Awesome! It would be really nice to get at least one more person (max I would be willing to take is five) so we can have a balanced party. Below here I will be going through the character profile for this roleplay: [hider=Character Sheet w/ Explanations][b][u]Name[/u]:[/b] Pretty basic. The name of your character. [b][u]Age[/u]:[/b] How old your character is. Feel free to provide a birthday as well. [b][u]Gender[/u]:[/b] Gender identity :) [b][u]Appearance[/u]:[/b] Again, obvious. [b][u]Profession[/u]:[/b] This can be whatever you want. It dictates what your character does in battle. As I said above, think Final Fantasy Tactics. Some examples of professions include: Warrior, Black Mage, White Mage, Knight, Archer, Alchemist, Summoner, Ninja, Thief, etc. The list could go on. If you don't feel like making a character in a traditional class, feel free to make one of your own! Be sure to include a paranthetical at the end to denote what your character can equip. [b][u]Level[/u]:[/b] Your current level. All characters begin at level 1. [b][u]Exp[/u]:[/b] Your current amount of experience. Gain more to level up. Exp starts at 0/12. [b][u]Weapon[/u]:[/b] You pick your own weapons depending on what your job is. A warrior might use a sword whereas a mage might use a staff or tome. Whatever you pick, make sure it is something that would fit a level 1 unit. A cracked blade or tattered book. Nothing too flashy. [b][u]Armor[/u]:[/b] Similar to weapons, armor depends on what your job is. Again, pick something fitting a level 1 unit. [b][u]Accessory[/u]:[/b] This one is a little different, but only slightly. Once again, you choose your own accessory. The difference with this item is that you choose which stat boost you want. Here are the options: HP+5, MP+5, Atk+1, Def+1, Int+1, Spr+1. You can either boost your dominant stat or a stat that seems to be lacking… [b][u]A-Ability[/u]:[/b] This stands for Action Ability and is a summary of the definition of all your special attacks. A title under which your abilities for the current profession fall. Examples include: Black Magic, White Magic, Swordplay, etc. Feel free to create a name fitting your character. + This is your first special attack and is dependent on your job and A-Ability once again. Just put what the NAME is, what the attack DOES, how much DAMAGE the attack deals, and the RANGE of the attack. Damage: This can be based on ATK or INT depending on your job. If you’re a Mage, then it would be INT. If you’re a Warrior, then ATK would be the best option. After that, you have to determine the percentage of that stat. Keep it between 100% and 120% for now. Example: Here could be the first attack for a Fighter-- Powered Strike: Punches the enemy with slightly increased power. 110% Atk Dmg. Range: Adjacent Cell. 9 MP. (I will determine MP cost based on a formula I have created). + Same thing as above. It is more or less another beginning technique. [b][u]R-Ability[/u]:[/b] This stands for Reaction Ability. This is an ability that activates in response to a certain action. You can NOT start out with one of these. The only way you can get one is by expending 3 Skill Points which are rewarded at the end of battle. Example: Counter: When attacked, deals 50% of damage taken back at the enemy as long as it is within range. Immortal Body: When character is KOed, revives automatically in 3 turns with 20% HP. Pickpocket: When attacked, steals an item from the attacking enemy. [b][u]S-Ability[/u]:[/b] This stands for Support Ability which acts as passive effect. You can start with this or a B-Ability. If you forgo an S-Ability for a B-Ability you can purchase one for 2 skill points later. Examples: Intangible: Immune to Physical attacks, but Magickal attacks deal double damage. Headhunter: The user's critical hit rate is increased by 10%. [b][u]B-Ability[/u]:[/b] This stands for Burst Ability which can be activated to gain a personal boon. You can start with this or an S-Ability. If you forgo a B-Ability for an S-Ability you can purchase one for 2 skill points later. Examples: Dragon Power: Boosts Atk by 20% for three turns upon activation; usable once per battle. Mana Tap: Recovers the user's MP by 8% per turn for four turns upon activation; usable once per battle. [b][u]D-Ability[/u]:[/b] This stands for Deathblow Ability which serves as your character's ultimate skill. Consider it the largest extension of your character's class and personality. It can be a high damaging attack or have some really cool effects. See the filled out sheet I've provided below for an example of a D-Ability. D-Abilities can only be used when the unit has the appropriate amount of DD. [b][u]Stats[/u]:[/b] These will be determined by me depending on what job you choose, so don’t worry about it. Here are the stats that your characters will have when I give them to you: [b]HP:[/b] Hit Points. This is the measure of how much damage a character can endure before becoming incapacitated. If HP equals 0, then the character gains the KO status and can no longer participate in battle unless revived using an A-Ability or an item. If all characters are KOed, then the mission ends in failure. [b]MP:[/b] Mana Points. This is the measure of the capacity of mana that a character