[@Leslie Hall] This looks fantastic! Party composition is totally up to the players – all I will say is that lacking a magical character will hurt when we fight very physically bulky enemies! It might also be tougher to tank when enemies with high intelligence are attacking if we don't have someone who soaks up magic well. There are a few edits I would like you to make, suggestions I have for you, and other potential changes, but other than that this looks to be in great condition. [hider=Zeke's Changes/Suggestions/Additions]– In general please change all instances of STR to Atk – For [i]Crushing Blow[/i] I would suggest going off a percentage rather than a pure number. This will allow it to scale with enemies. My suggestion would be to make it 10% for three turns with the ability to stack up to three (3) times. If you went with this your MP Cost would be 6 MP. – For [i]Shoulder Charge[/i] I am curious what happens if used in an adjacent cell of an enemy. Does Zeke still go all of his movement stat? Or does he stop as soon as he hits a target? Does his target still only get moved one cell? In what direction? I can cost this once I have more information. – For [i]Thick Skin[/i] I would change to a percentage rather than a pure number so it scales. My suggestion is 15% for now knowing that it can be upgraded later with skill points. – Explain what 'knocked prone' means for the D-Ability. Also, clarify who is stunned if he collides with terrain during the charge. Other than that, it looks great. – Please change his stat spread/equipment bonuses to the following: HP: 25 MP: 20 (+5 from Tear Pendant) DD: 0/10 Atk: 4 (+1 from Worn Cestus) Def: 2 (+0 from Fighter's Rags) (+1 from Thick Skin) Int: 1 (+0 from Worn Cestus) Spr: 2 (+0 from Fighter's Rags) Evade: 3% Move: 2 Cells (+1 from Gladiator Profession)[/hider] [@AlternateMan] Looking so much better. I have a few edits/changes/suggestions/etc for you as well! [hider=Carbo's Changes/Suggestions/Additions]– Under the Accessory category please add 'Shield' as a category to list your shield under. – [i]SHIELD IS UP[/i] in its current state will cost you 22 MP. If you would like to reduce this, I would suggest lowering the buff to your Def/Spr and potentially the covering range. My personal suggestion would be to increase Def and Spr by 20% and cover allies in adjacent cells. This would bring the cost down to a much more manageable 10 MP and you could always upgrade/purchase a stronger defensive skill later. – [i]Threatening Swing[/i] will cost 6 MP. – Because of the S-Ability know that in battle you will have to denote with each post which direction your character is facing at all times. Up/Down/Left/Right. If you forget I will default to whatever your previous direction was during battle updates. Just wanted to give you the heads up now so you can change it if you don't want to keep up with it. – I could use a range on the damage for the D-Ability. Also, are the enemies hit taking 130% damage each turn or just once? What stat is being used to calculate this damage? – Please change his stat spread/equipment bonuses to the following: HP: 25 MP: 15 DD: 0/10 Atk: 4 (+1 from Rusty Halberd) Def: 3 (+0 from Mercenary's Wear) (+1 from Rusty Armor) (+1 from Wooden Greatshield) Int: 1 (+0 from Rusty Halberd) Spr: 2 (+1 from Mercenary's Wear) (+0 from Wooden Greatshield) Evade: 1% Move: 2 Cells (+1 from Shielded Lancer Profession)[/hider]