[@Alexei] You're repeating yourself. If I was the one being vague, then why am I supplying more information? You aren't making any sense. It's called 'Realistic Melee' for a reason. We use facts, references, and stats to define what a character can and cannot do. We don't leave it up to discretion, that's just asking for no limits fallacies. There's nothing competitive about leaving physical stats in a RM fight at the door. Here's the thing. You arrived here three days ago with the competitor, you're very clearly her friend, and you're stating that "There's no such thing as bias" to try and convince me that you should judge this fight. Everything you say is a contradiction, I can scarcely fathom it. [quote=@Alexei] Even if you had a listed time, it would be a negligible thing. In T1 all characters are the same in physical capability. [/quote] [quote=@Alexei] Abilities must have clear definition if this is the case. [/quote] Okay. Now, taking that into account, look at your friend's CS. [quote=@Tristwich] [@Doc Doctor] Name: Selandra Windfall Nickname: Spelldrinker Age: 227 (appears 28) Race: Elf Ethnicity: Genisarian Occupation: Gladiator/Mercenary Sexuality: Bi Marital Status: single Physical Appearance: Height: 6'9 Weight: 168 Hair Color: White (starts to turn blue the more mana she absorbs) Eye Color: Radiant Orbs of blue white energy Build: Muscular but lean Marks or Scars: Complex designed blue tattoos that one could mistake for circuit paths which snake along her whole body, with the lines ending at her palms, feet, corners of her eyes and her bottom lip which to direct the mana she absorbs, allowing it to be more efficient when she uses that absorbed energy to increase the strength of her individual limbs. She also has various scars along her face and body from years of gladiator combat. Armor: Blue and grey plate armor that is technologically enhanced so that it is physically linked with her body, allowing the armor to take a portion of the mana Selandra absorbs and recycles it in the form of mana gems that appear inlaid into the armor. These gems are able to be consumed later if Selandra is unable to find a source of mana to consume. It is elegant armor, forged by elves allowing it to be tough but lightweight, allowing Selandra to be quick and agile in combat. She also still holds onto the collar used on her during her time as a slave. She wears it at night to help her sleep. Weapons: One Trident, one weighted net enchanted to expand allowing it to ensare an opponent of any size, one zweihander, two daggers, hidden blades in her boots and gauntlets. Skills: Elven Senses Expert agility The ability to absorb the magical energies from spells and enchanted items, the energy being used to enhance the power of her limbs. Spells are dissolved and enchanted items are broken down into dust. If she consumes too much mana, her body runs the risk of exploding. History: Born into slavery, Selandra never knew a life outside the arena walls. At a young age her addiction to mana was exploited by her masters, as she was forced to sneak into gladiator's rooms as a child and siphon the magic away from their equipment. As she grew older she too became a gladiator, but still she was a slave. At some point, she realized she wanted more and bought her freedom. Now she wanders, hoping to find that purpose. Will she be acceptable if I remove all of the magical abilities? [/quote] [b][color=ed1c24]NO mentioned physical abilities, outside of simply stating that she's 'fast and agile'.[/color][/b] How much bearing does that have in realistic terms when your character is 6'9" and 228 pounds? Not gonna go there. This is RM, but I won't try to dictate how she should write her own profile. That's why I didn't nag her to specify reach and lifting strength. Benefit of the doubt. It states her height, weight, and build, and that's it. Now, look at my CS. [hider=Captain Kull] [h1][b][i][color=6ecff6][center]Captain Arlgor Kull[/center][/color][/i][/b][/h1] [center][img]https://s28.postimg.org/rgrm85b0t/kulll.png[/img][/center] [b][color=6ecff6]Name: Arlgor Kull[/color][/b] [b][color=6ecff6]Aliases:[/color][/b] Cap'n Kull [b][color=6ecff6]Titles:[/color][/b] Captain of the Crimson Guard [b][color=6ecff6]Age:[/color][/b] 36 [b][color=6ecff6]Gender:[/color][/b] Male [h3][b][i][color=6ecff6][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=6ecff6]Build:[/color][/b] 5'7", 172 pounds, heavily muscled [b][color=6ecff6]Eyes:[/color][/b] Dark Brown (close to black), overshadowed by sardonic eyebrows. [b][color=6ecff6]Hair:[/color][/b] A black widow's peak, combed back [b][color=6ecff6]Skin Tone:[/color][/b] Pale [b][color=6ecff6]Dominant Hand:[/color][/b] Left [b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] Kull's eyes and mouth have distinct scarring from fistfights, permanent cauliflower ears, several white notches crisscross his chest and arms, presumably left by various bladed weapons. His right forearm is enircled by several deep tissue scars, from when he shoved his hand down a lion's esophagus. [b][color=6ecff6]Day To Day Attire:[/color][/b] A full set of bronze armor (faceless helmet, pauldrons, breastplate, armguards, gauntlets, greaves, the works), a maroon cloak emblazoned with the insignia of a black bull, a sixteen pound double headed greataxe, a twenty-eight inch, pound-and-a-half gladius with chili powder in the scabbard worn on his right flank, a pair of gauche daggers at his waist, a pair strapped to his calves, and one on each flank. Six daggers in all. He's very fond of wearing crimson war paint, in tiger stripes across his face. [img]http://clipart-library.com/images/gie5qGk5T.jpg[/img] [b][color=0072bc]Abilities:[/color][/b] Kull is a physical powerhouse, able to bench 500 and kick through cinderblock like styrofoam with his reinforced greaves. He once killed a lion with asphyxiation by ramming his fist down its throat. He has the reflexes of a professional boxer and the power to match, along with nearly three decades of experience as a manslayer. [b][color=6ecff6]Personality:[/color][/b] Kull is an abrasive, overwhelming, and incredibly intense man who has no concept of what an indoor voice is and no off-button. He's of a wild, brave nature, meeting every challenge in the only way he knows how; by beating it down with his axe and/or screaming profanity at it. He's quite creative in his lunatic insults, but it's rarely personal. It serves as a psychological aid and weapon for Kull, enabling him to work himself into a war frenzy while intimidating his opposition. As a professional warrior and captain of the guard (he was a former mercenary as well), he lives solely to hone his skills in combat, and to help mold an environment free of scum. He's drastically impatient and highly critical, despising any course of action short of stalking right up to the bad guy and strangling him. Despite his faults, though, Kull is truly a good man at heart. Sometimes good guys don't wear white and act nice, after all. He strives to make the lives of innocent people better, and is more than willing to sacrifice himself to a noble cause. His loyalty is undying, for all his lack of social skills. He knows how to have a good time, and can be surprisingly understanding at times. He tends to be greedy, not much for sharing food nor glory, but he's always more than willing to share (profanity laced) encouragement and advice. When it comes to animals, he seems to have a soft spot. Kull gets along well with most creatures, until he kills and eats them for protein. Hey, a man's gotta eat! [b][color=6ecff6]Habits:[/color][/b] Kull tends to shudder, jerk or twitch with frenetic energy whenever he feels like he's about to get a chance to fight. He often tosses around loud, creative expletives, especially during combat. [b][color=6ecff6]Childhood:[/color][/b] Kull went through the old Spartan glut, you know. Training as soon as he was of age, fighting wild animals bare-handed, killing men on a battlefield when he was a teen. Sure, there are some nice old stories of his feats and adventures, but he's not here to tell history. He's here to make it. [b][color=6ecff6]Adulthood:[/color][/b] Served as a mercenary for several years, and then joined up with the Empire of the Crimson Throne. He helped them win a critical battle and was thus promoted to Captain. He'd conked a fuck-ton of baddies, got hitched with a woman as crazy as he was, you get the idea. He never had any silly dramatized moments, no whiny tears in the rain. He never even had any rivals, or a nemesis. Whenever an enemy jumped up, Kull simply knocked them back down. Needless to say, he's very good at his job. [b][color=6ecff6]Theme Song:[/color][/b] [youtube]https://www.youtube.com/watch?v=gy4Db3eCxeg[/youtube] [/hider] Much, MUCH more detail. If you were even remotely honest, it wouldn't be me you were criticizing for vagueness but your own friend. Of course I know her style is different, she comes from a different site. I'm accommodating that, not trying to inform her she's doing everything wrong. She's not doing things wrong, just differently. Now please let an official judge this thread. Even if they aren't perfect, I should think a bit more subtlety is in order if you're going to try and cheat. I doubt your friend enjoys how you're making them look.