[quote=@Illiren] [@Clever Hans] Updated 1) Powers-32 Flight 2) Stats-71 Pet 3) Powers-60 Magnetic Powers 4) Stats-55 Heightened Strength 5) Powers-34 Heightened Defense 6) Weaknesses-71 Special Requirement In that order [url]https://www.roleplayerguild.com/campaigns/340[/url] [/quote] Flight: A classic power. The method of propulsion is usually dictated by your other powers. Pet: You have a pet. It's smarter and tougher than others of its ilk, is well-trained, and completely loyal to you. I should point out that a "pet" may be one wolf, or a swarm of cockroaches. Either way, it functions as a single entity for most purposes. Magnetic Powers: This is for manipulating and moving things with a large component of iron, and not for pulling excess iron out of someone's blood and turning it into floating discs. Heightened Strength: Super-strong, you are. Heightened Defense: You are difficult to hit. This could be from sheer combat mastery, buffeting winds that blow about your person, some kind of light-distortion effect that makes you appear five inches to the left of your actual body, etc. Armor means you can take a hit. Heightened Defense means you aren't often hit, period. Special Requirement: You need something to activate/maintain your powers: an Underdog energy pill, the ability to speak a magic word...