[quote=@Doc Doctor] [@Alexei] A professional boxer must meet certain criteria to achieve a significant degree of success in the ring. That includes slipping and weaving through punches, being able to predict an opponent's attacks based off of their body language.[/quote] That's still not giving an actual reaction time. Just stating you can react quickly means little to nothing in T1. Even if you had a listed time, it would be a negligible thing. In T1 all characters are the same in physical capability. If not, Eiji could literally tear through Kull. Given that his musculature is crafted from interwoven cabon nanotubes, called bucky paper. If we want to go through the fluff in a character sheet as if it means anything. On the mention of reading body language, I find the concept laughable in the way I have seen it used. So far it might as well be highly predictive precognition. Kull has consistently dodged everything and in RM that is simply a deal breaker. Its unrealistic and to the point of metagaming. [quote=@Doc Doctor] [@Alexei] It's not scarcely as vague as having no aforementioned reflexes listed, and in fight writing, the profile is God. If it isn't on the profile, you don't give it to someone anyways. I also specifically stated Kull's physical stats and provided examples of his prowess.[/quote] No its actually worse than not stating it at all. It is incredibly vague, which alliws you to manipulate it as much as someone without it. Only difference is that you can point to your profile, and pretend it says anything of real value in regards to it. So no, in write fighting the profile is not God. It is only ever useful in regards to spells. Physical ability is pointless. Especially when your charactee can combine strength and speed with no trade off. Which isn't realistic. You specifically stated a vague descriptor. Unless you want to lay out hard data its useless. [quote=@Doc Doctor] [@Alexei] A few seconds is a long time in a fight. And, I suppose I should mention it a third time, it takes Kull less than a second for the switch up. It's not as complicated as you make it out to be. Fighters change stance mid-blows all the time. Want videos of that as well? Been awhile since I dug up the Machida fights. [/quote] That's pretty fast. I have to call shenanigans. It might not be complicated but less than a second is also vague. How much less than a second? How fast is your opponent moving in relative to you? If these are not defined clearly by either side that is an exercise in uselessness. All the time yes, but irl there are certain factors at play not at all present in text based combat. Especially, as I stated, when such is ill defined.