[b]Name:[/b] Aliya [b]Race:[/b] Water Fae [b]Fae Name:[/b] Ameyascu Navjewew ([i]Aliya the Wanderer[/i]) [b]Tether:[/b] A dagger and later Erik [b]Gender:[/b] Female [b]Age:[/b] 536 [b]Height:[/b] 5’7” [b]Weight:[/b] 130 lbs [b]Appearance: [/b] [img]https://img.roleplayerguild.com/prod/users/348dfb66-ac8a-4288-9e1f-51268d38acb4.png[/img] [b]Personality:[/b] Aliya is full of attitude, she isn't afraid to speak her mind, if it needs to be said she'll say it. She's very knowledgeable about how the world works thanks to her research and will give out this information willingly despite any usual taboos among Fae. Aliya likes humans but has a tendancy to mistrust them at first meeting. She is very devoted to Azurius and always speaks fondly of her. [b]Weapon:[/b] Fists [b]Fighting style:[/b] Aliya is an expert with Fae Magic Artes. She has great healing abilities and can utilize her artes to make a weapon if she needs it out of ice. However when it comes to physical attacks she usually prefers to use her fists. She fights up close using martial artes involving mana-boosted punches which can cover up to mid-range when she layers water and ice into her punches. Aliya’s specialty is breaking through defense of her opponents with both speed and power behind her fists and artes. [b]Fae Artes:[/b] [u][i]Freeze Lancer[/i][/u] - Water/Earth - Aliya creates a glyph in front of herself, from which multiple blades of ice are launched at the enemy in varying patterns, often invoking fixed linear trajectories or aerial bombardments from varying angles [u][i]Ice Reaver[/i][/u] - Water/Earth - Aliya conjures two ice swords beneath the enemy, angled at 45 degrees, that close in on them. [u][i]Frigid Photon[/i][/u] - Water - Aliya sends a snowball floating in a straight line that, whether it comes into contact with an enemy or travels a certain distance, bursts into an icy, spiked structure, which then shatters after a few seconds. [u][i]Frozen Forge[/i][/u] - Water - Aliya creates any weapon she likes out of ice that will deal several blows before it breaks unlike most of her artes that break in one hit. If she needs to use something other than her fists she'll use this arte. [u][i]Aqua Split[/i][/u] - Water - Aliya fires a water projectile at the enemy. Upon impact, the projectile splits and also damages enemies to the sides of the initial target. It can also poison enemies. [u][i]Flood Wall[/i][/u] - Water - Aliya conjures a line of water on the ground beneath her foe, which bursts several times with a wall of water. [u][i]Diffusional Drive[/i][/u] - Water - Aliya summons a small pool of water, from which liquid orbs rise into the air to pierce through enemies, and ends with a small healing effect. [u][i]Violent Storm[/i][/u] - Fire/Water - Aliya conjures a glyph beneath the enemy, as well as red and green wisps, which briefly float over it. The wisps then turn green and blue, facing toward the opponent, and rush toward them, resulting in a large, violet swirl that launches them into the air. [u][i]Malestrom[/i][/u] - Water - A whirlpool appears over a large area of the battlefield, dragging all enemies into the center and causing damage. [u][i]Guard Decay[/i][/u] - Void - Aliya conjures several colored spheres that strike the enemy in a spiral and explode in a burst of the same color, breaking defense. [u][i]Fairy Circle[/i][/u] - Water/Wind - After Aliya executes the spell, four butterfly-themed fairies appear in the center of the battlefield and symmetrically fly outward in a spiral pattern until they reach the edge of the battlefield, creating a detailed glyph printed full of runes and leaf-like patterns as they fly. Once the glyph has formed, spheres of light rise up, purifying all party members restoring their HP and curing them of any status ailments before finally granting them a stat boost in Attack, Defense, and Magic. While party members are being cured and boosted, the circle also damaging every single enemy in the glyph. [u][i]Elixir Vitae[/i][/u] - Void - Three white circles at slightly varying angles appear around the target, white wisps surrounding them and mildly bursting. Removes all status ailments from an ally and greatly restores their health. [b]High Artes:[/b] [u][i]Frozen Ascension[/i][/u] - Water - This attack creates several columns of water that rise up from the wave created by the preceding spell. The water and columns are subsequently frozen, encasing the target in an icy structure. Aliya then