[quote=@Seirei No Hai] [hider=Magus of Frost][center]Name/Title: Eira Lednik Gender: Female Age: 21 Personality: Eira Lednik almost always keeps to herself, it's not that she dislikes talking to people out in the open, it's the fact that she's shy to do so considering her foreign ethnicity. While she does appreciate some sort of conversation, she will try and find an excuse to cover her shyness with anything plausible. This gives everyone the impression that she might be bipolar but Eira denies it very well. Of course, if there is an enemy in the war, Eira will try to keep them out of it... and that would mean relying on imprisonment by ice until her summoned Servant kills their Servant. If worse comes to worst, she may have to end it all and withdraw to regain her consciousness and drive out the guilt. She's a good person, please try not to kill her and/or push her to kill you. [img]https://i.imgur.com/jeH0uSQ.jpg[/img] Biography: Born in a small town in Russia, Eira Lednik is the fifth generation of the Lednik Clan that still follow the tribal ways, or rather... their whole town does. This town solely focuses on the survival instinct of children that have reached the age of twelve. These children were to be known as "scouts" for their tests to truly become part of the tribe as well as contribute it. Every year, they drop a good number of children in a nearby section of the forest and gave each of them essential needs kits to survive in the frozen wild for a week. The forests were relatively safe and the wolves weren't aggressive where they are. Eira had to go through this as she reached twelve and survived it. She was later taught by her father, who at the time was part of the Association and graduated. He taught her all he knew about his Earth Magecraft but all she could replicate were ice versions of it. This came off as a surprise to the man but nonetheless thought of it as an improvement to his own. He would later pass the crest to her as she reached eighteen. She enrolled in the Clocktower by recommendation of her father and also for the sake in learning different defense and essential spells taught by the very teachers of the Association. Eira is currently in her graduating year and thought that a good thesis project was finding the Root (courtesy of some clumsy teacher who decided to spill some stuff about a Holy Grail War). She ventured to Fuyuki to make that happen. Family History: The Lednik Clan is only five generations, Eira's father and her forefathers were tribal magi (shamans, as the locals call them) capable of unleashing deadly Earth magic while in the cold snow. Some of them were adepts at Reinforcement magic and the creation of simple Mystic Codes that resist the cold snow in their home country. They aren't popular enough to receive formal recognition from the other families in the Association. However, they are aware of their unique, freeform Earth Magecraft. They're not quite sure of Eira's yet. Origin: Frost Elemental Affinity: Frost Number of Magic Circuits: B Quality of Magic Circuits: B Od: A Magecraft: [hider=General Magecraft]The basics that anyone with a well-rounded education ought to know, unless they weren't paying attention in class or something. Including "General Magecraft" in the magecraft section means they get all of this. If not, they don't. Magecraft Shields: Varying forms of protection; however, one’s senses are raised. Eg, protection against suffocation will increase sense of smell, and protection from blindness will make your eyes water. Nightvision: Self-explanatory. Basic Familiar Creation: Creation of familiars. These are basic, so they cannot employ speech, magecraft, or combat ability. Formalcraft: Using catalysts and magic circles to perform rituals. The bare minimum. Basic Suggestion: Suggestion using the eyes to make magical energy flow into the target's body. This magical energy is stagnant. Basic Bounded Fields: Creation of a Bounded Field that confers intruder alert, soundproofing, and control of the mana in its area. Basic Bounded Field Removal: Removal of Bounded Fields that confer intruder alert, soundproofing, and control of the mana in its area. Locking Doors: Self-explanatory. Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft. Floating: Basic manipulation of mass and air currents. Transfer of Consciousness: Transferring one’s consciousness to a familiar, ergo seeing through their eyes. Basic Clairvoyance: "X-Ray" vision and operation of a crystal ball. Fixing Glass: Repairs broken glass, providing it was broken up to a couple of hours prior to the spell's use. Mystic Pass: Self-Explanatory. Contracting: Making a contract with something. Curse of Self-Healing: Healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible set as a program that activates when one is unconscious; however, it then becomes impossible to control how much prana is used. [/hider] [hider=Frost Magecraft] Magecraft that allows the instant materialization without the need of water and wind. It does not do well against Fire. [color=87CEFA][b]Frost Shot (замороженный выстрел) (Rank D - One Count)[/b][/color] - A low-level spell that moves slower than an average projectile being thrown. This is most effective at close range, without any sort of magical defense, the target is frozen in ice that can be easily broken if they are strong enough physically. [color=87CEFA][b]Freeze Bomb (ледяной взрыв) (Rank D - One Count)[/b][/color] - Another low-level spell that freezes a small area and anyone caught in it gets frozen in the same kind of breakable ice. (one to two meter radius) [color=87CEFA][b]Icicle Barrage (ледяной шквал) (Rank C - Three to Five Count)[/b][/color] - Eira can