After much discussion on specifics..... Also, this isn't done. Obviously, I think. But it's a good indicator of what I'm working at. [hider=Allison Attano] [center][hider=Large Image][img]https://i.pinimg.com/originals/9e/5f/fd/9e5ffdac4c6f0d416e2ca08b62b06445.jpg [/img] [/hider][/center] [center][h3][u]Basics[/u][/h3][/center] [b]Name[/b]: Allison Attano [b]Codename[/b]: The Heretic [b]Age[/b]: 34 [b]Appearance[/b]: Allison is conventionally attractive. Slightly pale skin, high cheek bones, long raven black hair, and stunning green eyes. Considered average in height, at about 5'10", her lean figure doesn't really stand out in a crowd. What does stand out, however, is her professional attire. A long blue-black coat trimmed with gold and coated red on the inside covers regal, form fitting clothes. Her leather boots are flexible, tied from the base to the top via a rope-like string. Fingerless gloves reach from the knuckles to halfway up her forearms, laced along the inner sides in that same rope-like string. Her coat comes complete with a hood that covers her face in shadows, hiding the mask that covers her face ever so slightly. Like a twisted skull leering from the shadows, telescopic lens glint as the light reflects off of the metal of the mask, it is a symbol of the fear that comes with death. On her waist sits a customized miniature crossbow, which folds down into a compact size for easy transportation. In moments it can be spun from the holster, automatically taking form with a soft click. On her other hip sits her beam katana, with a customized collapsible short sword hooked to the small of her back. Moving back up her body, one might notice the glint of silver around her neck. Beneath her shirt lies an odd Charm. Rumor has it that those who see this Charm are nearly guaranteed to die shortly after. On the back of each of her forearms, facing outward, one might also notice two strange...[i]things[/i]...that appear to be made of bone and glow in the dim light with a sinister aura. Underneath her right hand's glove lies the Mark of the Outsider, a supernatural brand that it's the source (or cause perhaps?) of her supernatural abilities. This brand glows blue when her abilities are active. Her mask has silver lenses covering the eyes, made of a special material to prevent shattering. Blacks and purples blend together, with startling white teeth seeming to grin maniacally at you. Inside the lenses are zooming mechanisms, able to accurately enhance up to 100 meters with relative ease. The mask itself is made of a durable metal. [HIDER=The Mark] [Img]http://s3.amazonaws.com/cdn.roosterteeth.com/uploads/images/d3389b78-7da3-4dd3-ad62-e644ee4a4a51/md/2414333-1466368610472-dishonored_symbol.jpg[/img][/hider] [Hider=The Mask] Courtesy of Garde [Img]https://cdn.discordapp.com/attachments/384442554537607178/392067749247188992/image.png[/Img][/hider] [b]Personality[/b]: Allison is subdued, generally speaking, preferring to use logic and reason to deal with everything. While this can give people the impression that she just doesn't care, or is an emotionless robot, she can surprise people with her reactions. Witty retorts are a common staple, as is sarcastic responses to 'dumb' questions / comments. On the inside, behind that hard exterior, Allison is a very emotional woman. While she recognizes that her emotions cannot be allowed to control her, she can't simply turn these emotions off. If you can manage to earn her trust and even her friendship, one will discover this hidden side of Allison where she actually cares openly, shares openly. [b]History[/b]: Allison was born into a family stepped with a troubled history. Dating back to Corvo Attano and his daughter Emily Kaldwin and their struggle over an ancient throne of Dunwall, against mystical forces, supernatural assassins, and Witches. Those Witches had long lost their power, the assassin's long since disbanded, and the Throne irrelevant centuries ago. But while the Witches lost the bulk of their power, their abilities never fully left and they had long memories with deeper grudges. Eventually they decided to strike, and unfortunately this meant ill for an incredible young Allison. The strike was bloody, and the entire family line was eradicated in moments. Allison was spared by a few key instances. Her family immediately sent her to a secret room behind a false wall in a hall closet, while buying time. Inside was a... Well, the best way Allison can describe it is that it was a Shrine. Unlike anything she had ever seen before, it seemed to emanate a strong, strange, alluring power. Reaching out, Allison touched the base as if in a trance, and then everything was gone. Before her was the Void, and a strange black eyed man. He spoke of old flames, revenge, of Witches and power, of times long past. Many things he spoke of, and with them came a choice. To die with the rest of her family as the assassins broke into the hidden chamber. Or to accept his Mark, and to impress him in the years to come, because for the first time in centuries had a member of her family caught his attention. She accepted the Mark, feeling the power of the Void flow through her. The next thing she knew, she was back in the closet