walks toward the nearest pillar and then knocks on it causing it to shatter. [u][i]Accel Finality[/i][/u] - Water - Aliya begins with one arm pointing up and one pointing down. She moves both by 180 degrees to form a glyph, in which ice knives appear on the outer ring. Aliya directs her hand forward, causing the knives to shoot from the circle and attack the enemy, subsequently moving outwards in a circle formation. Aliya then directs her hands upward, causing the knives to pick up the enemy from below and move it into a starry sky in which a glyph appears, formed by the knives which then return to Aliya. Finally, the knives spin in turn with Aliya, and the glyph erupts with a strong light beam aimed towards the earth, inflicting damage to the target caught within. [u][i]Ice Cold Fury[/i][/u] - Water - Aliya creates several weapons from ice that rains from the sky to rain down upon the target. She grabs one of the weapons and hits the target so hard her weapons break, repeatedly, attacking from all directions. After making the final hit, the target is snared in a burst of ice, that she breaks with the last ice weapon on the field. [b]Bio:[/b] Aliya was created from the Leyline point in the Billina Plains. She always had a tendency to travel and had a curiosity about things in the world and how it works. Over the years her curiosity about the Leylines grew so she focused her research on the Leylines. She went to Azurius in order to ask for an Arte that gives her access to the Leylines. She made an oath to Azurius to serve her faithfully in return she can come and go from the Leyline points. She tends to have issues finding a tether that can allow her to travel that doesn't deteriorate so she frequently has to look for a new one. [hr] [b]Name:[/b] Erik Tierney [b]Race:[/b] Human [b]Gender:[/b] Male [b]Age:[/b] 22 [b]Height:[/b] 6’0” [b]Weight:[/b] 167lbs [b]Appearance:[/b] [img]https://img.roleplayerguild.com/prod/users/32448793-f51c-467e-b623-ff7cfd05605b.png[/img] [b]Personality:[/b] Erik on the surface is overconfident, carefree, and a bit of a ladies man. He does not show his own feelings very easily, rarely speaking about himself. Deep down he's pretty insecure about his place in the world. He'll get bitter and act cruelly when it comes to anything involving his past. Despite his criminal background he has his own code he goes by, including not killing anyone. He has a soft spot for the Fae and always feels more comfortable around them than humans. He'll go out of his way to protect any Fae even if it means he'll get hurt. [b]Weapon:[/b] Broadsword and Mana Gun Fighting style: Erik uses a broadsword in his right hand and a Mana Gun in his left hand. Both his sword and gun are used in his normal attacks and artes. Erik focuses on powerful attacks that deal more damage, at a slight cost of speed. Erik never got the actual bullets for the Mana Gun so he uses his expertise in mana infusion to channel into it so he can crystallize different types of mana for his artes. [b]Hidden Artes:[/b] [u][i]Homing shot[/i][/u] - Wind/Fire - Erik leaps into the air and fires a flaming bullet at the enemy at an angle. [u][i]Scarlet Salvo[/i][/u] - Water/Fire - Erik rapidly fires bullets of boiling hot water. [u][i]Tide Fire[/i][/u] - Fire - Erik shoots several flaming bullets in an arc at the ground. [u][i]Squall Shot[/i][/u] - Water/Wind - Erik points Siegfried into the air and fires a blue bullet, which, after a few seconds, induces bullet hail over a small area. [u][i]Demon Fang[/i][/u] - Wind/Earth - Erik sends a pulsating shock wave that rushes across the field. [u][i]Pulse shot[/i][/u] - Fire - Erik crouches, holding his gun close to his chest, then waves it to his front, firing a large, multi-hitting bullet of red energy. [u][i]Guardian Field[/i][/u] - Void - Erik drags his sword in a circle on the ground, a glyph is summoned around him, damaging all enemies within and pushing them away. Cross Cleave -Wind/Fire - Erik slashes a green "X" on the enemy, then points his gun at it and shoots, changing the "X" into an arrow-shaped projectile with a red tip. [u][i]Boilermaker[/i][/u] - Fire - Erik first performs a back-spin flaming kick, then charges at the enemy while slashing upward with a flaming sword and fires a salvo of fire bullets. [u][i]Tornado Drive[/i][/u] - Wind - Erik spirals into the air surrounded by a trail of light, but instead finishing with a powerful horizontal slash while airborne, before falling back