[quote=@Fox] I would love to be a part of this. Edit: I didn't know how to (or if we even could) edit the one you presented, so my roll campaign is located below. Ignore 4728. I accidentally used a 10-sided die instead. https://www.roleplayerguild.com/campaigns/339 Roll Total ID Roll 1: Powers 61 4725 - [color=red]Mind Control[/color] Roll 2: Powers 82 4726 - [color=red]Sonic Abilities[/color] Roll 3: Stats & Extras 38 4727 - [color=red]Heightened Intelligence[/color] Roll 5: Stats & Extras 80 4730 - [color=red]Enhanced Senses[/color] Roll 4: Stats & Extras 46 4729 - [color=red]Weakness Detection[/color] Roll 6: Weakness 71 4731 - [color=red]Special Requirement[/color] [/quote] Some details: Mind Control: This is a "depth vs. breadth" power in my game. You can possibly control more than one person, but the more you try to control, the more difficult it is to maintain that control, and the less fully you control their actions. This power [b]must[/b] have some sort of perceivable effect, e.g. you have to speak commands aloud, or there is a visible glimmery energy bond between your foreheads, or your eyes both glow blazing red, etc. Sonic Abilities: Lots of options here: sonic energy blasts, ultrahigh/low frequency emission, "muting" an area, deafening blasts of music or what have you, mimicking sounds, etc. It's OK to assemble a complex power under this heading. Heightened Intelligence: You are a genius. How smart are you? Enhanced Senses: It can be more than one sense. This is another depth vs breadth power: the more senses you choose, the less potent they all are. Weakness Detection: In meta-game terms, this lets you discern what other characters rolled for their Weaknesses. Special Requirement: you need to do something to keep your powers active: drink a potion, charge a power ring, that kind of thing. You can way outside the box for this. As a GM, I'll give you warning when your powers are starting to fade.