[@Ambra] Though the academies in Graelia would probably be primarily in the philosophical and military fields, right? Oh, and here's the next draft of my CS. [hider=CS] Name: Kennen Imore Appearance: Kennen Imore can be most distinguished by his large bushy hair. It’s wood brown color combined with the curly nature of his hair gives his head an almost bark-like look. His face is of no particular importance, as it is neither ugly nor beautiful but merely mediocre. However, contrasting his face, Kennen is lanky and tall, allowing him to look over a crowd of people. When located in the town of Graelia, he usually wears scholarly associated attire. Though, while travelling, he wears ordinary traveller’s attire. He’s usually seen with reader glasses and his large pack, which contains an array of writing charcoal, parchment, and snacks. Personality: Naturally as a travelling scholar, Kennen is highly intelligent along with overly inquisitive. In either the books or the field, Kennen is laconic, getting across his points with great punctuality and clarity. His silent demeanor is due to the fact that he’s in intense concentration, combing through every detail of his data for useful information and recording such knowledge on his papers and mind for later deep analysis. In addition to this, Kennen can appear awfully cruel as he tends to experiment on non-human entities for the sake of the acquisition of knowledge. (Though, he will not touch human experimentation) At times, the overbearing pressing nature of his work personality can lead him to compel others in revealing sensitive information, useful or not. Due to the nature of being a travelling scholar, Kennen had developed a keen sense in value and bargaining. In most cases, Kennen is able to sniff out less than obvious suspicious dealings and swindles from shady salespersons. However he can still be duped if the salesperson is particularly suave, and though he hates to admit it, elderly or very young venders can consistently rip him off if they choose to do so. As a result of his developed business sense, Kennen also has a knack for extorting information out of people. In most cases, information will come easily for him, but for the more tricky cases, he uses a variety of techniques that include but are not limited to flattery, bribery, and getting people drunk. However, even after the necessary information is obtained, he tends to stay friendly (though not be friends) with the people he closely followed but only if that person is not hostile towards him afterwards. When conversing normally with people, he tends to be less prying and more friendly. A range of friendly mental games to comforting consultation usually arise during the exchanges, but unfortunately, he’s notorious for going on rare but equally boring tangents about his research that can last for nearly five hours. Any attempts to stop him or leave the area usually fail due to a variety of reasons. When his eyes begin the hypothetical “sparkling,” family members or close friends know to do anything possible to prevent him from going on this tangent. In combat situations, Kennen becomes highly tense and tends to be non-communicative. It is during these moments that Kennen does not think in terms of winning the battle but in terms of the best possible moves for escape. This habit of his can be a sizable issue when fleeing is not an option. However, if flight from a sticky situation is necessary, Kennen can evaluate all possible methods of escape and the aid of escape becoming very useful to others, granted that they can get him to explain his plan of escape. Abilities: Though Kennen is not the most physically endowed person, his physical abilities are still decent due to his constant travelling over a variety of terrains. Whether it be mountains, forests, or lakes, Kennen’s body is acclimated to all of them. Also, because of the dangerous nature of travelling, he’s capable of using weapons, primarily daggers and crossbows, albeit at a mediocre level. Because of his lack of skill, he usually accompanies travelling groups. As mentioned in his personality above, Kennen has above average conversational skills, allowing him to get bargains and all sorts of information. Because of his affinity towards books, Kennen is able to read through books and tomes as if they were children’s books, and as a result, Kennen has a near encyclopedic knowledge of the land around him, knowing all about fauna to city lore. In addition to book knowledge, Kennen possesses a good knowledge for the terrain along with edible plants, animals, and direction. He possesses necessary survival skills such as building shelters or basic first aid.. Downfalls: Kennen, as amazing as he is, is terrible with long term planning or any planning at all. This lack of direction is due to his work as a travelling scholar, causing any plans to be constantly sidetracked by “interesting yet small discoveries.” In addition to his adrift nature, his ability to cooperate and to lead others is subpar as he usually is only responsible for himself throughout his journeys. Any people that he travels with rarely become friends with him, and the death of others hardly stain his conscience, which continually separating him from others. It should be said, however, that if a very close friend of his dies, the death will affect him normally if not worse than others. Background: Born into a medium-high wealth family of shopkeepers, Kennen led a relatively quiet and steady life in Graelia. Although, he did have one livelihood that never ceased to entertain him: books, particularly the ones that described the life beyond the City of Graelia. Whenever he could, he would secretly leave home and run around the city, requesting every possible source to read or borrow any books that contained all sorts of interesting information of the outside world. Although his parents initially scolded Kennen for running off without their permission and without helping with the business, they realized that a great potential was bound inside Kennen. When Kennan was eight years of age, they enrolled him into an academy located inside the city. Unfortunately, due to the academy being located within Graelia, the academy taught primarily philosophical and military subjects, and Kennan grew to dislike this focus as well as the strictly constructed curriculum for making “well rounded individuals.” He hated with great passion any and all physical training. However, he did love one thing about the academy: the Great Library. Though he never touched the philosophy or military section of the Library, he spent all his time in the sections pertaining to culture, lore, fauna, beasts, and anything relating to the Land of Avalon. On long nights he would peruse the books under ambient candle light, absorbing anything and everything he read, granted that he finished reading his assigned philosophy and military texts. Within the next six years, he nearly finished all the physical science and historical books within the library. However, one day, it all came to him in a realization that his classes nor the books no longer had anything of interest to him or different, and on that day, he left the academy, forfeiting any chance to rise up even higher in the political or economic ranks. His parents were furious with his situation, as they expected him to become a military commander or a professor in religion or anything that could raise their economic statuses. As a result of this ambition for Kennan, he simply left home after saying a prompt goodbye, setting off in a random direction on a travelling caravan, hoping for a life he hoped would be abundant in knowledge. To say the least, he went off to a really bad start. When he arrived at town, he had no money, no outside knowledge, and worst of all, was still considered a child. For months he had to resort to physical labor to earn his pay and error-by-trial bargaining in order to scrape by. Though, with every transaction he made, his previous knowledge he gain was being cultivated and refined. One day, he received windfall when he attempted to haggle with a wealth merchant. Upon seeing the boy’s exceptional usage of rhetoric and knowledge, the merchant invited him to work with him. Kennan immediately accepted. After four years under the tutelage of the merchant, Kennan became exceptional at the art of both selling and swindling. However, despite the passing years, Kennan still carried a burning desire to travel the world. Eventually, he said his goodbyes to the merchant and set off for the open world. It has been ten years, and now as a young man, Kennen now travels the land, collecting rare plants for selling, bargaining for rare artifacts, and documenting all his findings. One day, however, a thought arose from all the philosophical junk he learned, “Who are the ‘false gods’ and this ‘creator’ really?” Intrigued that his knowledge in philosophy gave no substantial evidence to this question, Kennen began his quest to discover the truth behind these powers, not knowing where this would take him... [/hider]