[quote=@LemonZest1337] [hider=Sandra Chambers] [h1]Character Sheet(WIP)[/h1] [img]https://media.discordapp.net/attachments/360327250866077698/389844660698349578/Sandra_Chambers.png[/img] Age: 26 born:29X2 Gender: Female Appearance: Height: 5 feet 9 inches. Weight: 145.5 lbs. [hider=Armed] [img]https://cdn.discordapp.com/attachments/372506528487309323/387751388404252672/armed.jpg[/img] [/hider] Loyalty: Shadow Dogs Role: Mobile suit Pilot/Special operative. Place of Origin: Titanis Personality Profile: Sandra is a fairly simple person. She can keep her fear in check on the battlefield almost never letting it get the better of her. But with this strength comes one of her weaknesses as well, she has trouble taking things seriously when the task seems trivial. This could lead to her making a mistake due to lack of care and possibly getting into a lot of trouble as a result. She can get overexcited in combat frequently laughing as she unloads copious amounts of munitions upon her foes. Mental stability rank C. Pilot Attributes: Mental. Rank C. Sandra is basically average when it comes to her intelligence. She doesn't stand out all that much until you start talking about firearms and sometimes tactics. Though do not rely on her to come up with a strategy, just because she knows knows what they are doesn't mean she'll use them. Though there are times where things will just sail over her head. Physical. Rank B. Sandra is in great physical condition, she's athletic and can keep pace with most in a foot race. She can also lift around 80-90 kg albeit not for an extended period of time. She is fairly mobile able to jump and climb with great efficiency. Technology. Rank D. Sandra knows a few things about tech, she can do things like hot wire a car and how to use computers. She can find information online and things like that but besides tampering with wires she doesn't do all that much with tech. She can also operate toasters. Weaponry. Rank A. Sandra knows how to use her guns, and she enjoys using them. She doesn't keep track of all the names but she's able to pull apart and rebuild a fair few guns. Her aim with side arms and sniper rifles is expert but this doesn't carry over to when she has any kind of automatic weapon or shotgun. She prefers to spray and prey with those kinds of weapons. Skills: -Great aim:Sandra is a crack shot when using a precision weapon such as a sniper rifle. Her ability to land shots consecutively is both impressive and a little bit frightening at the same time. But for longer range shots she would need a good amount of time to focus on getting the shot right, and she can still miss. A moving target is always going to be harder to hit then a stationary one. -Car theft:She can hot wire most cars. She can also drive, but her driving is the kind of insane driving you see in action movie chase scenes. She should not be let behind the wheel often. -Physical negotiator:When push comes to shove Sandra is more then happy to punch whoever was pushing or shoving. She can hold her own in a fist fight, and to be honest she sometimes prefers the feeling of her fist dislocating someones jaw to the feeling of filling people with holes. -Badass:If being a badass counts as a skill then she got that to. Weapons: Sandra always keeps a trusty 9mm pistol at her side, easy to handle and still has enough power to kill a person easily. But encase there are more then one or two people who need bullets in them she also carries a compact sub machine gun. She also keeps a knife for the moments where shooting a firearm wouldn't be the best idea. She's not amazing with her knife but she can still kill some dickheads if needed. Equipment: Sandra always carries lots of ammo on her, the only time she doesn't is when she's piloting her Mobile suit. She also carries a bag of trail mix, just encase she gets hungry. The rest of her gear consists of her phone, weapons and some lock picks, granted she'd just kick a door down if it didn't open for her, but sometimes stealth is needed. Weaknesses: Sandra hates water. She doesn't swim, not because she can't but because she hates the water so much that she can't stand being in it. Even while in he Mobile suit she hates water because it make her guns less shooty. In addition she if kind of easy to coax into a fight. She does have enough sense to not go into a situation that is suicide but she could be played into a trap easier than most. Sandra is a little lacking in the political department. She has a view and can speak about it, but her usual way of communication involves bullets and laughing rather than having a proper dispute. In and argument she will most likely use her fists rather than her words, and what words she would use are, vulgar at best. Sandra also hates when her strength comes into question. s She spent so much time to get to where she is and someone telling her she's not strong heavily effects her mental stability. Origin Background: Sandra never stayed in one place for very long, even when she was a little kind her parents would take her all around Titanis. They were hard labour workers. Wherever Titanis needed them to be is where they would go; mining, construction, salvaging. Any job that needed a set of strong hands and elbow grease to get done, that's what Sandra's parents would do. Sandra was always good at making friends to occupy herself as her mum and dad worked, she met lots of other kids befriending most of them. But as she got into her teens she noticed it was much harder to make quick friends and soon enough was getting herself into all kinds of trouble. She was bored so she thought it might be fun to hang around in some of the rougher areas of the places she stayed, she learnt a fair few tricks from people, things like pick pocketing and hot wiring cars. She kept this lifestyle up for a few years but was eventually brought onto the work sites with her parents, she was 18 at this point. She rarely got to attend any kind of school for her childhood because of the frequent moves so her education is practically non existent, most of her teaching are from her