[img=http://img1.wikia.nocookie.net/__cb20110828153425/wowwiki/images/6/65/High_elf_crest_recolored_by_bannanahamma-d31pxyo.jpg] Nation Name: Damocleus Adeptus Races: Major races: [hider=Viorla]Vioar'la[img=http://img2.wikia.nocookie.net/__cb20110807051847/warhammer40k/images/thumb/f/ff/TauFireWarrior.jpg/250px-TauFireWarrior.jpg] There are no female ones as Vior'la reproduce from cells they hide in pouch like organic matters they hide in caves which open after a few years and a baby will come out. Racial traits: Positive: Slightly infrared eyesight, Negative: The Average Vior'lan physical build is slightly worse than the average human build due to their home planet having lower gravity. [/hider] [Hider=Krevs] [Img=http://img1.wikia.nocookie.net/__cb20100706070107/warhammer40k/images/thumb/1/1f/Kroot2.jpg/252px-Kroot2.jpg] Traits: Cannibalize: They eat the things they kill, gaining a few of their traits for a period of time, usually only lasts a day. Starvation: If they go three days without absorbing a trait they will become weakened. Only male Krevs as children are born on will. Each Krev can have one child, and that child can be birthed at will. The child will permanently gain the trait the parent has absorbed during it's birth but loses it's parent permanent trait.[/hider] [Hider=Demiurg] [img=http://img3.wikia.nocookie.net/__cb20111006162531/warhammer40k/images/thumb/e/e5/Demiurg_or_Squat_by_Asurael_Returns.jpg/250px-Demiurg_or_Squat_by_Asurael_Returns.jpg] Rock skin: Their skin is made out of rock. Fat legs: Because they're made out of rock, they are very slow and not very agile or acrobatic. Demiurgs have no male or female as they have no specific organs. They are made by other Demiurgs who mine out their form from the mountains in their homeplanet and then enchanted to become alive. [/hider] Minor Races: [hider=Tarellians] [img=http://img3.wikia.nocookie.net/__cb20111025121121/warhammer40k/images/thumb/6/66/Tarellian3.jpg/250px-Tarellian3.jpg] Heritage: Theese reptillian creatures have a heritage of being very agile and acrobatic with quick reflexes. Fragile: Due to their heritage they are also very fragile. Theese are also male only due to their home planet being destroyed. The Tarellians in this alliance are the remnants of an expedition to a neighbouring solar system. They have joined this alliance due to the Vior'la promising to geneticly recreate females for the Tarellians to procreate. [/hider] [hider=Guevasa] [img=http://img4.wikia.nocookie.net/__cb20110909000617/warhammer40k/images/thumb/2/29/Guevesa2.jpg/202px-Guevesa2.jpg] No traits, they are neutral. The Gue'Vasa are humans who abadoned their colonies to join the Vior'la and their allies due to thinking they had a better motive and better treatment towards lesser colonies [/hider] Civilization Tier: 3- Interstellar: Expanded from their home system. Colonization of first exo-planet to full-scale colonization of stars. FTL discovered. Population: Vior'la: 20 billion Krevs: 15 billion Demiurg: 12.7 billion Tarellians 7 billion Gue'vasa 5.6 billion Culture/Society The Damocleus Adeptus alliance are based around a system with 7 planets close enough to only take a few minutes to travel between with the set up public transport shuttles. They are a very minor faction in the universe and so far have not met that many other races. Their numbers are small compared to other factions but they make up for this due to their extremely high technology capacity. This is a result from there never being war between the Vior'la as the people grew in age, always working together to achieve their goals, and so they are far ahead in technology. They have shared this technology with the other races of the alliance, each of them adding their on variation on it to fit their lifestyle and fighting style. Of the seven planets in the system, each of the races have their own planet. The Vior'la have the planet Vior'la in the middle. Once a planet rich with minerals and plains and a few forests, the planet is now entirely covered in cities and technology. THe only plant life left on the planet is mainly in private gardens and in their version of museums. The Krevs have the planet Fengir, a planet covered in forests and plant life. The main part of the Krev race have a very primal lifestyle and the only technology they use