[center][color=DBA901]T H E D A Y T H E E A R T H F E L L[/color] [url=https://www.roleplayerguild.com/topics/55976-the-day-the-earth-fell/ic][color=bdbdbd]2014[/color][/url].[url=https://www.roleplayerguild.com/topics/92596-the-day-the-earth-fell-reboot-welcome-to-paradise/ic][color=bdbdbd]2015[/color][/url][/center] [hider=Claritie Vale][color=bdbdbd] [center][img]https://s-media-cache-ak0.pinimg.com/736x/bb/4d/f4/bb4df4243544b666172926e2de2ba1ab.jpg[/img] [color=ffffff]"These memories are like fading stars... every single one. But that?... That's my favorite. Brightest little fucker in the sky."[/color] [url=https://www.youtube.com/watch?v=fkP3urtYCkc]Theme[/url][/center] [color=ffffff]:.Born As.:[/color] Claritie Vale [color=ffffff]:.Also Known As.:[/color] Clo formerly Claudette Whiting formerly The Crow formerly The Third Harpy [color=ffffff]:.Appear To Be.:[/color] 22 [color=ffffff]:.The Doctor Said.:[/color] Female [color=ffffff]:.I Swing Towards.:[/color] Men [color=ffffff]:.What You See.:[/color] Clo stands at a height of 5'8" and weighs in at a healthy (if not a slight trim) 145lbs. She's has a light build but is strong enough to carry her own in a fight and is adept in combat enough to use her opponents weight against themselves, especially if they heavily out weight herself. Her hair is of a pitch black color, her eyes of a prominent golden, her skin smooth with a slight and somewhat uneven tan thanks to her protective wear. Her attire usually consists of thin jackets or shirts and durable robes that allow her body that luxury of breath during heat and thicker articles of the same clothing (including jeans, her favorite) when the temperature drops below comfortable. Her lower limbs are usually covered in comfortable boots that can weather travel across long distances. Atop her clothes (and at times underneath) are layers of thin plated armor salvaged from various places and off a number of people. This includes abdominal and chest, lower leg and armor that covers her left arm. They provide both protection and double as a means to help hide the scars left by the three day war. [color=ffffff]:.People Say.:[/color] First they say "Hi!". Then they say "Hey!" a little louder than the first though she manages to ignore it anyways. Once a much gentler soul, the culmination of a number traumatic events have changed Clo and not all the changes are for the better. As an older and more mature woman, she's become more abrasive than usual; a little more impatient. Perhaps a side effect of the personality she had as a child resurfacing after the wounds of a war, the pains of which were similar to her upbringing. However the Clo that emerged somewhere in between the now and the past still remains. She's adventurous and more often than not will attempt to take a path less traveled. She's come to appreciate respect although there's still the inkling of having issues with authority in her somewhere. Having grown up some, she's managed a balance of fun and danger with the virtues of patience and wisdom. Besides being hot headed at times, a potty mouth and a generally more spirited person, Clo is also a very passionate woman. There are things in her life she cares deeply for seeing as how she doesn't have much to call her own. Her past is one of those cherished belongings and the places and people who hold court there are the pieces to the puzzle that make up whats left of her family. She's protective of them even if they don't know it. This need to protect extends, oddly enough, to a buried sense of justice. As she's grown up, and with a work employment history that includes ample time as one of three guardians to a city, the instincts to preserve remnants of right and wrong have remained with her. She will lend a helping hand to those in need when able and will at times go out of her way to stop those who would bring harm to others. Sometimes her solution to any given problem is permanent. [color=ffffff]:.What I Like To Do.:[/color] Stargaze. Still a favorite pass time of hers. Just as when she was barely able to walk, Clo calls out to the stars every night, saying hello to each by name. Train. Not so much her skills with a blade but those abilities granted by her gift. She also practices flight with a single wing. Ultimately shes found herself limited to the sustained glide and the assisted leap. [color=ffffff]:.Profession.:[/color] formerly a Harpy of Paradise Lands [color=ffffff]:.The Past Was.:[/color] Clo's early life was tumultuous and confusing. She was brought up in slavery having never known her real mother and father. Instead she was sold to various owners and made to do their bidding. Fortunately most of the men and women who would call themselves masters over her were kind and gentle souls, everyone save for the last. An abusive man, Clo grew to hate him and in time that hate became the fuel