[@ArenaSnow][color=bdbdbd] I have actually played some DnD and though my grasp of the game isn't perfect, it's enough that I [i]was[/i] toying with the idea of using a tweaked version of it for my game. My fear though was that it may be [i]too[/i] much or [i]too[/i] complicated and on the other hand, using a "dumbed" down version would feel rather pointless... or maybe it wouldn't? I don't know. Plus there's the fact that I don't think I've ever played in a proper "DnD"esque game either. I'll have to find a game to join and get my feet wet. I'll probably also take a look at what you're running with if that's okay with you. Thanks! [@Altered Tundra] Hey! It's nice to see you again! And thanks for the advice. I too fear that introducing stats will ruin opportunities for creativity. My hope is that I somehow find a happy medium where players get to play creatively with the rules given to them. To find room for challenging fun while making sure no one decides to drop a planet on someone else or the likes. I'll be doing more searching on this site and others for good examples of stat systems. And yeah, that world in the lore of Avatar that I dreamt up still tugs at me. I'll come back to it again one day as I have so many times before but for now I'm chasing other stories. [/color]