in their day to day life is guns to hunt their prey. There is a giant city on the north side of the planet where the space port is and the government is. The Demiurg have the planet Regnak. The surface of this planet is barren and consists of only a flat rock floor stretching across the planet. On the west side of this planet is a giant tunnel that leads towards the core where the Demiurg live, underneath the surface in giant cites. All buildings being carved out of rock. They also have a spaceport that is at the very entrance of the giant tunnel where they do their trade and talk with the other races. The most important part in their society is the magma shields the have around the core of the planet. THe core is what provides the Demiurg with ''sunlight'' and heat. If the magma shields fail then their entire planet would be ruined. The Tarellians have their own planet named Taros, to remind them of their home planet, but on it is only a single city which is large enough for all of them. The rest of the planet is used as testing facilites by the Vior'la. Lastly the Gue'vasa have the planet named Heaven, it has this name as it is heaven for them compared to their old life. It is pretty much like earth although with more high tech civilization. The other two planets are used for factories and resource gathering to fuel the alliance. They have no religion as they have all agreed that religion would only cause strife and slow down their advances in the universe and technology. All the races are united, all of them working together. The Gue'Vasa especially, praising the Vior'la like gods and following their commands to the letter. The Tarellians are also loyal, but the other races often discuss on how much they should trust them as in the past, before the Tarellian home planet was destroyed they often betrayed thier ''allies''. [hider= Unique Technologies] Material Bender: This hardware made by the Vior'la is standard equipment to all soldiers. It is a device that can bend the material of nearly everything possible. However, after one use it is used up and has to be recharged which can only be done on Vior'la and therefore using it during expeditions is very rare, unless nescesary. Bending a material is mainly used to make walls or enemy armor weaker so as to make it as sturdy as paper or to make something harder.[/hider] Military: The military of the Damocleus Adeptus is based around a set ammount of soldiers from each race each yer. Approximately 10% of each of the races are soldiers. There are two different military organisations. The Navy and the Wrath Fighters. About 25% of the soldiers are in The Navy. The Wrath Fighters have different squads and different unit types depending on the soldiers skills. Wrath Warriors: The basic foot soldiers, can be equipped with any of the weapons listed in the armoury below. All Wrath Warriors has a pulse pistol. They also all have Combat armor. Stealth Pilots: Theese pilots equip the XV25 Stealth Battlesuits. Stealth Battlesuits, also called Stealth suits, employ a holographic disruption field to make them hard to spot and target.Like the larger XV8 Battlesuit, the Steath Battlesuits incorporate a Jetpack in their design. These suits use standard ion rifles in order to neutralize enemy turrets or vehicles. Crisis guard: The XV8 is the standard-issue suit used by the Wrath Warriors, though other variants exist, the most common being the Broadside Battlesuit. The Crisis suit is packed with advanced technology, including a jetpack, recoil absorbers and targeting sensors. Information gathered from the Crisis' sensor suite can be transmitted to command units, providing them with updated battlefield intelligence. A nanocrystaline alloy armour is used, giving the suit superior protection while keeping weight at a minimum. Although the armour provides superior protection against most small arms, it is no defence against heavier weapons such assault cannons and lascannons which penetrate right through. The suit also has three hardpoints that allow it to accept any combination of weaponry, support systems and other devices. Broadside Pilots: Broadside Battlesuits are only issued to Wrath warrior veterans who have gained sufficient experience piloting Crisis Battlesuits. The jetpacks commonly found on Crisis suits are replaced with