[@PrinceAlexus] That reminds me ;D Should of done this at the start of the fight but the tentacles surprised me TvT: [hr][hr][center][b][h2]Round [color=e50000]11[/color][/h2][/b][hr][hr][b]Currently in effect:[/b] [indent][b][sub][color=black]2x Growing Dread Card[/color][/sub] [sup][color=e50000]2x Darkness Card[/color][/sup][/b][/indent] [b]The Darkness Stirrs![/b][/center] [@PrinceAlexus][b][color=e50000]Lanternbearer,[/color][color=black] spend 1 determination to prevent the darkness moving closer to the exit of the mine and escaping?[/color][/b] [color=gray][i]Rolled: 2 + 3 = 5, need 8 to beat.[/i][/color][hr][hr] [@CollectorofMyst] [b]Aaron Goldfeld[/b] is up. He either has either [b]4+1[/b] or [b]5+1[/b] movement this turn. He is currently in melee range of a tentacle. [center][img]https://i.gyazo.com/b3dda6b97aebd9818baffe15e040fa08.png[/img][/center] [center][img]https://i.imgur.com/kFABwNg.png[/img] 8 / 10 HP || 10 / 10 Sanity || 0 / 2 Determination || 151 / 500 XP || 300 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Aaron Goldfeld][hider=Skills][b]Tracker:[/b][indent][b]Once per Adventure,[/b] you may discard and redraw an [b]Exploration Token[/b] or [b]Encounter[/b] just drawn.[/indent] [b]Fast:[/b][indent] +1 Movement.[/indent] [b]Cavalry Scout:[/b][indent]You may roll 2 dice for movement each turn and choose which to use.[/indent] [/hider][hider=Stats][center][b]Combat:[/b] Initiative 5 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 4+ • Willpower 4+ [b]Challenges:[/b] Agility 3 • [color=gray]Cunning 2[/color] • Spirit 3 [color=gray]Strength 2[/color] • Lore 3 • [color=gray]Luck 2[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 3/5 Slots filled [indent]1x [b]Darkstone[/b] 1x [b]Bandages[/b] 1x [b]Healing Herbs[/b][/indent] [s][b]Compass:[/b] USED DURING TUTORIAL MISSION [indent][i]Once per Adventure, cancel and redraw an exploration token.[/i][/indent][/s] [center][b]2/7 Carryweight used[/b][/center] [b]Carbine:[/b] [indent][i]Two Handed[/i] [b]Range:[/b] 8 Squares [b]Shots:[/b] 3 Shot per round [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $400[/i] [/indent] [b]Hatchet:[/b] [indent][i]One Handed[/i] [i]Tribal, Traveler or Frontier Heros only[/i] [b]Damage:[/b] +1 Damage [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $250[/i] [/indent][/hider][/hider]