[hider=Jack Calumina]Name: Jack Calumina Nicknames/Titles: Ambassador Calumina, Jackster (to someone), Jacky-Jack (to someone else) Age: 29 Race: Human Sex: Male Sexuality: Heterosexual(?) Occupation: Ambassador for Ventus Place of Birth: Ventus Appearance: Standing at six feet even and weighing in at 134.5 pounds, Jack is a tall and thin man, much longer than wide. He has dark black hair that goes down to his neck, with a sort of deliberate messiness to the style. His skin is quite pale, and his eyes are a strange yellow-gold. He is often smiling, and prefers to have a merry, almost playful air rather than a somber one. His fingers are also quite long. He keeps himself clean-shaven at all times. When it comes to attire, Jack prefers dark suits in some form, typically ones that accent his lithe form. For the most part the suits remain simple, black with splashes of white and a tie included, but as necessary he can throw on formal long coats over. The only piece of jewelry he wears is a Ventus signet ring. Personality: At first glance, Jack is a very carefree individual. He takes his time, does what he wants, and sometimes misses what seems to be obvious things. He can be a little lazy (strange for someone in his position), but in reality he's a little more serious than he lets on and he's definitely a lot more intelligent than a first look at him reveals. He's an extremely bright individual and can easily multitask without batting an eyelash. Still, a smile is almost always on his face, even during more of the serious situations; it can be a little eerie because of this. He rarely gets angry, at least visibly so. Behind all this lies his true, almost fierce intelligence, which he not-so-obviously uses in each situation. Likes: Reading, playing games, relaxation, negotiations, deals, and challenges Dislikes: Paperwork/bureaucracy, tedium, inaction (padoxes!), and those who stubbornly refuse to budge. Strengths: Jack is quite knowledgeable about the political workings of each of the nations, as a part of his job. He is also a talented diplomat, and possesses a general knowledge of many topics, leading the awful pun of "Jack of all trades." He is also talented at bluffing and manipulation, which helps in everything from his position to games of chance. Weaknesses: Jack, as he acknowledges himself, is not a fighter, and prefers to avoid violence at all costs. He also has a bit of a razor wit around him, which while entertaining for himself may irritate others. Weapons: No weapons. Lapis Potentia: None. Biography: Jack recalls his past fondly, and believes he's lived a good life. Born with a silver tongue, his skill at conversation, debate, and history set him in the good graces of Ventus's politicians. Of them, Jack showed a particular interest in Aeryn Crossman, most likely due to her intelligence and drive, especially when it came to her inventions. He helped pave the way for her, laying the groundwork for her to be selected as the unofficial leader of the nation. Trusted by her, he was given the position of lead ambassador for her efforts, and often represents the nation in other countries. Other: Seems to take enjoyment in doing the unexpected.[/hider] [hider=Aerona Teven]Name: Aerona Teven Nicknames/Titles: Nothing befitting a Scholar. Age: 60 Race: Human Sex: Female Sexuality: Pansexual. Occupation: Spiritan Scholar Place of Birth: Spiritus Appearance: Despite being sixty years old, Aerona doesn’t look any older than upper twenties to maybe the upper thirties. She’s of decent height, around 5 feet, 6 inches, and of a rather average but slim build, weighing around 140 pounds. A little pale, her skin still has enough healthy hues to it to not be concerning. Her hair can only be described, simply put, as somewhat poofy, and is a rather bluish color. In contrast, her eyes are red. She often wears red, typically a dress, but she keeps a white coat as well. A bag hangs from a sash at her waist, where she stores various things. She can often be seen carrying a handmade fishing pole and an opium pipe as well. Personality: She's made up of odd mannerisms, to put it simply. While she’s obviously extremely intelligent, she doesn’t seem to choose to show it, instead asking questions to either obvious things or just things she already knows the answer to. It’s possible that by feigning this ignorance she’s attempting to teach others and get them to think on their own, but that’s debatable considering just how lazy she is. Aerona is almost ridiculously lazy. She doesn’t enjoy doing work, and avoids it as much as she can, preferring to fish instead. Fishing gives her time to relax and think while on her own, pondering whatever it is she ponders. She enjoys taking her time while doing things, not being rushed, but she seems to very rarely to get a chance to do that, according to her at least. Despite all of this, she gives off the air that she knows her skill, just how powerful she is, but she doesn’t dwell on it. She doesn’t talk down to others beyond somewhat embarrassing nicknames, and often keeps her speech somewhat colloquial despite her extensive knowledge and vocabulary. The fact that she often smokes opium also influences these habits. Likes: Fishing, sleeping, reading, alchemy, and opium. Dislikes: Being woken up, being made to do work, having to explain her thoughts, running out of opium, and mornings. Mornings suck. Strengths: The extent of Aerona’s abilities aren’t