to the ground. [u][i]Frigid Blast[/i][/u] - Water - Erik spins his sword in a circular motion before fine an ice blast from Siegfried. [u][i]Blade Torrent[/i][/u] - Fire - Erik thrusts his sword through the enemy, and embeds itself into the ground. He then performs a high back-flip in place and extends his hand to catch the blade, catching the enemy on its way back, Then, while in midair, Erik points Siegfried at the enemy, from which a ray of light bursts out. [b]Mystic Artes:[/b] [u][i]Terminus Pride[/i][/u] - Fire - Erik shoots down at the opponent, creating giant explosions. He then charges his blade and dives downward to the enemy, striking them with a giant explosion. [u][i]Expiation[/i][/u] - Water - Erik first slashes the enemy multiple times with his sword. He then impales the enemy on his sword and shoots at the enemy several times keeping the target up in the air. [u][i]Indignation[/i][/u] - Void - Erik drags his sword around the enemy creating a large glyph before throwing his sword to pin down the target. He fires a beam of light from Siegfried into the air that creates another glyph in the sky and lightning rains down from above. [b]Bio:[/b] Erik ran away from home in his early teens. He couldn't take the pressure that came with his parents expectations to his great grandmother's name. He took up rather rebellious deeds in the criminal world going by a new name instead so as to not bring shame on the name his family wanted to protect. He managed to win his Mana Gun in a bet against Zephyr, the Fae doesn't remember due to drinking, and Zephyr has been trying to get it back since keeping Erik always on the move. [hr] [b]Name:[/b] Lancelin (Lance) Benoic [b]Race:[/b] Human [b]Gender:[/b] Male [b]Age:[/b] 31 [b]Height:[/b] 6’1” [b]Weight:[/b] 154lbs [b]Appearance:[/b] [img]https://img.roleplayerguild.com/prod/users/1354035c-bf46-496c-a48e-310ba60fc486.png[/img] [b]Personality:[/b] Lance is very charming and eloquent. He always knows what to say and how to make any situation better. He's a great strategist and well versed in ancient knowledge. Lance is always very calm even in tense situations, where he will often make jokes to ease the atmosphere. Even though he appears to have an ever-gentle expression, he can deliver a piercing gaze with his eyes, indicating that he can be very serious when the time calls for it. [b]Weapon:[/b] Spear [b]Fighting style:[/b] Lance wields spears in battle. He does not physically carry his weapon in battles; rather he produces it seemingly from nowhere and then sends it away again after finishing his attack thanks to a Fae Arte. His combat tactics are a bit unusual, frequently including kicks and palm strikes as well as surprise attacks with his spear. He is an expert in Fae Artes and frequently casts complex artes rather quickly. [b]Martial Artes:[/b] [u][i]Lion's Howl[/i][/u] - Earth - Lance slams the target with extreme force with his palm, creating a blast of energy in the form of a lion's head, which forces all nearby enemies to be blasted away and knocked to the ground. [u][i]Earth Drake[/i][/u] - Earth - With his spear, Lance performs a powerful full-spin swing to the left, emitting a line of yellow energy bursting with rocks. [u][i]Hurricane Thrust[/i][/u] - Wind - Lance thrusts his spear forward to send a projectile force of wind shear at the target. [u][i]Harsh Rebuttal[/i][/u] - Wind - Lance slashes his spear upward, leaping into the air in a spinning manner, emitting a surging wind around his form. While in the air, he spins clockwise while slashing his blade, conjuring a powerful whirlwind. [u][i]Cloud Concentration[/i][/u] - Fire - Lance spins his spear behind him while it burns, then strikes the enemy upward with his spear. He then impales the spear into the ground, creating a small explosion that launches the enemy into the air and recovers a small amount of his health. [u][i]Goring Hell[/i][/u] - Fire - Lance thrusts his spear at his enemy and knocks them into the air. A series of concentrated explosions then sear through the prone enemy. [u][i]Mighty Deluge[/i][/u] - Water - Lance plunges his spear into the ground to bring forth a burst of water. [u][i]Frozen Starlight[/i][/u] - Water - Lance leaps into the air while performing a flip, then comes crashing into the enemy from above, creating a spiky ice formation on it. [b]Fae Artes:[/b] [u][i]Infernal Prison[/i][/u] - Fire - When cast, Infernal Prison creates a red glyph on the ground. Flame pillars