twin-linked Railguns or Heavy Rail Rifle's or large numbers of Missile Pods, some of the most powerful anti-tank weapons available in the Vior'la arsenal. Other armament includes either a twin-linked Smart Missile System or twin-linked Plasma Rifles, along with a single Battlesuit support system. The Broadside is mounted with a Particle Accelerator on its back which is used to power its heavy rail weapons. Being one of the most well protected units in the Tau arsenal, there are reports of Broadside battlesuits surviving direct hits from autocannon and lascannon fire. Broadsides tend to be encountered supporting larger Vior'la formations, where one or more three-member teams are tasked with providing fire support for entire Warrior Cadres. Occasionally, a single Broadside is tasked with providing support for a smaller Vior'la force. Although, due to an incident in a Vior'la colony, a faction of Snotlings managed to recreate this suit and so the Vior'la have constantly been adding upgrades to the suit to make it better than the ones the Snotlings have. Riptide Destroyers: The XV104 'Riptide' is a type of heavy Vior'la Battlesuit. It stands twice the size of the XV8 Crisis Suit series. However, it nonetheless is an extremely agile and fast suit. Riptides are most commonly armed with a Heavy Burst Cannon or Ion Accelerator as well as Riptide Shield Generators, twin Smart Missile Systems, and twin Fusion Blasters or Plasma Rifles, giving firepower and protection to compliment their agility. The Riptide draws power from two primary energy sources. The first, the Fusion Reactor, is a the standard and more reliable method of energy. However the Riptide is also equipped with a Nova Reactor, an experimental dark matter energy source that is only activated should the Riptide's pilot require a burst of extra power [img=http://wh40k.lexicanum.com/mediawiki/images/thumb/f/ff/BattlesuitChart.jpg/800px-BattlesuitChart.jpg] [hider= Starships] Battleships: [img=http://wh40k.lexicanum.com/mediawiki/images/d/d0/Astronave_Tau_Clase_Explorador.jpg] The Gal'leath class battleship (known as the Explorer) was the first major interstellar vessel developed by the Vior'la. Compared to the average speed of an Imperial ship, the Explorer could barely approach a fifth of this speed. It is also significantly less well armed and armoured, compared to most battleships. It does have a massive cargo capacity, however, and is much cheaper to produce than other ships of similar tonnage. [img=http://wh40k.lexicanum.com/mediawiki/images/e/e4/Custodian.jpg] The Or'es El'leath class battleship is the largest ship of the Kor'Or'Vesh, the newest generation of Vior'la ships. Also named the Custodian it retains the heavy carrier ability of its predecessor, the Gal'leath, and adds an array of port and starboard Railgun Batteries and Ion Cannons, has improved engine output and shielding capabilities and sports Deflector technology which significantly improves the armour value of the prow. The elegant design of the Or'es El'leath causes it to lack the durability of other Battleships, being more akin to a Grand Cruiser's hull value Cruisers: [img=http://wh40k.lexicanum.com/mediawiki/images/2/29/Tau_Mercant_Class.jpg] The Il'Fannor class cruiser (designated as Merchant class) was the next major ship designed by the Vior'la after the Gal'leath Class Battleship. It was originally designed to become the new workhouse of the fledgling Vior'la Empire, its Gravitic Drive being able to reach a third of normal warp speed. As the Gal'leath proved ineffective as a military vessel against the Orks, the Merchant was heavily redesigned into a cheap and effective (if rather slow) warship that remained the Vior'la's mainline military ship until the advent of the Lar'shi class. As a cruiser, it lacks the hard-hitting firepower, speed and durability of those of the other major races, but makes up for it by being very cheap and easy to produce. [img=http://wh40k.lexicanum.com/mediawiki/images/d/d8/Hero_Class.jpg] Lar'Shi: The Lar'shi Class Starship - codenamed "Hero" - was born out of the Damocles Gulf Crusade. During that conflict, the Vior'la had been shown first-hand where the Kor'vattra was lacking, and attempted to design a ship that could match the Imperium's Lunar Class Cruiser. Although the resulting vessel was still no