that fed the fires to rebellion and would ultimately lead to another life. This new life arrived in the form of two girls. Ramera and Anora Whiting were the angels that came down from heaven to save her from her hell. Together they took part in a coup with the other enslaved metahumans and succeeded in rescuing the younger girl. The sisters later adopted her, gifting her with their last name, and the three of them traveled to a rumored land where others of their kind resided and where they could find safety from the dangers of a dying world. Paradise and it's mother Ravenia accepted Clo and her sisters with open arms. Over the span of a few years and within the protection of the city's walls, they were nurtured into strong young women and in time would prove themselves more than just beings blessed with a beautiful complexion and magnificent wings. Thankful for their salvation in their new found home and more than willing to do their part in gratitude, the three sisters would step up to become the next Harpies Three. Of course, with Ramera and Anora both being older than Clo and a slight more mature, they became guardians of the city first. Clo continued her growth until she too was offered a position among her sisters and she fell into the role with pride. For a time they lived and thrived. Splitting their shift into three with Ramera in the morning, Anora in the evening and Clo at night, the three would work tirelessly as the first line of defense against the threat of the living and the dead alike. They excelled as Harpies and would have continued to do so... if not for the unexpected twist of fate. The arrival of two children changed everything and would be the spark that would ignite several years of turmoil for Paradise. In short, a combined force of two raiding parties with numbers in the hundreds would converge on the city and wage a war against Paradise and her peoples. The conflict was a brutal and long one and would culminate in a three day siege, a battle that would would see the death of many who called Paradise their home. Ravenia herself would be captured and tortured only to return with their leader's severed head. To make matters worse, the other major antagonist to take part in this war would turn out to be none other than Clo's father, Cypher Vale. Their meeting would be a turning point in her life and his last words would leave her... searching. Clo would eventually leave Paradise after the war's end and would spend the next five years wandering the dead world looking for answers. [color=ffffff]:.The Proud.:[/color] formerly The Third Harpy [color=ffffff]:.A Glorious Gift.:[/color] Clo can control one very important aspect of inanimate objects: Time. All objects within close proximity of her (a distance of 5 feet from her outstretched arm) can be pushed forward or backwards on it's own timeline. For example if one were to throw a lemon at her head, once the object is within range, she can push it's timeline forward and cause it to begin to decompose until there is nothing left. As everyone is birthed and eventually dies, so too does matter. When in direct contact with an object, she can see it's past, where it's been, who's handled it, etc. However glimpses into the future are fuzzy at best as it is every changing. Clo's gift does not effect living beings, animals or the living dead neither can she travel forwards or backwards in time. Having spent time training this gift over the last five years, she's developed the ability to "pulse" her time manipulation. A single wave of time dilation that travels outward from the center of her body with a maximum range of 10 feet. She can only do this once per day but all non-biological objects within the area of effect fall under the same rules of time manipulation as above. [color=ffffff]:.What I Have On Me.:[/color] 9mm Pistol (No ammo) Sword Ceremonial Sword Pack containing food, water and various other tools necessary for survival. [color=ffffff]:.Who I Know.:[/color] [url=http://www.roleplayerguild.com/posts/3432966]Ravenia Rose[/url] "She was... probably still is the leader of Paradise. We'd call her "Mother". Not entirely sure why but that's just how things were when I arrived and I never bothered to ask you know? It never really bothered me. In fact, when I think about it now, it made me... happy. I never knew my mother and Ravenia was the one to step into that role for me... for everyone. Sounds fucking stupid I know but... like I said. I was happy." [url=http://www.roleplayerguild.com/posts/1720334]Ramera Whiting[/url] "The light that always pointed home when I'd wandered too far... and I did that a lot mind you. And I don't mean just out into the fucking waste like an idiot. I did that too but I mean as a person. When I'd forget myself or forget the people around me. Forget that I had a family, a mother, a sister, people looking up