[hr] [center][h2][color=ed145b][i]Races of Adelon[/i][/color][/h2][/center] [hr] [hider=Muran] Humans, in the simplest terms. The most numerous of races in Adelon, and thus disproportionately holding the most positions of power within the kingdom. As the leader of the Nine Saints himself was a Muran, many credit themselves as being the true leaders. The result of this mindset has brought about no small degree of discrimination and bias towards other races of peoples. Murans - particularly in the larger cities - often own companies which employ other races, and often times they are treated as little more than cattle. Not to say that all Murans are bad, far from it, but it only takes a few to give them a bad name. Within the major cities and settlements they are viewed favorably, as the majority of those locales feature predominantly Muran populations. Other regions of the kingdom are less welcoming, some less so than others. Murans are arguably the weakest race in terms of magic. Powerful Muran Magi do exist, but their numbers are far and few between. To make up for their shortcomings they accelerated technology and its development, being one of the chief proponents of the change in culture of the kingdom. It should come as little surprise then that the Murans benefit the most from this change, while other races - far more attuned to magic and the environment at large - suffer for it. And the Church - another predominantly Muran construct - is only too happy to support these changes. [/hider] [hider=Divined] No race of people are more magically adept than the Divined. Graceful beings with soft features, vibrantly colored hair, unusually pale skin and renown for their temperament, the Divined are the poster child for the current events of Adelon. Reliant so much on magic and the perpetuation of its use they have suffered by far the most with these changes. Though unrivaled in spellcraft they are physically weaker than other races, and more susceptible to illness without magic. Many have gone into cities to act as healers, or join the Church for an opportunity to practice magic without fear of punishment. Those who do not have built up small communities well out of reach of the Church, becoming isolated as they cling to their way of life and the practice of magic. When in the cities, Divined have a tendency to wear concealing clothing, trying to mask themselves as much as possible for fear of scrutiny.[/hider] [hider=Dimuran] Physiologically similar to Murans - hence the name - Dimurans are a hardy peoples. In place of body hair they grow scales, tough enough to match some forms of armor. Horns sprout from their heads, tails are grown, and their irises are often slits. Many people liken their appearance to that of dragons, though they are more Muran in appearance than beast. Originating mainly from deserts of neighboring kingdoms, Dimurans have mostly taken up residence along Adelon's rocky plateaus and near geothermal vents. They are considered brutish by nature, known to be a warring peoples and highly aggressive. With their tendency for combat they have also gained an unfortunate label of being the dullest of all races, and any jobs given to Dimurans tend to consist of menial labor or mercenary work. Their martial prowess is exceptional as they are trained to fight at an early age, and very few would consider themselves an equal to them in combat. Plenty would think they could outwit one however.[/hider] [hider=Varuna] Where the Dimura took to plateaus and fiery chasms for their home, Varuna found their homes in the shores of Adelon - and sometimes beneath the waves. Aquatic humanoids, the Varuna are stout, have brightly colored skin with varied patterns, webbed digits, and large eyes ideal for seeing in low light settings. All Varuna are capable of breathing under water - very few are naturally able to breathe on land. To remedy this their people developed a breathing apparatus while on land, allowing them to spend extended periods out of the water. Their knowledge of Adelon's waterways and the sea is unparalleled, and one will be hard pressed to find a better helmsman or guide across the kingdom. Constant travel has made them exceptional as traders as well, and many merchants are Varuna. Their propensity for water is twofold: some have taken to the less amicable side of things and become pirates. When set upon one of Adelon's bodies of water travelers would be well pressed to exercise caution until they know what kind of Varuna they are dealing with.[/hider] [hider=Ydra] The Ydra are a nomadic race of hunter-gatherers. Originally hailing from Adelon's forests and the northern steppes, they like many other races have dispersed throughout the kingdom. A proud race, and deservedly so, they are renown for their knowledge of the land, as well as their exceptional sense of sight and hearing. A pure-blooded Ydra has angular features and long ears, though in every other sense resemble Murans. Having been so close to nature for so long, Ydrans are particularly sensitive to the energies around them, similar to the Divined. This connection to the world gives them the second highest rate of Magi of any race. Ydra are exceptional in the way they are able to tame and breed animals. Nearly all Ydra outside of the city has an animal companion, and the more dangerous a beast, the more successful they are seen as a tamer. Some keep their companions in the city as pets as well, though this can be tricky depending on the animal.[/hider] [hider= Naga] The Naga are the newest race to join the lands of Adelon. Having only begun migrating to the kingdom within the last few decades, they are still seen as an uncertainty by many. Naga have had an increasingly difficult time adapting to the customs of the kingdom and its laws, and the Church's reluctance to fully welcome them as citizens as opposed to refugees leaves them open to discrimination. Within cities they are often shunned and at times even openly beaten, with many establishments refusing to serve what they deem "thieves" and "leeches". In some regards these harsh labels are not without merit - many Naga have been forced to take to unsavory lifestyles to make ends meet. In appearance they are humanoid-serpents: their torsos and heads resemble Muran features, though they have scales in place of skin, and their facial features resemble that of snakes. Their lower bodies are more that of a serpent, with their entire body being covered in scales and often sporting a variety of patterns and colors.[/hider] [hr] [center][h2][color=ed145b][i]Character Sheet[/i][/color][/h2][/center] [hr] [center][color=ed145b]Keeping these brief because I personally think it's more fun to reveal things IC. That said, write as much as you feel necessary![/color][/center] [b]Name:[/b] (Don't worry too much about naming conventions, but try being creative! A Varuna named "Chuck" would be unusual.) [b]Race:[/b] (From the "Races of Adelon" list above.) [b]Age:[/b] (Don't go too young, and don't go so old we have to carry oxygen tanks with us!) [b]Appearance:[/b] (An image or description is fine, or both if you really want to!) [b]Magic:[/b] (Doesn't need to be a specific element, and feel free to be creative with your magic! That said, do try keeping elements in mind.) [b]Gear:[/b] (This will change obviously as we go. But to start with, what does your character usually carry?) [b]Brief history:[/b] (Just a paragraph or two. We don't need a life story, even a scene will do, just something to tell us who your character is.)