match for a comparable Imperial warship, the vessel that resulted was nonetheless a credible ship of the line. As a purebred combat ship, the Lar'shi is significantly more effective in a straight-up firefight than its Gal'leath and Il'fannor predecessors. In its primary Vash'ya configuration, the Lar'shi packs a great deal of firepower in the form of a forward Gravitic Launcher, a forward Railgun turret, two launch bays for Barracudas and Mantas, and a pair of Ion Cannon turrets, the latter of which are replaced by slightly weaker but longer-ranged Railgun batteries in the less-common Tolku variant. Both versions are protected by a Deflector that enhances their forward armour, allowing them to survive a head-on confrontation and bring their weapons' overlapping fields of fire to bear on an enemy Attack Ships: [img=http://wh40k.lexicanum.com/mediawiki/images/6/62/Barracuda.png] Barracuda: The Barracuda air superiority fighter is the Vior'la's most common atmospheric aircraft. A Barracuda is armed with a nose-mounted, pilot aimed Ion Cannon. This is the aircraft's primary weapon of use in dogfights, backed up by two drone controlled Burst Cannons in the wings. For ground attacks, it is primarily armed with wing mounted missile pods. When used in an ground attack role a Barracuda can carry additional armament of up to four Seeker missiles. These are not controlled by the pilot but by a Markerlight operator on the ground. All Barracudas are equipped with escape pods. In the event that the aircraft sustains serious damage the pilot can eject. Some versions of Barracuda might include Blacksun Filters (night-fighting sensors), Disruption Pod and Decoy Launchers for additional protection. [img=http://wh40k.lexicanum.com/mediawiki/images/0/0d/Mantas.jpg] Manta Bomber: The Manta Missile Destroyer, also known simply as the Manta Bomber. The primary armament of the Manta are two Heavy Railguns located in each wing. Besides the standard round these Railguns can also fire special sub-munitions which are given a Drone-level intelligence to direct the shell to its target. While useful in a ground-support role, these sub-munitions are primarily used in space combat, where their lack of penetration is made up for by the ability to target the weak points in enemy starship armour. Both rounds are fin-stabilised for additional lift in an atmosphere, giving them greater range than normal. [img=http://www.puttyandpaint.com/images/uploads/artistworks/1818/2__sized.jpg] Razorshark: The Razorshark is a Vior'la atmospheric strike fighter. Based on the Sun Shark Bomber design which was never used, the Razorshark forgoes the Sun Shark's Pulse Bomb Generator and an Interceptor Drone in favor of additional thrusters for increased maneuverability as well as a Quad Ion Turret mounted in the rear that can turn light vehicles into twisted wrecks. Other armament includes a nose-mounted Burst Cannon and Seeker Missiles stored in internal launch bays. The sleek and agile Razorshark specializes in strike missions, but nonetheless can compete in air superiority operations as well. Space Station: [img=http://wh40k.lexicanum.com/mediawiki/images/e/e1/TauOrbital.jpg] Vior'la Orbital Command: Orbital Command's are Space Stations and orbital craft used by the The Navy of the Vior'la Empire and allied alien races. Orbitals are vital in linking the small Vior'la Empire together. Security Orbitals are used as orbital defense stations for Tau worlds and are heavily armed to deter attacking enemy fleets. Waystations are distributed throughout the VIor'la Empire. They mark out the main routes between the planits inhabited by the Vior'la and their allies and are used to speed communications between outposts. Allied Vessels: [img=http://static2.wikia.nocookie.net/__cb20110905050718/warhammer40k/images/d/d6/DemiurgBastion.jpg] Demiurg Bastion: The Bastion Class Commerce Vessel is a large Demiurg vessel of cruiser status. It is often seen alone or fighting with Vior'la forces, although some Foreign commanders have been known to make use of their mercenary-like services. They are most commonly seen on the eastern rim, though this is still a very rare sight. The Bastion class seems to be more outfitted for asteroid mining rather than processing, so it is likely that there is a trade of goods from one vessel to another