then rise diagonally from four points within the glyph, trapping the foe in a pyramidal cage of fire. A final burst of flame gushes from the middle of the glyph, ending the spell effect. [u][i]Crown Fire[/i][/u] - Fire/Wind - At first, a few wisps of wind circle around the enemy, then suddenly burst with fire, damaging enemies in a medium area while launching smaller targets into the air. [u][i]Kaleidos Ray[/i][/u] - Fire/Void - Lance conjures a blue sphere expanding from the enemy with several glass pieces that fire several blue beams, turning red after a while, then connecting the glass pieces. [u][i]Deathmire[/i][/u] - Earth/Fire - Lance conjures a moving pool of soil and rocks beneath the target that shoots small fire beams upward. [u][i]Gravity Well[/i][/u] - Earth - Lance creates a medium-sized black dome with lightning traveling the surface and small stalagmites on the dome's perimeter. All creatures within the dome are obscured from view, and any enemies trapped within are crushed with intense gravitational pressure. [u][i]Vengant Fangs[/i][/u] - Wind - Lance conjures an illusion of green fangs that close, creating a line of white energy on impact with itself. [u][i]Horizon Storm[/i][/u] - Wind - Lance conjures a large, circular green glyph in front of them, from which a long pillar of wind energy shoots. [u][i]Raging Mist[/i][/u] - Water/Fire - Lance summons an opaque-white cloud of steam with a large radius around the target, searing all enemies within range with intense, scalding heat. [u][i]Frigid Coffin[/i][/u] - Water - Lance causes icicles to form around the target, trapping it within the formation. Afterward, a large ice shard appears in the sky and launches itself at an angle into the enemy, shattering the ice. [u][i]Insubstantiality[/i][/u] - Void - Lance bursts with white light, conjuring four white and four black spheres around the battlefield that begin large and shrink considerably shortly after. They then burst with white and black light. [i][u]Divine Saber[/u][/i] - Void - This spell creates a six-pointed glyph that calls forth lightning strikes at each corner before summoning a massive lightning bolt in the center of the pattern. [b]High Artes:[/b] [u][i]Resounding Surge[/i][/u] - Earth - Lance grabs his opponent and smashes them into the ground a couple of times and then kicks them away. He follows the kick by jamming his spear into the ground, creating stalagmites that rapidly charge at his enemy, striking them a few times. [u][i]Rime Slaughter[/i][/u] - Water - Lance strikes his opponent with his spear as the battlefield covers with water and a glyph forms beneath him. Around the glyph's rim form twelve vertical icicles in midair that fire upward. Lance then strikes his staff upward conjuring a large, swirling pillar of water beneath his target elevating it into the air where the previously launched icicles surround it from all sides. The icicles then strike their target forming a spiky ice formation. [u][i]Spiral Ascension[/i][/u] - Wind - When the arte is used, Lance, with his spear imbued with electricity, stabs the enemy three times and follows with a swing to launch the enemy into the air. Lance then jumps and spins, slashing the air to produce a cyclone of wind and electricity that propels the enemy further into the air. Finally, Lance performs a diving kick through the enemy. [u][i]Meteor Storm[/i][/u] - Fire - Lance starts casting a spell and a large glyph from in the sky. The spell causes meteors to rain down upon the battlefield, causing explosions as they collide with the ground. [u][i]Elemental Mastery[/i][/u] - Earth/Water/Wind/Fire - After its activation, Lance dashes forward, lunging to the ground as flames burn behind his feet in a blazing line. He then raises his spear skyward, calling forth splashes of water, turns around and swipes a blade of wind, leaps back into the air, and summons blocks of stone to strike the enemy. Finally, she causes a glyph consisting of the four elemental colors to appear around him as he gestures with his arms to emanate forth streaks of supreme power. [b]Bio:[/b] Lance is the Arch-Druid in what remains of the Abbey. He's always been a natural born leader and rather talented in utilizing Fae artes. He travels around trying to deal with the Darkness produced as a result of the war among the Fae. He has a strong Guardian Field that expands far so he allows his tethered Fae to roam free but he can still use their powers to cast artes.