Since I haven't seen a Gijinka RP in a long while, I thought I'd try and make one up. The idea is that you get to control a Chaser; a Gijinka who actively journeys across the Neilea Region (and possibly the rest of the world if he/she must) in search of a mystical one-of-a-kind Legendary Gijinka. Chasers generally travel in groups of three, four, or five, and can be licensed to start their journey at the age of 15. There is no known age limit in which a Chaser will be court-martialled into ending their search for the Legendary Gijinka but, unless there's a specific one that they've sought after but have still yet to locate all this time, most Chasers will volunteer to retire whilst in between their 60's and 70's. In order to support their search, Chasers are funded 500 Poke Dollars from the government every week, starting from the day and time that their license was successfully issued. However, on top of the [i]usual[/i] spiel of dangers associated with traversing rough, less-than-hospitable terrain, the Chasers have an additional threat to their lives. Unbeknownst to most of the Chasers, the Legendary Gijinkas are being targeted and attacked by a mixture of brutish thugs, cunning criminals and cold-blooded assassins, all known infamously known as The Silencers. The Silencers all have individual reasons for their attacks on the Legendary Gijinkas. Some have a natural battle-hunger that can only be sustained by fighting these powerful Gijinka, and whether they manage to slay them or not is of little personal concern. Others are arrogant enough to believe they could take on the whole world if they wanted to. Some may have started off as plain old Chasers before being swindled by one of the other Silencers, and are now blindly loyal to them as a result. Others have been "contracted" to aid them from the start, being compensated with more money than they'd normally earn from a more honest lifestyle. Some have personal beef with a specific Legendary Gijinka, someone assigned to protect them or perhaps the ideal of being a Chaser as a whole. And others just want to watch the world burn around them for the sake of appealing to their lack of sanity. Whatever their individual case, The Silencers are notorious for one thing as a collective and one thing only; they're extremely powerful, and [i]very[/i] dangerous. The Chasers that you guys get to control will be made aware of the threat that The Silencers pose, yet are willing to take that risk for the sake of Gijinka-kind. After all, it's either that, or watch idly by as The Silencers take away their dreams and those of generations to come one step at a time. I'll probably plant all the playable Chasers in one town or city that will serve as a starting point, but aside from that, I want some sandbox elements to the RP in which you all get to decide who you'd want to travel with and where you'd want to go. I'll have a few plot points on standby for specific areas, and if a group needs a "direction", per se, I can try and think of something on the spot. ... Right now I'm still in the middle of world-building but, provided I have enough interests checked, I'll likely try to get the OOC up the following week. This'll come with its own Discord server, as well as a detailed character sheet that I can put up earlier if you guys want me to. So yeah, hopefully this appeals to enough people. [hider=CS][hr]Face Claim Goes Here Quote Goes Here (optional)[hr][b][u]Personal Information[/u][/b][hr][b]Name:[/b] (Only the first (given) name is necessary here.) [b]Species:[/b] (Which Pokemon is your Gijinka based off of?) [b]Gender:[/b] (Obvious) [b]Age:[/b] (Must be 15 or older. No upper age limit) [b]Home Town:[/b] (Leave this blank for now. You can fill it in once the OOC goes up) [b]Favored Legend:[/b] (The Legendary Gijinka that your Chaser is (most) aiming to find in particular. If you don't imagine your Gijinka having any real preference, then listing your favorite Legendary Pokemon in general works too) [b]Appearance:[/b] (Hider pls. Any other visual details you'd want us to know about your Chaser are to go here. Height and weight are expected at the very least, but everything beyond that is optional) [b]Personality:[/b] (Hider pls. I'd like to see at least 8 lines' worth of words here. Hopefully that's not too much to ask.) [b]Biography:[/b] (Hider pls. Since I don't mind this being short, I'll set the exact same minimum limit of 8 lines. The most important thing it should tell us is why your character became a Chaser)[hr][b][u]Combat Information[/u][/b][hr][b]Level:[/b] (Cannot be above 33 under any circumstances. If your Gijinka is the evolved form of one that normally evolves by level, you can set the level to up to 20% lower than when it normally evolves. For example, a Level 32 Muk is perfectly acceptable, but a Level 18 Xatu is not) [b]Ability:[/b] (Fairly obvious for Pokemon standards. You may modify its effects slightly, but not to a degree that would make it unrecognizable and not make sense) [b]Techniques:[/b] (Hider pls. You have 2 TM Slots that you can spend on TM and Tutor Moves that your Gijinka has access to. You can also spend a TM Slot on moves that are normally learned at a higher level than what you set your Gijinka at, or ones that would require a Heart Scale. The remaining moves must be in-line with the Gijinka should've learnt by that level. For example, a Level 25 Beautifly can have Silver Wind for free, but learning Quiver Dance will cost a TM Slot. Egg and event moves don't cost TM Slots, so those are free to add to the move-pool if need be. It should be noted that if your Gijinka had evolved "prematurely" (such as the Level 32 Muk from earlier), then any evolution moves it'd have will be treated as higher-level moves, which in turn will also cost you a TM Slot. You can rename the techniques if you want to add a little flavor, although you might want to put in parenthesis what move the technique is based off)[hider=Z-Move:](You all have the ability to make a custom Z-Move learnt by your specific Chaser. I'll be watching to make sure it isn't overpowered, but apart from that, you have free reign on how exactly you want it to work. Z-Moves can only usually be used once per battle; as such, they're typically used as a last resort. However, if a specific battle is drawn out for long enough, certain Chasers will be able to reactivate their Z-Move once again. I'll be keeping track of which Z-Move had been burnt from which Chaser whenever a group is in combat) [b]Name:[/b] (The name of the Z-Move, obviously) [b]Z-Pose:[/b] (There are 18 poses that Gijinka perform before their Z-Moves activate; one for each of the 18 types of attacks. You can probably just get away with just putting "Normal-Type" or "Rock-Type" or "Water-Type" or whatever type the Z-Move is meant to be, and look up the respective pose for later use in IC. For reference, you can [url=https://www.youtube.com/watch?v=bPl2djlLkJM]watch this video[/url] for all the Z-move poses) [b]Breakdown:[/b] (Basically everything I need to know about the Z-Move itself goes here. What the Z-Move does, what its range is, its limitations, all that fun stuff)[/hider][b]Money & Items:[/b] (All Chasers start with 500 Poke. No more, no less, no exceptions. As far as items are concerned though, you can list 2 or 3 that your Chaser tends to carry around with them. You won't need to list any berries or medicines or anything like that; Chasers are expected to have a first-aid/survival kit on them at all times.[hr][b][u]Miscellaneous Information[/u][/b][hr](Anything not applicable to the other fields goes here, including trivia)[/hider]