known, but her abilities with magick are obviously extreme. It would not be smart for someone to underestimate her just because her mannerisms aren’t… quite what one would expect from a woman of her position. Also, despite her rather old age for a human, she still appears as if she’s anywhere in her upper twenties to upper thirties. This is probably an example of her magick at work, that or the effect of someone who works as hard with the Lapis Potentia that she has… apparently. No one really sees that hard work anymore, not unless they're on an operating table. She’s also able to affect others with her presence; blame the Spiritus Lapis Potentia with that. With it, she’s able to either calm or excite others, to either their advantage or disadvantage. Weaknesses: Her laziness, apathy, and general lethargy is probably her biggest problem. Since she seems to have no desire to do anything besides fish, watch others, sleep, and smoke opium, things that should probably be done are never done. This obviously leads to issues later on that could easily have been avoided if she had taken proper steps to prevent them before. Opium is also a problem of her's; she loves the stuff, and often does it in inappropriate areas. In public, in the middle of meetings, it doesn't matter. If she has the desire to, she's doing it, damn the consequences. Weapons: Her intensely powerful Magick, plain and simple. Lapis Potentia: Can use Spiritan Magick without a Lapis Potentia, but also has Terran and Ventian Lapis Potentia within her. [u]General Offensive Abilities[/u] Earth Magick: Able to easily command the earth to move, either around her in general or in pinpoint locations. This can be anything from splitting the ground beneath an opponent, making them fall to catch them, or to create a spear that pierces through an opponent. She’s easily able to imitate an earthquake with her abilities, or go to even greater extremes and affect the battlefield around her to an almost ridiculous level. An extension of this is Nature magick, able to command plants to grow, change shape, etc. Air Magick: Able to create extremely fast wind currents, moving them in such a way that they’re actually cutting attacks. She’s also fond of creating cyclones/tornadoes to deal with multiple opponents at once, or just one, as overkill is always an option. Can also create vacuums in chosen areas; when used in conjunction with her Earth Magick, when she has an opponent trapped, the result isn’t pretty. She’s able to create gusts of wind to lift and knock back opponents as well, or bring them forward to her. Spirit/Mind Magick – Being the abilities she’s had the longest, these are the abilities she’s the best with. However, she doesn’t seem to be using them, seem being the operative word. Most likely, the entire time her opponent’s thoughts are being altered in some way or form; what the opponent is seeing may or may not be real. While she can easily create ridiculous illusions to confuse, frighten, and disarm her opponent, it’s a little more terrifying to realize that, after the battle, the opponent was probably under her influence the entire time, they not even realizing it. The extent of these powers under the “mind games” category is unknown, as there is no promise people have realized it’s happened to begin with. Another disturbing tactic is when the opponent’s body is turned against them or their allies; it’s certainly frightening when your limbs stop obeying your commands, to say the least. Other abilities she has are telekinesis and telepathy. [u]General Defensive Abilities[/u] Earth Magick: The manipulation of earth (and nature, for that matter) can be used for more than just attacks. She can create large defenses with the earth, forming walls, shields, and domes, all to keep attacks away. If someone charges her, it’s all too easy to open a rift in the earth and watch them fall. By moving the earth she can also move herself without taking a stepping, dodging or moving into a better position with ease. Raising the earth beneath herself, lowering it, it’s an extremely quick and efficient way to move in nearly all directions. Air Magick: With the manipulation of air, Aerona can divert attacks that are directed at her, sending them harmlessly past her. Gusts of air can even be used to turn attacks back against those who sent them, which is certainly a surprise. Other things that air can be used for defensively is also movement; using gusts or air she can move herself more quickly if she actually desires to walk or, in the extremely rare occasion, run, and she can also use gusts of air to send her up in the air, and actually remain afloat. Spirit/Mind Magick: Do not attempt to use any of this kind of Magick against her. It will be turned against the opponent, and the results will be less than desired. Biography: Aerona was always meant for greater things, and she refused them. From a very young age she showed the signs of natural Magick that was so eagerly sought after by Spiritans, and she was groomed for the position of High Magus. However, as the training went on and on, she plotted to herself, and just before she would officially take the position she simply... disappeared. The position then fell upon her childhood friend Tynan Hawthorne, and for awhile Aerona was gone. Only after Tynan became Grand Magus Aerona returned, to serve as a Scholar instead. Other: Aerona just wants to relax and take it easy.[/hider]