Cool I'll nab that for a later move. I'm happy with my repositioning move for now, especially if upon leveling up you can tweak certain aspects of it. Grid combat system is fine for tabletop games, although on a play by post format it will be interesting to see how it plays out. Only real concerns is trying to do videogame mechanics that are clunkier and much more arbitrary in an analog setting cuz the computer isn't taking care of it. Not to say tabletop doesn't have clunky stuff in it as well though. I think Anima's damage formula of [code](Attacker's total(after modifiers) - Defender's Total (after modifiers) -20 for absorption -10* AT of the defender of the attack type) /100 (making a percentage) * the final damage of the attacker's weapon.[/code] being an example of clunkiness. Since play slows every time you fight a new foe since you need to wait for the GM to feed you it's damage soak to your attack type and also you're dealing with triple digits at higher levels.