as the wall opened. In a flash she was behind the mysterious attackers, using this new ability to pass through the house and as far away as she could manage before collapsing. There, practically dead in a dark alley she was found by a shrouded man, a Beam Katana in his hands. Allison remembers little of what happened next, or for several weeks after. But this man, only known to her as "El Gato", had saved her life and cared for her as her mental anguish nearly broke her. He was an Assassin himself, though of what rank he never would divulge. But something about this mystery girl and her crazy Mark tugged at him. Eventually she shared her story with him, seeking someone to latch onto to fill the gap in her soul that the loss of her family had created. And then the anger started when the rivers of tears ran dry. She would fill those rivers, that void, with the blood of those assassins, and whoever hired them. These Witches that the Outsider had spoken of, organs? El Gato pushed her forward, training and testing her. Years passed with these tests, the training increasing, her goal for revenge becoming an obsession. But the fire was replaced with a cold indifference, a calculating gauge to increase her power. No longer was she rushing forward blindly. Now she was walking slowly. Because in the end, no matter how much her views changed, she was going to get her revenge. Eventually she was confident in her skills and abilities. Digging through information, closed door meetings, and rumors she was able to discover the identity of one of the assassins. As luck would have it this Doom Shaker was the easiest to find and reach. In the dead of night she assaulted his grounds. Dozens of lackeys died in her wake, a trail of gore marking her path, as they stood no chance in the face of her skill and wrath. Inside a bunker, deep beneath a small building, she found him. On his turf, waiting for her, stood the bastard. And he had the audacity to not remember her. Well, she reminded him before she cut out his beating heart. Looting his trophy room gained her a mask, one she had seen long ago in her father's possession. She took it, spitting on the corpse as she left. Months passed before she could locate another, a certain Mountain. Much the same passed in this encounter on a small island off of the coast, but he remembered. He begged in his final moments, spilling information on this who hired him. Witches, occult worshippers with a grudge against her family. They knew she lived, had even withheld some payment when Allison escaped, and they were there real ones who she was after. Unfortunately he had no solid information on their locations, nor the identity of the final assassin, and died whimpering. It was shortly after the death of the Mountain that Allison was contacted by the UAA. She had murdered two of their members, and they had taken notice. She had little reason to decline, this organization could aid her struggle in the long term. Through then she could perhaps discover that final elusive assassin, and finally avenge her family with the death of all involved. For years she worked. Gaining notice, funds, underlings. It was during this time she was able to gain the Amethyst Carmelia Mk XII beam katana and make improvements to her own gear. To take the name of the Heretic for her unorthodox praying. To find her ancestor's home and make it her own arena and safe place. While the years have been long, hard times... Her memory has not faltered. For the Witches must die. [center][h3][u]Battle Rites[/u][/h3][/center] [b]Combat Style[/b]: Allison is a skilled swordsman, able to adapt her approach on the fly as the situation and variables change. Beyond that she's fairly skilled with her personal crossbow, and is adept in brawling with her hands. Her general style is to break the key points in her targets and opponents. Elbows, knees, wrists. This applies further into how she approached situations, preferring to use the element of surprise and her advantages to their full potential. If you can come at a problem from an abstract, unexpected angle, well, that's obviously a general good bet to get the drop on someone. [b]Equipment[/b]: [I]The Mask:[/I] Allison's mask is a must during any form of work. Not only does it protect her direct identity, it comes with handy features. A zoom, upwards of 32x maximum, that has a built in audio connection so that she can hear sounds coming from what she focuses on. Beyond that the mask provides mild protection with it's solid outer layer and soft inner cushioning. Plus, the fear factor. [I]Beam Katana: [/I] Dark as the shadows Allison uses to evade notice lies the hilt and scabbard. Upon removal from the scanners, the beam katana instantly activates. A deep purple beam, roughly 3 feet in length at full mast, this weapon is the culmination of years of work and divergence from the original base Camellia and D.O.S. lines. Improvements have definitely been made, creating the Amethyst Chrysanthemum Mk. XII. Upgraded to include A.I. capable of turning the beam off as it is being sheathed, a faster charge while sheathed, and a stronger blade. [I]Collapsible Sword: [/I] This sword, when retracted, is just a hilt. When extended, it has