parents but street folk have taught her a few words her parents would have preferred she didn't know. Her first yeah on the workforce was probably the hardest year of her life, see she'd never done all that much strength exercise so her frame was fairly small. Even the easier jobs were challenging for her, quickly exhausting her. This lead to her getting helped out constantly by others, she hated it, she wasn't strong enough and it drove her nut for the first half of the year until she'd gotten the strength to properly accomplish her usual task easily. But then she set her eyes an harder jobs and the cycle continued. She kept pushing herself and her parents were getting worried, Sandra was doing far more than her fair share of work, most of the time going until she couldn't move anymore. It wasn't long after her second year of work she decided she wanted to join the army there people would be giving her praise for how hard she was training and she might actually get to sit still for more then a month. Her 20th year was where she finally managed to muster up the courage to ask her parents if she could go to the army, they promptly refused much to Sandra's dismay. But she wasn't going to give up that easily, she would slowly chip away at them over the entire first half of the year, showing off her strength and tenacity in hopes of breaking their conviction. It didn't work, they saw right through her scheme and consistently refused her requests in a calm manner. So then Sandra started to take matters into her own hands, she again returned to the slums and backstreets of wherever she was at the time, but this time instead of learning things like hot wiring a car and some curse words. This time, she learnt about guns. And how to fight. Sandra got pretty dam good, but she got pretty battered as well, she would often get home early in the morning after picking fights she knew she probably couldn't win covered in nasty bruises. Her parents couldn't seem to stop her either, No amount of scolding or arguing seemed to deter her, she would even pick the lock on her door and break out over night if they tried to lock her in her room. Nothing could stop her from going out and getting herself hurt, so her parents sat her down on her 21th birthday and told her she could go off and join the army. They'd caved in. They couldn't stand to see her go out and get herself hurt all on her own, she had nobody to save her if one of her midnight fights took a deadly turn. At least in the army she'd have other people around to protect her and make sure she was alright. Sure they would be worried for her after she left, but they would be more worried if they had to keep checking Sandra's room in the morning to make sure she'd gotten home alive. It didn't take her long to get her few things ready, she could hardly wait until the next day before packing her things and bidding her parents farewell. The base was everything Sandra had imagined and more, it was great. There were guns and tanks everywhere, not to all the mention hunky boys. She shook her head, boys were not why she was here, training was why she was here and that was what she was going to do. Her first few days in Fort Cinder were uneventful, she did all the things that were yelled at her and she didn't really talk to anyone. On her third day a man sat down next to her, she looked at him a little confused, the hell was this guy doing sitting on a bench with her? There were plenty of proper seat in the facility. She froze up for a moment upon fully inspecting him, this dude was fucken smoke'n! She was suddenly more happy than confused about his presence. Eventually the two started talking and the man introduced himself as Dominic, they seemed to mix pretty well. They became close friends after that, and for the larger part of their training it was smooth sailing for Sandra. At least until she found out they were due to be shipped out to Regulis and Empiria. No way in hell she was going to fight for one of those pieces of shit. She spent a few days figuring out what she would do, and no matter what way she looked at it she needed to get out. And the shadow dogs was where she wanted to go, they were going against the super powers, and Sandra was going to help them win. It was late one night and Sandra sneaked into Dominic's room, she trusted him enough to reveal her intentions to him. She found out that she indeed had no plan, or at least her plan was rubbish. Then Dominic helped her formulate an actual plan, and that he was going to join the shadow dogs with her. And with his help they actually made a plan that could work. Military Career Summarization: Well Sandra's first mission she was ever a part of wasn't actually a legal one. She'd been planning to ditch her training when she found out that all the troops trained and Fort Cinder were to be shipped off to the two larger continents. With the help of Dominic Fulgis she successfully stole weapons and munitions from Fort Cinder and was able to sell them off on the black market. But the fact that they were able to steal from a military facility and get away with it is a feat on its own. Aside from that her other greatest achievement was taking out four enemy suits in a single shot. She managed to pull of this impressive feat using a rail gun in one of her first deployments under the shadow dogs. She was deployed in a rail artillery cannon, she waited longer then people wanted her to before taking her shot. But in the end her impeccable aim managed to win the day. Theme Song: [url=https://www.youtube.com/watch?v=ySXsFk3v-_E]Audiomachine - Blitzkrieg[/url] [h2]Mobile Suit Information[/h2] Type: Heavy assault/Rail artillery mech. Serial #: S-HA12-ERA1 Name: Full Metal Jacket. Appearance: [hider=Thank you David White] [img]https://cdn.discordapp.com/attachments/387733267652149249/387735256511414272/More_gun.jpg[/img] [/hider] Function: The S-HA12-ERA1 Heavy assault artillery mecha is made for one purpose. Expending munitions. It is armed with multiple advanced weapon systems that are proficient in raining hell upon almost any kind of