[@Blubaron45] There is an overarching plot that involves the characters of the story preventing a cataclysmic event from happening (it deals with the Pantheon). However, the characters can choose how they get there and how they prepare for that. In this sense the aforementioned larger plot is important, but not entirely at the forefront (if that makes sense). I want the quests to be open-ended, and the group as a whole to decide how to handle certain conflicts. Essentially though your characters will embark on gaining allies (or, depending on your actions unwilling aid) to deal with the impending crisis. It'll be up to everyone how they want to approach this (though I will provide guidance through characters, quests, items, etc.) Sorry if that's long-winded, but think of it like Skyrim. The final story is important, and you're building towards that, but there is also a huge world that you'll be interacting with on your journey. I can elucidate further on the plot if need be, but I was hoping not to give away too much.