two lengths, one for Dagger length and the other for a short sword length. The metal is incredibly durable, the edge surprisingly sharp, and the weapon has been passed down through her family for generations, with minor improvements as time progressed. [I]Collapsible Crossbow: [/I] A small crossbow capable of firing bolts of various utility. Sleep, explosive, regular bolt, and flame are possible, with penetration on regular bolts able to pierce standard "mook" armor. Higher end armor cannot be pierced. This is another relic, but has received more tinkering through the years. [I]Bone Charms: [/I] Made from whale bones and occult rituals, these Charms grant very specific, but minor, enchantments to the wearer. [b]Powers[/b]: [I]Blink: [/I] Allison can disappear and reappear at a distance location in the blink of an eye, her form seeming to become shadows and to collapse into itself in the blink of an eye before along the reverse at her designated location. Requires eyesight to the landing end, and she keeps momentum upon exiting Blink. Range limited to 50 meters per Blink. [I]Dark Vision: [/I] Allison gains the ability to see in the dark. This also has the added benefit of seeing people though solid objects, highlighted in an unnatural aura, as well as a faint outline of their natural field of vision. Faint visible vibrations visible only to Allison of her own footsteps noise. Limited to 30 seconds before her eyesight returns to normal. Cooldown of 5 minutes for her eyes to be able to handle the strain again. [I]Doppleganger: [/I] Allison can summon a Shade of herself, which has the exact same appearance as her at the time of casting. It cannot attack, speak, nor move, and is best used as a distraction. The Shade takes position based upon Allison's wishes. The Shade last for 5 minutes, but physical contact with a living being will dispel it. Requires eyesight to Target destination to create. [I]Shadow Walk: [/I] Allison is shrouded in shadows, becoming much now difficult to detect and hit. Can be used for stealth attacks. This form only lasts for 30 seconds. Anyone who can see her upon activation will still be able to see her while the form is active. [b]Special Techniques[/b]: In order to activate her special techniques, Allison must first pray over one of her Charms. This takes some time, and concentration, leaving her unable to attack or properly defend for about 20 seconds. She can still move and use Blink, upon activating a technique, the Charm shatters and needs to be replaced before she has full access to all her special techniques again. Each Charm has one technique associated with it. [I]Whirlwind: [/I] Throwing out her arm, Allison sends a flurry of air at high speed like a tornado from her hand. Very chaotic, great for disarming, and very capable of killing someone thrown into solid walls with it. [I]Rat Swarm:[/I] Allison summons a swarm of rats, approximately thirty in total, which attack all nearby hostiles. [I]Shadow Kill: [/I] Allison strikes the target with a lethal weapon, disintegrating their body and leaving behind nothing but ash. [center][h3][u]Your Turf[/u][/h3][/center] [b]Arena Description[/b]: To get to Allison's arena, one must first Wade through the ruins of Dunwall. Abandoned for centuries, the place is full of potential death by unstable structures. Close quarters, long open spaces, plenty of places to hide, and secret passages... Her Mooks take advantage of the layout to further place enemies at a distance. Power is sparse, mostly working for the defensive structures and traps Allison has installed. These can range from walls of electricity to guard towers, and are meant to force incoming threats to more vulnerable areas. Reaching the Tower starts the battle with Allison, in an arena she knows like the back of her hand. The Tower is full of clutter and secrets, and further traps such as Arc Pylons that can zap unprepared intruders with near lethal amounts of electricity. With many floors, and several areas collapsed, it's practically a maze where Allison could be anywhere, at any time. There are also built in Killswitches that can cut power and plunge the majority of the building into darkness. [Hider=Original Dunwall] [Img]https://rebekahlang.files.wordpress.com/2015/06/dishonored-city-02.jpg[/img] [/Hider] [Hider=Original Dunwall Tower] [Img]https://d1u5p3l4wpay3k.cloudfront.net/dishonored_gamepedia/thumb/5/54/DunwallTower_pre-coup.jpg/1200px-DunwallTower_pre-coup.jpg[/Img][/hider] [b]Arena Tactics[/b]: Allison takes advantage of the 'clutter' in her area to allow her event to lose sight of her easily and take advantage of their confusion. Beyond that, she has a Killswitch on the lights in the area installed she can activate if things get too dire. [b]Minion Description[/b]: Allison's mooks wear similar outfits to herself, and similar mask concepts. A select few (read: 3) have Beam Katanas of their own, while the rest focus on firearms or regular bladed weaponry. These minions employ a strategic measure in their defense. Outrange, swarm, confuse... Anything they can use to gain an advantage, they will. [center][h3][u]Other Things[/u][/h3][/center] The Travis has a the jacket that is the red and is the leather. [/hider]