to me. She'd remind me that I was no longer a child alone who had to look out for myself. That I was a girl growing into a woman who would be called upon to guide others. It was a lot to ask at times and when I was originally given the opportunity to be a Harpy I didn't quite understand. But it was because of Ramera and herself that I finally decided to step up. And of course she'd remind that she loved me. I needed that." [url=http://www.roleplayerguild.com/posts/1717946]Anora Whiting[/url] "So when I'd finally find my way home following Ramera's light, there was the warmth of home that made me stay. Maybe it was because we were both the younger sisters in our little trio but Anora was always there to comfort me when I'd gone and done something stupid. Ramera would play the older sister, scold me, teach me, loving me in her own way as any older sister should. Anora would be there to... fucking analogies: If I'd fallen, Ramera would tell me why so It wouldn't happen again. Anora would be the one to catch me. She was warm, loving, selfless. Together they were the embodiment of the kind of person I wanted to become." [color=ffffff]:.Blood.:[/color] [url=http://www.roleplayerguild.com/posts/1718316]Cypher Vale[/url] "My father. A bitter sweet reunion is the result of his assault on Paradise. He was different than I imagined him to be I guess... Well besides wanting to kill everyone I once knew and loved, he just... looked different. I don't know, in my mind's eye I saw someone else. Then again when I think about it, I could almost see myself in his own. Anyways our meeting was brief. It was the middle of a siege after all and he'd been wounded by one of his own. He was just lying there against a rock, back turned to the others and his eyes on my home and I remember that there was this... sullen look in his eyes. Then he saw me and... he just... he just stared for the longest time. Didn't say a thing like he was thinking of something or trying to accept... everything. Then he said some shit. Stupid mother f-... He's dead now. I think he's dead now." [color=ffffff]:.Behind The Scenes.:[/color] Clo's wing is usually tucked neatly behind her back and secured there via leather straps. In this way they can be concealed and make mobility a much simper task for her. A single button, when undone, will release the wing from it's confines and allow some flight and added dexterity. Clo's Undead kill count is in the hundreds. 326 to be exact. Clo's kill count for the living (was living) is 11. It's climbing at a steady pace as she continues her search. The left side of Clo's body is covered in some parts by burn marks. They become heavier as they travel down her arm to her hand. Most of these marks are now covered in tattoos and those are covered by her armor. It's one of the reasons she only wears a gauntlet over her left hand. There is also a slight bump along the blade of her shoulder where her destroyed left wing was amputated. Preferred method of transportation is her [url=http://2.bp.blogspot.com/-0NMOpt3aKV8/VVsPoA4cPeI/AAAAAAAAkwU/M_9CfeCUO-4/s1600/fury-road-motorcycle-15.jpg]motorbike[/url]. She doesn't like cars or anything confining for that matter with the exception of the straps holding down her wing. [/color][/hider] [hider=Claudette Whiting][img]http://ilovehdwallpapers.com/download//girl-angel-1680x1050.jpg[/img] [b]:.Born As.:[/b] Claudette Whiting [b]:.Also Known As.:[/b] Clo by those closest to her, "The Crow" by everyone else. [b]:.Appear To Be.:[/b] 16 [b]:.The Doctor Said.:[/b] Female [b]:.I Swing Towards.:[/b]Men [b]:.A Glorious Gift.:[/b] Clo can control one very important aspect of inanimate objects: Time. All objects within close proximity of her (a distance of 3 feet) can be pushed forward or backwards on it's own timeline. For example if one were to throw a lemon at her head, once the object is within range, she can push it's timeline forward and cause it to begin to decompose until there is nothing left. As everyone is birthed and eventually dies, so to does matter. When in direct contact with an object, she can see it's past, where it's been, who's handled it, etc. However glimpses into the future are fuzzy at best as it is every changing. Clo's gift does not effect living beings, animals or the living dead neither can she travel forwards or backwards in time. [b]:.The Proud.:[/b] The Final Harpy [b]:.People Say.:[/b] A bit of a pottymouth. Clo was by far the odd ball when it came to the Harpies Three. The Mother's choice to appoint her as watcher on the wall wasn't entirely understood at first. Before she'd been selected, she was just a normal girl who'd survived the Red Waste fighting for her life everyday just like everyone else. The years outside the walls made her a bit calloused. In short she was a softy for sure but had a unusually hard outer shell. As such she had problems with