materialize icicles of a decent size with the number depending on the count (Three Count = Three Icicles floating around her to Five Count = Five Icicles floating around her). [color=87CEFA][b]Frozen Wall (замороженная стена) (Rank C - Four Count)[/b][/color] - An intermediate-level spell that allows Eira to create a wall of hardened ice, strong enough to defend against iron at best. [color=87CEFA][b]Cubic Prison (ящик тюрьмы) (Rank B - Eight Count)[/b][/color] - Eira draws a magic circle, that when stepped on by intruders encases them in an ice cube. The low temperature within said cube is low enough for them to feel the hypothermia set in less than eight minutes. [color=87CEFA][b]Glacial Burst (ледниковый взрыв) (Rank A - Ten Count)[/b][/color] - A high level spell that encases the user in a large ice prism, before exploding into several large fragments of icicles capable of piercing through iron, if that wasn't enough... the surrounding area (five meter radius) might freeze any bystanders and encase them in the same prism as she was.[/hider] Equipment: Mystic Code - Coat of the Northern Winds - This Mystic Code does not do much other than to amplify her Frost Magecraft and gain full resistance against Ice. Skills: Eira is good at surviving out in the wilds, as is her "childhood test". She knows how to make a campfire, pitch a tent and cook in the most primitive manner. Of course, she knows how to cook with a stove of course. Eira is also accurate. It doesn't necessarily mean she hits everything 100% of the time, she knows exactly where to hit if the enemy moves or stays still.[/center][/hider] [/quote] Don't see too much of an issue with the app. I would complain about the origin, but honestly it is more of a semantic thing. Also you don't need to write all your spells. It is mostly just "systems of magic" rather than individual spells. Individual spells are apped when you don't really have extensive knowledge of the system of magic, or if you are applying a finality or something. [@MZambos] [quote]Name: Tumikorokamui Title: Fury of the North Rank: B+ NP Type: Anti-Unit (Self) Range: 0 Maximum Number of Targets: 1 Description: Shakushain temporarily drops human form, and embraces that of a Ussuri Brown Bear, making him faster, stronger, and more resilient than before. [/quote] While I cannot say I know too much about this hero, I have not read any sources thus far that show him transforming into a bear. I also would say that he would require a noble phantasm of a bow to qualify as an archer; even if he didnt have a mythical bow in life, a feat he had accomplished with his archery could also qualify as a noble phantasm. [quote=@Gummy1295] Here's my Master application. Lemme know what you think of it, and if it needs to be altered in any way. I might have the Servant application by tomorrow [if I'm lucky enough]. [hider=My Hider] Name/Title: Sebastian Thompson Gender: Male Age: 21 Personality: Quiet and aloof, albeit with a very bad temper. Has an overall scary presence. Appearance: Tall and always well-groomed, with little muscularity. Prim and proper, Sebastian takes his clothing very seriously. Because of this, however, he tends to overdress for even the most casual of events. His favorite outfits are predominantly navy blue in color. Biography: Sebastian is the son of a famous senator and candidate for the position of Prime Minister. Up until age 11, he was an elementary school student with a mind beyond prodigious and a popular figure amongst his peers. However, when he was selected as the representative for his family in the fifth Holy Grail War, he was quickly pulled out of school and any traces of him were eliminated from society through his father's connections. From then on, his father started tutoring him personally in the fields of offensive Magecraft and hand-to-hand combat. The training was excruciatingly tiring, and ended up scarring Sebastian's mind, birthing a violent alternate personality that manifests itself when he's agitated or otherwise not in full control of his emotions. Family History (if applicable): Sebastian hails from a long lineage of magi, all of which have possessed a very high-ranked social status. The Thompsons are a family of diplomats and scholars, opting to use their gifts with the intention of spreading peace and avoiding conflict as much as possible. As such, the Thompsons have refused to participate in the Holy Grail Wars up until shortly after the events and consequences of the fourth Holy Grail War, where the family decided to train Sebastian to become their first representative. They decided to take on the challenge after observing the constant decay of society and finding the Holy Grail as their last hope to reform society and turn the world into the warless utopia that they have long since wished to build. Origin: "Order" Elemental Affinity: Fire Number of Magic Circuits: C Quality of Magic Circuits: A Od: B Magecraft: General Magecraft, Mystic Eyes of Thermal Perception, High Speed Thaumaturgy, Selective Resistance to Heat, Fire Magecraft Equipment: Master's Tome -- A Mystic Code that allows Sebastian to record and store information within its pages through thought alone. Also, its contents can be accessed remotely as long as Sebastian is within a small enough distance from it. Sebastian has forged a satchel that he can strap to his belt to keep it as close to him as possible while keeping his hands free. (Weakness: Sebastian relies on this Mystic Code much more than he does his own memory. If the Master's Tome is destroyed, then his memory will be seriously affected.) Skills: Mathematics, Public Speaking, Speaks Various Languages [/hider] [/quote] Accepted.