[@Leaves] You need to choose a hair colour, an item, and a skill. [quote]Being a totally sauve ladie's man, Richard is always prepared. Thinking ahead, he decides to bring his actual, real life BEAR CLAW in case he needs to show off, or perhaps just for luck. He looks in his sidebag: Now, what to pack? Dick Grant packs...(Pick one) >BANDAGES, to heal wounds during the journey ahead. >WHISKEY, to steal himself against the horrors that await him. >DYNAMITE, to throw at them b*stards when they rear their ugly heads. [/quote] Bandages regain HP, Whiskey regains sanity, and Dynamite does damage. The Bear Claw is your personal item - Mae will likely tell you what it can do once the picture is finalised, if the past says anything. [quote]Now, Dick's pretty skilled at tickling those ivories. He's got a particular trick up his sleeve he's picked up from his favourite Saloon... >Acrobatic Dodge: You may move through other characters during your combat movement. One per turn, you may reroll one failed defense roll. >Knockout Punch: Once per hit, you may double the damage on one of your attacks. >Dirty Fightin': All of your attacks are +1 Damage. [/quote] This is your personal skill, which everyone gets. For me, I get two dice rolls with a bonus of one movement, because I chose Cavalry Scout. Scarescrow chose Hardened Resolve, which boosted Scare's sanity up to 12 instead of the standard 10.