opponent. Its firepower plus its extreme durability make it ideal for combat, but its slow speed and lack of any stealth options make it useless when it comes to going unnoticed. It can also service as a mobile artillery, this further slows it's speed but provides it the ability to set up and fire upon key targets with a devastating rail gun over a massive distance. When the rail gun fires the position of the mecha is instantly traceable unless measures to jam sensors are implemented. It also has a mountable shield generator, the shield generator and rail gun cannot be mounted at the same time because of how large they are. The mecha has a built in siege mode feature to enable it to entrench itself into position, it has this feature without the added attachments. The rods and claws used to entrench the mecha can also be used alongside thrusters to assist in correcting itself in the case it falls backwards. Weaponry: Dual AC200s- The S-HA12-ERA1 has two dual 200mm auto cannons capable of firing at 110 rounds per minute solo and 440 rounds per minute when fired in sequence. These auto cannons can take multiple kinds of payloads; Armour piercing (6000m effective range), high explosive(7000m effective range), and flak (8500m effective range). Armour piercing rounds are the most commonly used round but are also the heaviest meaning their range isn't the best. High explosive rounds are a lighter alternative shot with more range but aren't as effective against heavily armoured targets. And flak is the lightest by far but is only effective against aerial targets and suffers against armoured targets much like the high explosive rounds. Two MT4 missile/torpedo launchers- Two MT4 launchers capable of firing multiple payloads. Currently there are three ones that are used; Hawk: Long range lock on surface to air missiles (12000m range), they carry a average yield warhead that does decent damage to most light-moderately armoured targets. Gremlin: Medium range unguided surface to surface missiles (9000m range), that deal heavy damage to light and moderately armoured targets with a high yield explosive warhead. Surtur: Medium range lock on surface to surface missiles (9000m range), slow when compared to average missiles with a weak impact damage. Thermite warhead. Tuna: long range torpedo (35000m), can only be used underwater, are guided and pack a hefty high yield warhead. Ideal for taking out most naval targets. GLT8 suppressive grenade tubes- An array of 8 grenade launching tubes that are mainly used as a way to suppress targets that are within close proximity. They can also be used to flush targets out from behind cover because of its firing arc. It can launch multiple kinds of grenades including; fragmentation, smoke and tear gas grenades at a range of up to 600 meters. It does minimal damage to other mobile suits but is still useful against smaller targets and for some mild utility. Kiloton cannon- The kiloton cannon is an attachable rail gun cabable of launching a 20kg tungsten rid at 3km a second with a maximum range of around 350km. This weapon is so powerful it requires the mecha to entrench itself before firing. The gun itself turns extremely slow and outputs such a large amount of energy that the mecha powers down for a brief period after firing. It takes 30 seconds to restore systems to 100% functionality after the rail gun has been fired. This massive amount of energy also makes the position of firing instantly detectable if counter measures are not implemented to hide the shooter from sensors. The missile pods must be folded down in order to fit the Kiloton cannon onto the back of the mecha. Missiles are disabled while the kiloton cannon is equipped to avoid missiles hitting the rail gun. [hider=The big boy] [img]http://cfw.sarna.net/wiki/images/thumb/d/d3/Naval_Gauss.jpg/300px-a2mxoj9oj5pecdsp76djl1krjgswky5.jpg?timestamp=20100707173042[/img] [/hider] Utility: Sonic disruption system- Short range targeting distorter. The speakers emit a frequency that messes with most targeting systems, but this effect is only effective at extremely close ranges or around 100 meters. The sonic disruption system can also be used to blast music at a grossly loud volume. Flares- The flare launchers are mounted on the ankle of the mecha, used to distract and divert incoming missiles. Laser targeter- A giant computer operated laser pointer. It can be used to mark a target so that allies can follow the location of the targeted enemy easily. Shield generator attachment- The mecha can attach a large shield generator attachment that is so large the missile launchers on the top of the mecha must be fully folded down in order to equip it. The shield generator is able to produce a bubble shield of varying size, it's maximum sustainable output is a 60 meter diameter out from the point of origin allowing 2-4 mecha to stay inside the field protected from most ballistic weapons. The shield does not let objects travelling above 200 meters a second to pass through, but will allow objects moving below that speed to pass through only causing minor damage. This shield is very quickly overloaded by energy weapons, the field shorting out will also result in the mecha to short out as well, taking a good minute to fully reboot its systems. Mobile Suit Attributes: Power - 1 Could ram you pretty good if it managed to get close enough, and would give you a nasty stomp if it got to some kind of a vantage point where it could. But this would be ill advised when it could easily just shoot you instead. Speed - 0 Not fast. Has some thrusters, but they are practically useless in atmosphere unless being used to help rectify the mech if it falls over. Defense - 3 Is a pretty hard nut to crack, weighing as much as it does because of it's heavy armour among things. Offense - 0 No arms. Firepower - 6 Use more gun. Utility - 2 This mech can have different attatchments to suit different situations but these modules slow the mech down and can usually only be equipped one at a time. It also has some useful equipment such as flares and smoke grenades. [/hider] [/quote] Accepted