straight[/b] [color=darkgray][b][4 in a row][/b][/color] - [b]300g[/b] [b]Set[/b] [color=darkgray][b][4 of a Kind][/b][/color] - [b]100g x the number rolled[/b] Otherwise, you leave and walk away wondering if the dice were rigged.[/sup] [/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 7 Shots: 2[/b] [b]Once per Fight[/b], add [b]+2 Damage[/b] to a [b]Hit[/b] from this [b]Pistol[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B U T C H E R 'S B L A D E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Blade[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Each time you [b]Damage[/b] an [b]Enemy[/b] with a [b]Melee Combat Hit[/b], you may add [b]+1 Damage[/b] to all your other [b]Hits[/b] for the rest of this turn. [color=darkgray][[b]stacks for multiple Hits[/b]][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C H E W[/color][color=151617] - [/color][color=darkgray]50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]Discard[/b] and take [b]1 Corruption Hit[/b] to [b]Heal 5 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S I L K S A S H[/color][color=151617] - [/color][color=darkgray] 450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][SHOWMAN / PERFORMER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Once per [b]Adventure[/b], [b]Heal 5 Wounds[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E C A S E[/color][color=151617] - [/color][color=darkgray] 1,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] Choose one [b]Item[/b] you have. Between [b]Adventures[/b] - or while the [b]Item[/b] is not equipped - it counts as having no [b]Darkstone[/b] components. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B R A C E L E T[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], cancel an [b]Enemy's Attack[/b]. [color=darkgray][b][before dice are rolled][/b][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M E R C H A N T 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][FRONTIER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] When you sell a [b]Gear[/b] or [b]Artefact[/b] in [b]Town[/b], gain [b]+10% Gold[/b] (round up to the nearest [b]5gp[/b]) and recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A I L W O R K E R 'S J A C K E T[/color][color=151617] - [/color][color=darkgray] 860g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] You take [b]1 less Damage[/b] from all [b]Explosives[/b] [like [b]Dynamite[/b]], [i]Falling Rubble[/i] and [i]Cave-In[/i] encounters. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]TRANSPORT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M U T A N T H O R S E[/color][color=151617] - [/color][color=darkgray] 650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Use [b]1 Determination[/b] to add or subtract 1 from the roll for which [b]Town Type[/b] is found.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W I L D H O R S E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]SCOUT HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Once per [b]Town Stay[/b], cancel and redraw a [b]Daily Event[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E D A R R A N S T A L L I O N[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Use [b]1 Determination[/b] to personally ignore the immediate effects of a [b]Travelling Hazard[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S W A M P S L U G[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]TRAVELLER / TRIBAL HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]15 XP[/b] each time you [b]Travel[/b]. When rolling a [b]Travelling Hazard[/b], you may [b]re-roll[/b] one of the dice.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]HATS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C A V E N G E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Anytime you successfully [b]Scavenge[/b], [b]Heal 1 HP.[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X P L O R E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 425g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure,[/b] you may look at the next [b]2[/b] upcoming [b]Darkness[/b] events. Then, [b]discard[/b] one and put the other back.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A D L A N D S H A T[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 Health [/b] and [b]+1 Sanity[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M I N E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 1,850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure[/b], while drawing [b]Loot[/b], you may take [b]1 Corruption Hit[/b] to [b]discard[/b] and [b]re-draw[/b] that [b]Loot[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D R I F T E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Any time the [b]Hero Posse[/b] crosses into a deeper stage in the [b]Mine[/b] or an [b]Otherworld[/b], recover to your maximum [b]Determination[/b].[/sup] [/hider][/center]