[@duskshine749] ( ͡° ͜ʖ ͡°) [@Scarescrow][b]Scare, the Law Holder[/b] doesn't appreciate these tentacles from the void appearing in his local mine. He hits once and crits once. He punches the monstrosity for [color=e50000][b]5 damage[/b][/color] and pummels the wound, ignoring armour, for a further [color=e50000][b]1 damage[/b][/color]. Spend a determination to second reroll damage result? (assuming you don't want to reroll the first result, but you could do that as well if you wanted...) [center][img]https://i.imgur.com/ctf3UnH.png[/img] 10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 130 / 500 XP || 350 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Scare the Law Keeper][hider=Skills][b]Double-Shot:[/b][indent] Requires a Shotgun. Once per turn, when you kill an enemy with a Shotgun, you gain an extra shot with that Shotgun.[/indent] [b]The Quick and the Dead:[/b][indent] +2 Sanity. At any time you may use 1 determination to heal either 3 Wounds or 3 Sanity from yourself or a hero on your map tile. (Gain 5xp for every Wound or Sanity healed from another hero this way) [/indent][/hider][hider=Stats][center][b]Combat:[/b] Initiative 4 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 3+ • Willpower 4+ [b]Challenges:[/b] Agility 3 • [color=gray]Cunning 4[/color] • Spirit 2 [color=limegreen]+1[/color] [color=gray]Strength 2[/color] • Lore 1 • [color=gray]Luck 3[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 3/5 Slots filled [indent]1x [b]Darkstone[/b] 2x [b]Dynamite[/b][/indent] [b]Locket:[/b] [indent]You are slightly more spiritual. When you [b]catch your breath[/b] after battle (recovering health/sanity) you add +1 to the rolls.[/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Marshal Badge:[/b] [indent][i]LAW ONLY[/i] Once per Adventure, give all Heroes +2 Shots with a [i]Gun[/i] OR +2 Combat (each character may choose for themselves) during their next turn. Gear || Law || Icon[/indent] [b]Shotgun:[/b] [indent][i]2 Handed[/i] Range: 5 Squares Shots: 1 Shot per round Use a D8 instead of a D6 for hitting and for damage. A roll of a 6, 7, or 8 count as a Critical Hit. [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent] [/hider] [/hider]