[hider=My try at this] Name: Rio Leone Age: 24 Gender: m Appearance: He’s got blonde hair and tanned dark skin. He’s dressed in a fairly neutrally dark colored clothing which consists of a worn trench coat, pant, and some worn leather boots. His gauntlet is the most striking feature because of how it covers the entirety of his left arm. Profession: Rio is a wandering warrior with and odd weapon. This claw has a latent magical power in it that has yet to awaken. In combat he uses the claw for clawing, as well as some grapples and punches. Should the gauntlet awaken he will be able to call upon an awakened form. Level: 1 Exp: 0/12 Weapon: Inert Gauntlet- This clawed gauntlet seems to have lost whatever juju housed inside it. Its only value is in the sharpness of the claws. +1 to ATK Armor: Worn duster: This trench coat has seen better days... +1 Def Accessory: A-Ability: -Claw: uses the gauntlet to damage. 110% atk damage. Range: adjacent cell -Hoick!: Tosses enemy into air or into any directions 3 spaces, if thrown enemy hits another enemy or obstacle their movement ends and they take additional damage. Range: Adjacent cell S-Ability: -Agile Attacker: Increase movement by X D-Ability: N/A Stats: HP: MP: DD: Atk: Def: Int: Spr: Evade: Move: [/hider] I decided to play and made a guy. I'm pretty sure he'll need to be revised, which I'll do after Christmas. Anyway I'd like to lay out two criticisms. First one is that I don't like how video gamey some of the mechanics are with regards to your stats. Like a passive dodge percentage is kinda silly since most tabletop games have you rolling your defense to like see if the hit avoids you completely, and if it does hit you have a chance to soak the damage with an appropriate stat, item, and or ability. Same goes for crit rates since in tabletop games, if they have critical hits then it tends to be part of hitting a certain threshold during the attack process. Why is our damage in percentages? That's a weird presentation choice. Secondly, while I understand that like it's easier for people to get into these sorts of games by hiding the more complex mathy bits away from them. As someone already familiar with them, the lack of informations on how stuff works really makes it hard for me to like gauge whether or not something works or not. Such as like if my dude's gimmick works or like how many cells can I hit from at level 1 and stuff like that. Anyway Merry Christmas and stuff.