though this has never been seen in action. [img=http://wh40k.lexicanum.com/mediawiki/images/1/18/DemiurgStronghold21.JPG] Demiurg Stronghold: Stronghold Class Commerce Vessels belong to the Demiurg and are extremely well-powered, large, and technologically advanced. They are factories or ore-processing vessels and are often bases which are moved between systems and asteroid belts. They are also bases for a fleet of inter-system asteroid mining pods, haulage flyers and prospector probes. Strongholds are often seen in uninhabited systems with fleets of small ships moving resources to and from the vessel and a planet or asteroid, with the prow facing the star. Most of the time the vessel will disengage if challenged but some will attack with a dangerous ferocity. They are slow but well-defended, especially at close quarters, and have a good capacity for launching retrofitted mining vessels as attack craft. The ship also uses an array of complex electro-magnetic fields around which are accelerated towards the rear of the hull in order to give some form of fast increase in speed. [img=http://wh40k.lexicanum.com/mediawiki/images/f/fe/Warspere.gif] Krev Warsphere: The Warsphere is the last vestige of the power and advancement of the Krev prior to their move-away from technology. They are effectively flying towns comprising a central section primarily housing the main warp engine and outer sections with maneuvering thrusters. While the engines are reliable, they are also of quite poor power output making Warspheres extremely slow, however they are sufficiently powerful to enable planetary landings. Once on the surface the thrusters are often used to bury the Warsphere, presumably to enable it to revert to its role as a traditional town. Warspheres are fairly rare and so will only be deployed in situations where the Kroot are getting a substantial payment or bonus. [/hider] [hider= Armoury] Basic weapons: Pulse Carbine Pulse pistol [url=http://wh40k.lexicanum.com/mediawiki/images/3/3c/PulseRifle6.jpg]Pulse Rifle[/url] [url=http://wh40k.lexicanum.com/mediawiki/images/5/5f/RailRifle6.jpg]Rail Rifle[/url] [url=http://wh40k.lexicanum.com/mediawiki/images/d/d6/IonRifleArt.jpg]Ion Rifle[/url] [url=http://wh40k.lexicanum.com/mediawiki/images/3/3c/PulseRifle6.jpg]Longshot Pulse Rifle[/url] [/hider] [hider= Vehicles] Light Vehicles: [url=http://wh40k.lexicanum.com/mediawiki/images/thumb/1/1e/Piranha.jpg/200px-Piranha.jpg]Piranha Skimmer[/url]. The most common armament for the Piranha is a chin-mounted burst cannon and two detachable Gun Drones, similar to the Devilfish troop carrier. However, the Piranha is often armed with a pair of Seeker Missiles in order to provide fire support for Markerlight-equipped troops and vehicles, and will replace its burst cannon with a fusion blaster for anti-armour missions. In addition, the Piranha can be upgraded with a number of additional vehicle support systems. [url=http://wh40k.lexicanum.com/mediawiki/images/thumb/f/f0/Tetra.jpg/200px-Tetra.jpg]Tetra[/url]. The Tetra makes use of similar anti-gravity generators used in other Vior'la Vehicles, allowing it to skim over the planet's surface at high speeds. It is equipped with a Disruption Pod, distorting the vehicle's image in both the visual and magnetic spectra, to facilitate its use for surveillance, sabotage and ambush missions. It is also packed with advanced communications and surveillance equipment, including a Markerlight system for accurately directing Seeker Missile fire. Armored Transport: [url=http://wh40k.lexicanum.com/mediawiki/images/3/3d/DevilfishArt.jpg]Devilfish[/url].The Devilfish is the armoured personnel carrier of the Vior'la Empire. Tanks [url=http://wh40k.lexicanum.com/mediawiki/images/c/c2/HammerheadArt.jpg]Hammerhead[/url]. Though it can be fitted with a variety of weapon, the most common (and most feared) is the Railgun, a linear accelerator capable of firing solid projectiles at hyper-velocity speeds. A second common weapon is the Ion Cannon, which fires high-energy particles that explosively react at the atomic level. Targeting and tracking sensors are located in the Hammerhead's chin-turret, including a Markerlight receiver that allows for superior accuracy against targets painted with a Markerlight beam. [/hider] Btw, yes my faction is based on the tau from 40k