[i]Water. Earth. Fire. Air. Long ago, the four nations lived together in harmony. Then everything changed when the Fire Nation attacked. Only the Avatar, master of all four elements, could stop them. But when the world needed him most, he vanished.[/i] [img]https://i.imgur.com/KN1NrYI.jpg?1[/img] [color=#0000FF]The Role Play[/color] The role play is set in the world of [b][i]Avatar: The Last Airbender[/i][/b]; but with a few twists; Accordingly, it is best described as an alternate timeline to the television show. The differences are few but like droplets in an ocean, their rings radiate, able to affect all in major or minor ways. The exact minutiae of deviance is largely up to the respective role players. The individual role player's decisions and actions pushing the general direction of the role play along. Deciding the fates of any characters and the factions within the world. Will your faction be destroyed? Will your characters die? Will they triumph? Who will you ally or betray? The choice is yours on what happens. The role play is designed to accommodate two different playstyles. The first is faction role playing. Role players will take control or be a part of a faction that is pursuing a goal. Whether, it be as head of a government, a warlord carving out his own state, or seeking to influence politics and the course of history. As such the role play hinges on collaboration among players to actively work towards their goals; while, opposing role players lay plans to counter. Now you may act independently without a faction. But I will only accept applications for that if I know full well that you will be able to handle the responsibility. As in, no application then flake when the IC gets up without a word, that'll end in death for your character engineered by yours truly. The second play style is that of character POV. Player's will control a character (nominally if they prefer to take a more indirect style like being a faction leader and not wanting more micro-interactions) whom will act as their faction leader/member. You may have multiple characters if you wish, however, you only need to have at least one that acts more or less as your personification in the role play. [color=#FF0000]Theme[/color] The first and probably major difference is that unlike the original television show. Is the presence of more adult content. As such probably more than a few characters will have their ages upped or adjusted. The theme of the role play still capturing the wonder of this world. But allowing for a more gritty theme. Courtly intrigue, political and military drama, along with more real world facets taking place. Such as political marriages. Character death in possibly unsavory ways (assassination/murder, disease, famine, execution, trial by combat, happen stance, et cetera). [img]https://i.imgur.com/jTXjB1y.jpg[/img] As a point of reference. The length of the Fire Islands archipelago from West to East is approx. 2,000 miles [color=#8040FF]Bending[/color] Bending is the ability to manipulate an element and is significant to many aspects of life in the World of Avatar. There are five known bending arts; four of them bend a specific physical element while the fifth bends the energy within the human body itself. The four elemental bending arts are based on the four classical elements, water, earth, fire, and air, and each is manipulated through certain martial art styles which are reminiscent of the qualities of the element itself. While bending is traditionally performed through the motions of one's hands and feet, certain benders are able to effectively manipulate their element with only minimal movement of their body, such as by using just their head or torso. In even rarer cases, benders are able to perform their bending without the aid of any physical movement at all, by instead using sheer focus and force of will, a skill known as psychic bending. Each element is also associated with a particular nation in the world; the Water Tribe corresponds with waterbending, the Earth Kingdom with earthbending, the Fire Nation with firebending, and the Air Nomads with airbending. However, other bending affiliated groups exist, such as the Foggy Swamp Tribe for waterbending and the Sun Warriors for firebending. The fifth bending art, energybending, is unlike the other four in that little physical action is required to direct the bending itself. The four elemental bending arts are all dependent on the energy, or chi, within the human body, relying on its flow through the body to manipulate a specific element. A person is able to bend when they extend the influence of their chi beyond the body to interact with the environment. Energybending, on the other hand, is concerned with the manipulation of the energy itself and is able to remove or grant bending abilities. Though each nation is affiliated to a specific bending art, not all citizens from any nation, with the exception of the Air Nomads, are born with the ability to bend an element. In the case of mixed marriages, the children may be benders of either element if they are benders at all; for example, firebender Mako and earthbender Bolin are brothers with parents from the Fire Nation and the Earth Kingdom. The only case of any one person being able to bend multiple elements is the Avatar, who has the ability to practice all five bending Each bending art is based off of a real life martial art style: Firebending: Northern Shaolin Earthbending: Hung Gar Airbending: Ba Gua Waterbending: T'ai Chi [color=#008040][b][i]The World as of 100 AG[/i][/b][/color] It has been one-hundred years since the Fire Lord Sozin used the power of a comet, that now bears his name and granting Firebenders enhanced abilities, to suddenly attack