The woman, rather the leopardess snarled as the change overcame her completely, her former wounds stanched and closed and her new, more animal form overtaking her - a breath of much needed fresh air to reinvigorate her wild soul. It was then from that same burst of energy she was a terror through the forest's brush with lightning speed, that uncannily fast even for a leopard as the natural fleetness of foot was not lost on her. It was no roaring, rampaging frenzy either, her mind was as clear and intense as it could be upon the magic she had conjured and she set the ghostly healer racing as well. Three cats, all of varied forms and kinds, seemed to descend upon the bandits. One a shecat, who lurched out from the wood with a swipe at a man's back and intent to throw him to the ground, a panther set to sink his own claws and fangs in as well in turn, and the last some spectral echo who dashed headlong into the merfolk before careening off in pursuit of another apparent victim. All said and done, it was carefully orchestrated for something as seemingly insane as herding cats, which was to say [i]nothing[/i] of a punching bear or a stabbing fish-folk. By all regular standards everything else might have been tame, but the escalation quickly grew and blossomed further. Some were quick to celebrate, others not even intent to bother, adding only further to the odd scene unfolding here in the forest. The leopardess did not stop to pay that mind, rather just drive off and or kill the attackers instead, and like a leaping frenzy of small knives she carved away at the back of an attacker before she landed again and menaced with a hissing spit. Less of a timid "kitty cat" and more of a cobra was the noise, she hoped to send the opponent fleeing when faced by two large carnivores on either side. [hider=Effects] Shaedra Galandoel expends one of her two uses of [i]Wild Shape[/i] to take on the form of a leopard. She then bursts forth from the cover at the bandit target who is facing Jamil of Azalorn. Assuming she can blindside the victim in a straight line, she will [i]Pounce[/i]. She rolls a [url=https://www.roleplayerguild.com/rolls/4997]9[/url] to attack, but if this positioning grants her advantage with her panther companion or another ally, she rolls a [url=https://www.roleplayerguild.com/rolls/4998]12[/url] in its place from flanking. If the claw attack hits, the target suffers [url=https://www.roleplayerguild.com/rolls/5000]5[/url] slashing damage and must succeed on a DC 12 Strength check or be knocked prone. She will use her bonus action to command the [i]Healing Spirit[/i] to run through Sir Mirdas and seemingly harry the fleeing target. In the process, the merfolk is healed for [url=https://www.roleplayerguild.com/rolls/4999]6[/url] points on his next turn assuming the spell is not interrupted. As the spell is being concentrated on, any allies who move into the the [i]Healing Spirit's[/i] space for the first time on a turn, or start their turn there, regain another 1d6 hit points. If a bandit provokes an opportunity attack from her, she will use her reaction to attack them with a claw. [/hider] [@Guardian Angel Haruki][@JBRam2002][@Pennydumb123][@rush99999][@ihinka][@Cu Chulainn][@0 Azzy 0]