[hider=Eris] [center][img]http://media-cache-ec0.pinimg.com/736x/d8/a6/a4/d8a6a456c1e5aac703b4ee3ae3a87e6b.jpg [/img] [h1][color=DarkGoldenrod]Eris[/color][/h1] [h2]Basics[/h2] Gender [color=DarkGoldenrod]||[/color] Female Species/Race [color=DarkGoldenrod]||[/color] Unknown Age [color=DarkGoldenrod]||[/color] 2,743 Height [color=DarkGoldenrod]||[/color] 6'5" (not a typo) Weight [color=DarkGoldenrod]||[/color] 167 lb. Hair Color [color=DarkGoldenrod]||[/color] Reddish Brown Eye Color [color=DarkGoldenrod]||[/color] Coral Skin Color [color=DarkGoldenrod]||[/color] pale unblemished tan Figure [color=DarkGoldenrod]||[/color] slim and well-proportioned, as per usual Occupation [color=DarkGoldenrod]||[/color] Goddess of Chaos and Discord [h2]Powers[/h2] [i]Strength in Numbers[/i] - Eris' defining feature is that her strength scales with the number of people she is around on an exponential curve. Eris feeds off the aura and emotional charge (especially aggression or fear) of nearby individuals to gain strength. This means that while she loses strength for small numbers of opponents (and especially in duels), she gets stronger when fighting a group of adversaries or fighting in a large crowd. Eris is thus in more danger fighting one opponent than 10 or 100. If Eris were to fight a large enough group of enemies, her power level would stretch to unfathomable levels thanks to the exponential nature of her power scale. [i]GoldenEye[/i] - With a flash of gold enveloping her eyes, Eris is able to see things eyes can't normally see. How far she can focus her vision is limited only by how much energy she uses, and she is able to detect any living thing within her cone of sight. Eris can also project her mind's eye and voice to a target in her sight, in a jarring mental arrest not unlike a long-distance Vulcan mind meld. [i]Tower of Power[/i] - Eris wields an advanced form of Apocalypse Manipulation (Apocakinesis) - the power to create and manipulate apocalyptic events. Natural disasters such as meteor showers and volcanic eruptions are all under her control, and she can extract the individual abilities necessary to initiate them (Lava Manipulation, Water Manipulation, etc.) to use more traditional combat abilities. However, only these non-apocalyptic attacks can be used at will; a large scale event cannot be triggered without charging up. The severity of the catastrophe scales with how long she charges it for, and if she charges uninterrupted for 24 hours, the resulting event can end civilization. This is almost certainly impossible though, because Eris charging an apocalyptic event emits a massive ray of blinding light straight up into the air that is easily visible. Even from the early stages it is noticable for miles, and towards the end it generates more light in a localized area than the sun. [h2]Weaknesses[/h2] [i]One is the Loneliest Number[/i] - As explained above, Eris' Strength in Numbers ability is both incredibly powerful against many opponents and limiting against few. In duels, particularly, Eris operates far below her maximum power level due to the low amount of energy she has available to extract. For this reason, Eris avoids 1-on-1 conflicts as much as possible, which is problematic as she works alone. If she was fighting an extraordinarily strong single adversary she would have more power to work with, but it would still be far below even nominal power levels. SiN's exponential curve crosses 100% power at ten opponents. [i]Exposed Elemental[/i] - As all of Eris' offensive abilities are elemental and she has no spell/magic-based powers, Eris is weak to most types of non-elemental spells. [i]Eris Can't Read Roman Numerals[/i] - Eris can't read Roman numerals. [h2]Personality[/h2] [i]"Fear? What use do I have for fear? I have no one to be afraid of."[/i] Unlike many villains who use their chaotic minds and extreme tempers to their advantage, Eris is serene in her ruthlessness. Her default state is unnervingly calm, and her silence can be far more intimidating than words. She knows that she is immortal, has nobody to answer to, and wields immense power that few can match, so she views opponents as playthings more than real threats. She knows that nobody knows her weakness and is virtually invincible when facing large enough numbers, [h2]Background[/h2] In Greek mythology, Eris is the goddess of chaos, strife, and discord, who is also sometimes identified as being the same being as Enyo, a Greek goddess of war and destruction. In the Sarastrean universe she was banished from Mt. Olympus on Earth for (surprise) causing too much chaos. To Sarastrea she went, leaving the pantheon (including her children) behind. On arrival to Sarastrea she discovered that her banishment was a blessing in disguise; she had a whole world all to herself to play with and wreak havoc in. With no family and no higher gods to answer to, Eris has nothing to lose and nothing to do - a deadly combination. [/center] [/hider]