the Air Nomad Temples and the Earth Kingdom. The start of the Hundred Year's War. Sozin, wishing to expand his realm at the expense of the other nations, struck a heavy blow. All but wiping out the Airbenders save for few scattered remnants; while dealing massive damage to the numerically and resource abundant Earth Kingdom, allowing colonization of its Western territories by the Fire Nation. The Northern Water Tribe proclaimed neutrality, while the Southern Water Tribe joined with the Earth Kingdom to repel the Fire Nation, however the war dragged on year after year. The Fire Nation winning many important victories but ultimately unable to defeat the Earth Kingdom. All the while the Earth Kingdom, weathering assault after assault, has survived in an increasingly decentralized state. It's vast size allowing it to survive numerous offensives, but the political power of the Earth King is greatly diminished, and its many cities act more as autonomous states than feudal subjects. After the death of Sozin in 20AG, he was succeeded by his son Azulon, and the new Fire Lord initially makes great gains in the war against the Earth Kingdom. Allowing the Fire Nation colonies to flourish. Back in the Fire Islands, Azulon, orders the construction of the Great Gates of Azulon. Massive fortifications protecting the Royal City from attack by Sea and Land. Azulon also initiates a greater industrialization and mechanization of the Fire Nation's already impressive military. Its Navy operating steel, coal powered ships, and its land forced backed by tracked war machines. However, Azulon quickly showed himself to be a tyrannical ruler who cared little for those around him. Even almost executing his second born son, Ozai, for asking him to pass over his older brother Iroh in the succession. The grounds of which being the loss of Iroh's own son during the failed sieged of the Earth Kingdom capital of Ba Sing Se. As a result, in 94AG, Ozai and his wife Ursa conspire against Azulon, and secretly poison their monarch while fabricating Azulon's will. Ozai became the third Fire Lord after the beginning of the Hundred Year's War. Continuing the war with renewed vigor and matching his late father's cruelty. Even banishing his firstborn son, Zuko, for challenging him in a strategy counsel in front of major Fire Nation generals. But not before fighting his son in a duel, and finding his son wishing to not fight him, leaving a massive scar on the side of his face as additional punishment. This final act spurned Iroh, the Fire Lord's brother, to conspire. This was successful on the first day of the 100th Year of the War when Ozai died under sudden, mysterious, circumstances in his private chambers. Leaving the succession unclear as the world looks on. The Fire Nation is currently run by an Interregnum Government headed by Iroh, older brother to Ozai, and a junta of Fire Nation administrators and military leaders. However, the government and nation is fracturing along lines of loyalty and who will succeed Ozai. Many royalists and Ozai supporters are promoting for Azula to ascend the throne. While, Iroh, and many of the Fire Nation figures wanting to end the absolutist autocracy centered on the monarchy wish to put Zuko on the throne or even Iroh. Though the later would never accept. The Earth King is but a nominal figurehead. His rule outside of the environs surrounding Ba Sing Se is largely irrelevant. The disparate and far flung territories of the vast Kingdom operating more as autonomous polities than loyal subjects. Many of the major cities having their own King who is an independent monarch in all but name. While the Southern Water Tribe, the Earth Kingdom's staunch ally, is a backwater and suffering under war exhaustion. The Air Nomads having been largely wiped out in the beginning of the war, while the Northern Water tribe has so far remained neutral. [b]CS[/b] (feel free to use your own that at least covers the same material) [u]Delete everything in parenthesis[/u] [url=http://www.fantasynamegenerators.com/avatar-last-airbender-names.php#.Wgi093Zry1s]Name Generator[/url] if you hit a wall on what to name your character. [code] Faction Name: Parent Nation: (if part of the Fire Nation, Earth Kingdom, Water Tribes) Head of Faction: Government/Faction type: (Fire Nation is an absolute autocratic monarchy, Earth Kingdom is a feudal state, Water Tribes are tribal based as examples; what type of faction are you) Faction Structure: (How is your faction structured? Are you a military unit? Running a city or territory/province? etc) Population/Membership: (The amount of people who can Bend an element is at most 20% per faction unless other specified and cleared by an OP or CO-OP. Of those 20% less than half have an innate ability beyond 2. Additionally the total population of the Fire Nation is around 100 Million, Earth Kingdom is 900 Million, Water Tribes are 10 million each, and Air Nomads post genocide are probably several dozen at most with many in hiding or too old to do anything). Military Strength/Armed Population: Military Information: Economy Information: (Major industries and resources) Geographic Territory: (just sketch out claims for me to compile) History: Character Information Character Name: Physical Description: (Image and any other pertinent details) Age: Title(s): Able to Bend an element: (Yes or No and indicate what element) Bending Skill: (Novice, Apprentice, Learned, Adept, Master and largely correspond with skill and knowledge) Innate Ability: (1 through 5 and portrays their raw innate power; however because skill is based on age with it often taking a couple decades to master an element, higher ability can lead to self-harming results) Likes: Dislikes: Background:[/code]