While I appreciate your efforts, I don't think your efforts will solve any of the problems I have with combat in general. I actually have to repeat your complaint of "it's always one of two options you never think of compromise between the two" to you. When we ask for an objective battle, we get an objective that disincentives fighting of any sort. When we ask for fighting to be meaningful, we get a battle where literally the only objective is fighting. As someone who doesn't seem to be good enough at this sort of this thing to figure out the puzzles in appreciable time, I'm not good at the objective battles. As someone who is willing (perhaps too willing after I've gotten sick of arguing) to have my characters die, I usually don't participate in the fighty battles for very long either. I also feel like the Triangle, now that it's being enforced more stringently, is encouraging people to avoid fighting each other. Any matchup is always a severe disadvantage for at least one person, meaning at least one person wants to avoid the fight. A person who didn't realize how strong the Triangle was the one of two people to actually start a fight this battle (Wizard). The other person was using Utada who Flood is trying to kill of harder than I try to kill off Miyu. As interesting as the Triangle may be from a meta perspective, from an in the moment perspective, most people don't like seeing their characters try their best and just get mercilessly crushed anyway because they're at a type disadvantage. Watching the last battle's demon vs angel ambush was painful for pretty much everybody. And, given how large swaths of a team can disappear whether from player attrition or just getting separated on the battlefield (Like Cass and Jubilee did by pursuing a reasonable guess for the objective, albeit, they got it wrong), you can end up with situations where one group of players is doomed, not because of their own fault at the out of combat picking characters strategy, but because the team that counters the team they're weak to just up and disappeared. But ultimately, I have to ask myself "What fights developed characters for me?" And I can answer: Miyu vs Henry. Ira vs Alexi. Miyu vs Henry 2, electric boogaloo. That's significantly less fights than there have been battles, and each battle is a multi-month investment. Getting one decent scene every 4-8 months on average is just not a great use of time. I'm going to keep to my stance on dropping combat unless I really see a ton of change in action, not just words.