[hider=Master Sheet] [i]Name:[/i] Aiyanna Price [i]Age:[/i] 17 [i]Gender:[/i] Female [i]Appearance:[/i] [img]https://i.imgur.com/JthXcU7.jpg[/img] [i]Personality:[/i] Impulsive, excitable, and surprisingly cunning, Aiyanna is pretty much a wrecking ball in human form, causing chaos wherever she goes. This tendency isn't so much a wild insanity as it is a very clear focus on what she wants: challenge and adventure, preferably with as few rules and constraints binding her as possible. She seems to have entered the Grail War for the sake of the war itself, as she's eager to pit herself against legendary figures and fellow mages alike. In person, she's fairly quiet, though noticeably energetic. A bit of an introvert, she isn't usually one to initiate contact with others, though when one does break her shell it's often hard to make her stop talking. Loves music of all genres, prefers rainy days, hates queues, and believes the path to self-fulfillment lies in the overcoming of constant adversity. [i]Skills:[/i] Very athletic- deadlift is about average for a fit girl her age, but she's pretty exceptional when it comes to sprinting and cross-country running, and most humans will find it hard to keep up with her for long. Doesn't have any official training in parkour, but has learned to traverse all kinds of terrain on her own, giving her comparable expertise. It helps that she has unusually fast reflexes, and an excellent sense of balance. Is also a proficient guitarist, can forge signatures, is a licensed and [i]very[/i] aggressive driver, speaks a bit of Spanish, and is a damn good kisser (or so she claims). [i]Abilities:[/i] [b]Heat sense-[/b] She has a spell which lets her sense sources of heat around her. Can work at distances of up to 1km if the source is isolated, but otherwise they tend to blend together. For instance, a crowd of people registers more as a giant blob of heat that a bunch of individual sources, unless she's quite close. [b]Heat resistance-[/b] Can protect herself from being burned. It's more of a resistance than an immunity, and plasma or supernaturally heated weapons can still mess her up pretty bad, but she can straight-up walk through your average fire and come out unscathed. [b]Detonation-[/b] Aiyanna can set off fiery explosions near herself, so long as she has some kind of 'spark' or flame to act as a detonator. At close range, a snap of her fingers or something similarly small will do, get more than a few feet away and she needs something more concrete like a lit match or a running combustion engine. Maximum range is fifty feet, explosion power varies with range and strength of source but caps out at around double a conventional grenade. [i]Brief Backstory:[/i] From a Magus family fallen from grace, generally considered weak and without much power. Grew up in a rather rough neighborhood, barely made it through early schooling after nearly being expelled several times. Upon making it to high school, promptly dropped out and took off across the country, taking odd jobs and narrowly dodging arrest on several occasions. Suspected gang involvement, but nothing confirmed. So far as anyone can tell, as soon as she heard about the Grail War she made a beeline for Redrock, and has been there for several days waiting for it to start. [/hider] [hider=Servant Sheet] [i]Name:[/i] Yi Sun-sin [i]Class:[/i] Rider [i]Appearance:[/i] [img]http://vignette2.wikia.nocookie.net/dynastywarriors/images/6/60/Yi_Sun-sin_2_%28UW5%29.png[/img] [i]Personality:[/i] Known as the Martial Lord of Loyalty after his death, Yi Sun-sin is a man who sticks with his principles. Proud to live the life of a soldier, he will fight for his allies even when they disparage or disregard him, and will gladly face his death head-on if it means earning victory. That said, he is also staunchly honest, and very much unafraid to call out his superiors or even disobey orders if he feels his masters are making a tactical blunder. As a commander he is methodical and ever-vigilant. Every engagement must be meticulously planned, so as to keep losses to an absolute minimum. Recognizing the value of morale, he takes care never to show any weakness to ally or enemy, presenting a steadfast face to the world even when beset by outside injury or inner turmoil. [i]Stats:[/i] Strength: D Endurance: C Agility: B Mana: D Luck: B Noble Phantasm: A++ [i]Class Skills:[/i] [b]Riding- A:[/b] A skilled naval commander, Yi can maneuver ships and beasts alike with great ability, using graceful and deadly formations to trap his opponents. [b]Magic Resistance- C:[/b] Like most Riders Yi has a degree of magical resistance- in his case, however, this power is less focused on surviving spells and more on seeing through illusions. It's quite hard to fool him with ghostly images or mental trickery, though a particularly skilled or specialized mage might still be able to pull it off. [i]Personal Skills:[/i] [b]Steadfast- C:[/b] Even when Yi is badly hurt, he will never show it. Injuries inflicted on him are made more difficult to perceive, making him seem almost invincible before enemy attacks. In fact, his durability is nothing special, but appearances are important, and his implacable demeanor can bolster his allies' morale while making a fight seem hopeless for his enemies. [b]Navigator- B:[/b] Yi specializes in using terrain to his advantage. He has an excellent sense of positioning and direction, making it easy for him to learn the layout of whichever environment he finds himself in, and apply that in his tactical maneuvers. [b]Discipline- C:[/b] It is a very hard thing to make Yi feel fear, and harder still to make him succumb to doubt or pain. He is extraordinarily tough mentally, and inspires strength and discipline in those who follow him. [i]Noble Phantasms:[/i] Name: Geobukseon Rank: A Type: Anti-Army Appearance: One might notice as Yi walks that there always seems to be a small puddle around his feet. Most of the time this is fairly innocuous- until that puddle suddenly widens and a roaring beast of a ship rises up from the waters beneath. With a fearsome dragon at its prow and a spiked iron shell covering its decks, this is Yi's mount and flagship, which manifests water beneath itself so it can sail even on dry land. Effects: The Geobukseon, or 'turtle ship,' is a fearsome weapon of war designed by Yi himself. Heavily protected on every side, it is effectively immune to small-arms fire and most weaker attacks, requiring powerful munitions or supernatural strength to properly damage. From above, its decks are guarded by a heavy iron shell studded with razor-sharp points, making an enemy boarding almost impossible. Equipped with cannons pointed in all four directions, it can attack at any and all angles at once with long range firepower. Last but not least, the dragon's head at its prow spews thick sulfur smoke, choking nearby infantry and concealing the ship's movements as it roams around the battlefield. Name: Crane Wing Formation Rank: C Type: Anti-Army Appearance: Ghostly ships, appearing on both sides to flank the enemy with a sudden volley of cannonfire. Effects: As if his flagship weren't enough, Yi retains command of some of the fleets he led in life, as well. When an enemy moves towards him, he can summon them up to either side, flanking the target and barraging them at range, a cruel punishment for any who fall into his trap. Name: Myeongnyang Strait Rank: A++ Type: Anti-Army Appearance: No physical appearance, but it can be felt as a powerful current pulling all but the strongest along with it. Effects: A Noble Phantasm forged from the memory of Yi's greatest victory, and his trump card as a Servant. Once every three hours, he can generate a powerful 'current' over a vast range, pulling anyone caught in it in a direction of Yi's choice with near-irresistible force. Can be used to drag opponents right into the thick of his cannonfire, keep them from getting close, or simply tear apart enemy formations with a well-timed yank. [i]Alignment:[/i] Lawful Good [/hider]