[center][h1]Dulce et Decorum Est[/h1][/center] [center][i]Pro Patria Mori...[/i][/center] [center][img]https://theworldwar-prod.s3.amazonaws.com/prod/s3fs-public/styles/interactive_image/public/99.43.JPG?itok=lktl6bw7[/img][/center] [center][color=gray]This is the end and the beginning of an age. This is something far greater than the French Revolution or the Reformation and we live in it. - H.G. Wells[/color][/center] Narrev, a vast continent of diverse peoples, cultures, creeds, and more. A land that has seen suffering and splendor. The year is 1910, the world stands at the precipice of… something. The end of an old era is at hand, and the beginning of a new. Empires, many of them millenia old, dominate the world, and to many it seems as though this is the dawn of a true golden age; - the wonders of technology bringing about new and never before dreamed of comforts to the world. The nations of the earth are at an unprecedented stretch of relative peace, international trade flourishes, railroads are built, and the world faces the new century with excitement. Some, however, face the new age with less enthusiasm, with grim warnings and dark foreboding. Beneath the enlightenment and prosperity is a tension building - there are many great powers in the world, vast nations with ancient and proud traditions. Some say there are too many, and that the world cannot bear for much longer the intricate web of alliances and pacts that bind the powers together. The new century can bring enlightenment and prosperity or suffering and death. War is a certainty at some point, for sure. Any little scuffle that might flare up will be over by the new year - no nation would be fool enough to sacrifice their their economy in a true war. Still, at times, the pen fails and the sword must be taken up - but, when all is said and donel, ‘tis a sweet and seemly thing to die for one’s country. In this NRP, you play as a nation of your own creation. The leaders, ministers, generals, admirals, and everyone else within. Guide your nation to the best of your abilities, avoid the war - or jump right in. Individual nations are player created, with randomly rolled stats serving as a guideline upon which you should build your nation. We do have slight fantasy in this setting - no wizards or dragons, but it's entirely possible you'll be sharing your trench with a machine gun totating minotaur and a shotgun carrying dwarf. [h2]Rules[/h2] [list] [*] Use common sense. [*] You get two rolls on the server, and five points to distribute freely. Unless your rolls are both truly awful, two rolls is final. [*] No godmodding, powergaming, etc. You get the point. [*] What the GM says, goes. [*] Try to keep your empires close together, with the homelands all on one continent. [/list] [h2]Application[/h2] [hider=App] Name of Nation: Government: Species: Culture: History: Territory Claims: Economy: Technology: Army: Navy: Air Force: Rolls: (Can be generated by using 'rp!roll' in the [url=https://discord.gg/fSnBFYs]Discord server[/url].) Other: [/hider] So, come one, come all! Join in, if you think it looks fun! I plan to put the first IC post around the 26th-27th. [hider=Map of the World] [img]https://i.imgur.com/VTQNK14.jpg[/img] [/hider]