possesses. All A-Abilities cost a certain amount of MP and when MP equals 0, they cannot be used. [b]DD:[/b] Death Drive. This is a measure of your character's capacity to unleash their Deathblow ability. It starts at 0/10 and changes in battle. We will go over this during the practice battle. [b]Atk:[/b] Attack. This is the measure of how much physical damage a character can deal. This stat is increased by equipping certain weapons and/or accessories. [b]Def:[/b] Defense. This is a measure of how much a character can resist physical attacks. This stat is increased by equipping certain armor and/or accessories. [b]Int:[/b] Intelligence. This is a measure of a character’s knowledge of the workings of mana. In essence, it is how strong a character’s magic is. This stat can be increased by equipping certain weapons and/or accessories. [b]Spr:[/b] Spirit. This is a measure of how much magical damage or INT-based damage a character can resist. This stat is increased by equipping certain weapons and/or accessories. [b]Evade:[/b] Evasion. This is a measure of how often your character can avoid damage. The higher the percentage the more likely it is your character will dodge attacks. Only very rare equipment can boost this stat. [b]Move:[/b] This is a measure of how far a character can move in a turn. Every character has a base movement of 2 cells, but that can be increased depending on which job the character chooses. [b][u]Skill Points[/u]:[/b] These are also a vital part of this game. Skill Points are earned after completing Requests and are used to purchase abilities. A-Abilities cost 1 SP, S-Abilities cost 2 SP, and R-Abilities cost 3 SP. Also, Skill Points can be used to upgrade A-Abilities.[/hider] [hider=Example Profile][b][u]Name[/u]:[/b] Cerys Wren Shaere [b][u]Age[/u]:[/b] 18 [b][u]Gender[/u]:[/b] Female [b][u]Appearance[/u]:[/b] [hider]Coming soon (tm)[/hider] [b][u]Profession[/u]:[/b] Glyph Composer – [i]Retaining a vast knowledge of ancient glyphs and runes, the one who claims this profession utilizes powerful magicks in order to evoke the true power of these symbols.[/i] (Equip: Runes) [b][u]Level[/u]:[/b] 1 [b][u]Exp[/u]:[/b] 0/12 [b][u]Weapon[/u]:[/b] Faded Rune- [i]Practically undefinable symbol magically fixed to the upper arm that reacts to and helps conduct mana.[/i] (Damage: Int-based) (Range: 3 Cells) [b][u]Armor[/u]:[/b] Midnight Gown- [i]Beautifully tailored dress that is darker than the night sky.[/i] [b][u]Accessory[/u]:[/b] Charmed Mail- [i]Polished set of plate armor enchanted to be near weightless; comes with a pair of matching boots.[/i] [b][u]A-Ability[/u]:[/b] Design [b]+Fyr[/b] – [i]Evokes the power of a swaying, spreading glyph which glows a fiery orange upon activation causing a pillar of all-consuming flame to rise up beneath the target and singe those nearby.[/i] 130% Int Damage. Similar targets in adjacent cells take damage equivalent 25% of the damage taken by the main target. Range: Adjacent Cell. 12 MP. Fire Elemental. [b]+Ecil[/b] – [i]Evokes the power of a vibrant, bursting glyph which flashes cyan upon activation and freezes before sending spears of ice flying at the target.[/i] 90% Int Damage. 3 Hits. Range: 3 Cells; Linear; First Target. 8 MP. Ice Elemental. [b][u]R-Ability[/u]:[/b] None. [b][u]S-Ability[/u]:[/b] None. [b][u]B-Ability[/u]:[/b] [b]+Glyph Augmentation[/b] – [i]Alters key parts of glyph construction for a short time in order to assault targets with the force of their own will.[/i] The user's skills deal damage mitigated by the target's physical defensive stat for Three Turns upon activation. In addition to this effect, 30% of the target's magical defensive stat is added to the user's base damage for the same duration. [b][u]D-Ability[/u]:[/b] [b]+Destruction Glyph: Execution[/b] – [i]Overwhelms the target with a myriad of blood red glyphs that were once used in to successfully slaughter those with malicious intent and evil hearts, marking the target for death as the many who came before it.[/i] No Damage. Increases the target's damage input by 20% for Five Turns. The user's attacks and abilities ignore 25% of the target's respective defense stat for Five Turns. The user's attacks and abilities have a low chance of stunning the target for Five Turns. Range: 4 Cells. [b][u]Stats[/u]:[/b] [b]HP:[/b] 15 [b]MP:[/b] 25 [b]DD:[/b] 0/10 [b]Atk:[/b] 1 (+0 from Faded Rune) [b]Def:[/b] 2 (+0 from Midnight Gown) (+1 from Charmed Mail) [b]Int:[/b] 4 (+1 from Faded Rune) [b]Spr:[/b] 3 (+1 from Midnight Gown) [b]Evade:[/b] 1% [b]Move:[/b] 2 Cells (+0 from Glyph Composer Profession) [b][u]Skill Points[/u]:[/b] 0[/hider] [hider=Blank Character Sheet][b][u]Name[/u]:[/b] [b][u]Age[/u]:[/b] [b][u]Gender[/u]:[/b] [b][u]Appearance[/u]:[/b] [hider][/hider] [b][u]Profession[/u]:[/b] [b][u]Level[/u]:[/b] 1 [b][u]Exp[/u]:[/b] 0/12 [b][u]Weapon[/u]:[/b] [b][u]Armor[/u]:[/b] [b][u]Accessory[/u]:[/b] [b][u]A-Ability[/u]:[/b] + + [b][u]R-Ability[/u]:[/b] [b][u]S-Ability[/u]:[/b] [b][u]B-Ability[/u]:[/b] [b][u]D-Ability[/u]:[/b] [b][u]Stats[/u]:[/b] [b]HP:[/b] [b]MP:[/b] [b]DD:[/b] [b]Atk:[/b] [b]Def:[/b] [b]Int:[/b] [b]Spr:[/b] [b]Evade:[/b] [b]Move:[/b] [b][u]Skill Points[/u]:[/b] 0[/hider] If you have any questions, please don't hesitate to PM me!