My newest submission: the Lady of the Lake [hider=Azura] [color=007fff][b]Character Name:[/b][/color] Azura [color=007fff][b]Kingdom:[/b][/color] Intsys, one of the realms of Nintendo [color=007fff][b]Visual Description:[/b][/color] [hider=The Lady of the Lake] [img]https://pm1.narvii.com/6607/6abdc24234174be031fee91da8ea168e61fc6d12_hq.jpg[/img] [/hider] [color=007fff][b]Written Description:[/b][/color] Slender and pale, with extremely long, light-blue hair and yellow eyes, Azura possesses a willowy, reserved beauty. Though often seen in white, in the world of Project: Crossover she is garbed in a slightly more practical purple outfit, though one still defined by its theatrical, flowing extravagance, and she does wear Grecian sandals rather than going barefoot. In addition to her pendant, she possesses a sparkling purple veil worn around her shoulders, which can be stretched over the bottom half of her face or unfolded completely to act as an obscuring cloak. Lastly, in anticipation of action, she's done up her hair into a single, gigantic braid, tied with black ribbons, that hangs behind her. [color=007fff][b]Personality:[/b][/color] Due to the heavy rejection, bullying, and discrimination she faced in her time as a princess in Nohr, and the distrust from some of the people in Hoshido due to said Nohrian ties, Azura developed a reserved and stoic personality, sprouting from her fear of provocation and rejection, only opening up to people she is close to. This stoicism can sometimes cause her to hurt others' feelings without meaning to, though via bluntness rather than naiveté, as she is not afraid of telling someone what she thinks of them. She is self-aware about this, however. When she does open up, she proves to have quite the mischievous side. Despite that, she is never cruel and tries to help those she criticizes overcome a flaw or problem by pointing it out to them. Although she can get slightly emotional at times, Azura is kindhearted and surprisingly knowledgeable about many things. Although she is somewhat cynical and world-weary, she does in the end want to make the world a better place. Though neat and tidy, she has an awful cases of bed hair and is a restless sleeper. She also has a weakness for cute things and enjoys telling scary stories. [color=007fff][b]Game:[/b][/color] Fire Emblem: Fates [color=007fff][b]Current Story:[/b][/color] Born as the princess of Valla, the Invisible Kingdom, a shattered realm hidden below the earth accessible only once every few decades via the Bottomless Canyon, Azura knew isolation from an early age. When the kingdom's guardian deity, the Silent Dragon Anankos, fell to the degenerative madness common to all dragonkind and threatened the kingdom, Azura and her mother Arete were some of the few who escaped to the surface world. There, Arete became the second wife of King Garon of Nohr, and both she and her daughter experienced much rejection from the Nohrian people. Seeking solace in the arts, Azure grew proficient at singing and dancing, as well as spearmanship. Following Garon's abduction of Corrin, scion of the kingdom Hoshido, Azura was kidnapped as well. In Hoshido, however, she was treated with respect and love. War between the two kingdoms lay on the horizon at all times, but for the first time the princess knew peace and comfort. [color=007fff][b]Weapon(s):[/b][/color] Blessed Lance – a decorated pike imbued with the divine property of bonus damage versus monsters, and a small regenerative boost for the wielder [color=007fff][b][u]Stats[/u][/b][/color] [color=007fff][b]Level One[/b][/color] (P)Damage: 2 (P)Defense: 1 (M)(E)Damage: 2 (M)(E)Defense: 2 Dexterity: 3 XP: [b][color=black]||||||||||[/color][/b] (0/10) [color=007fff][b]Squad:[/b][/color] (Alpha, Bravo, Charlie, or Delta) [color=007fff][b]General Abilities[/b][/color] Slot One. Pendant – a unique piece of silver jewelry that encapsulates a shard of the Silent Dragon's Dragonstone. It is a source of great power associated with the element of water. Azura's song and dance can awaken its power, which has numerous uses, including creating water, purifying darkness, and soothing allies' anger or fatigue [color=007fff][b]Special Abilities[/b][/color] Slot One. [color=007fff][b]Items[/b][/color] Slot One. Slot Two. Slot Three. [color=007fff][b]Strengths[/b][/color] +Natural Performer: Azura has cultivated her natural talent in singing and dancing to an exceptional level. Her songs enchant the ears of her listeners, and her rhythmic motions steal the eyes of her onlookers. Perhaps because of the self-control and poise that such performances demand, she conducts herself in all situations with effortless grace and serenity, including battle +Lucky Star: Though things seem bleak for the Lady of the Lake on occasion, she possesses a pretty profound lucky streak, and a lot of the time small things seem to go her way +Enigmatic: Despite her gifts and her looks, Azura is quiet and reserved, and easily forgettable by those with only a passing knowledge of her. For many, she just fades into the background. If she shrinks down in a hiding place and remains quiet, she can be extremely difficult to spot at all +Aqueous: Azura's affinity with water surpasses what can be considered normal. She can hold her breath for an exceptionally long time, move through water with way-less-than-normal resistance, withstand a huge amount of water pressure, and see through water almost as well as air [color=007fff][b]Weaknesses[/b][/color] -Azura is not, in terms of training or physical ability, a mainline soldier. Her defenses, particularly physical, are lacking -Usage of the Pendant's power causes pain to her proportional to the power used, with greater amounts of power causing additional, agonizing detriments [color=007fff][b]Achievements[/b][/color] [/hider]