authority, problems with people trying to be a little to kind to her, problems with people who were obnoxiously kind. It was often one would find her mouthing off to another over something simple. However it was this anger, this heated will that was her most redeeming quality. When that energy was focused, she became a deadly weapon, smart, cunning, quick and at times ruthless. Her adoptive sisters took an interest in her right away. Even today despite her somewhat callous nature, they can still see the damaged little girl inside. In the end all she needed was a place that she could call home, some place that was safe... that she could help make safe. When she'd finally fallen gracefully into her role as protector of the city, she'd become a little more open, a little more optimistic. Two people hold their own place in her heart. Anora and Ramera, her adoptive older sisters. She looks up to them and it's because of their love for her that she's slowly crawled out of the dark place she used to dwell. [b]:.The Past Was.:[/b] ((Being collabed with Luminance and Trillion)) [b]:.Behind The Scenes.:[/b] Self administered piercings to her ear, usually of a dot design.[/hider] [hider=Cypher Vale][center] [img]http://z.hubpages.com/u/293605_f520.jpg[/img] [b]:.Born As.:[/b] Cypher Vale [b]:.Also Known As.:[/b] King of Hearts [b]:.Appear To Be.:[/b] 40 [b]:.The Doctor Said.:[/b] Male [b]:.I Swing Towards.:[/b] Women [b]:.A Glorious Gift.:[/b] Charismatic Strategist Survivalist Pugilist Marksmen Eloquent Literate Intelligent [b]:.The Proud.:[/b] Survive, him and his family. [b]:.People Say.:[/b] What do people say about the King of Hearts? Well... most try to rationalize the way he is by summing him up into a one word package: caring. He starts by disarming you with words, using a talent of tongue to pick the locks around a man's guard. Once he's found you open he begins to read the story scrawled across your chest, flipping through the pages until he finds your heart. There... where blood meets, where the muscle pumps life through the rest of the body, he takes a hold and doesn't let go... you can't let go. He tells you that you're safe and you believe him. It's here that he begins to mend what's broken, revive the person inside until they can walk on their own again. In this way they become his and in this way, they become a part of his family. It's invasive... perhaps dark... but in his mind and in the minds of those that follow him, it's safe. What else do they say? Well perhaps he's not limited to a single word. Cold is another label to aptly describe him. If there is weakness in his men, he'll expunge it with prejudice. If there is a threat to his family? He'll eliminate it. If someone turns against him... he'll punish them, deliberately. It's in such conditions that his men grow strong, hardened, and loyal. When he's not dealing with people, he's dealing in knowledge. Not only are his people growing in the wild to be strong and hard, they also find themselves growing smart. It's often you'll find Cypher buried in books, either reading or reading to others. If he's not reading, he's hunting, teaching those around him how to kill for sustenance. When he's not hunting... he's killing, teaching the most important lesson: to take another's life. [b]:.The Past Was.:[/b] As a child, Cypher's hold on life was a struggle. He was born sick, a side affect of the poison that blanketed the air. Even as the years ebbed away what radiation remained from the war, there was still trace amounts in the Earth that had an effect on those cursed with living. It had an changed people, for the better... and worse. Cypher saw more of the latter. He'd been raised at a time when metahumans were common knowledge but remained a rare sight. There were stories floating around, tales passed from dense roves of survivors that caught the ear of a curious boy. A man who could glow, another who could ingest anything. There was the stranger who could ignite any object on a whim and the woman... a "Mother" who could summon water, the element of life from nothing. Back then they'd been simple stories... but these stories held within them a strength that Cypher hadn't yet known. Hope was a rare gift that no one could give but everyone sought after and in these stories was the hope people had been looking for. And so, it was in pursuit of this fabled "Paradise" that he and his family set out. His mother; ever beautiful, gentle and wise, always trying to see the light in the dark. His father; strong, intelligent and steadfast. He was the example of a man that Cypher hoped to one day become. Finally his older sister... and odd child but just as wise as his mother and who shared in their parents love for himself. They together with a ragtag group of survivors began the trek across the dead waste to find life. Life however is rarely, if ever forgiving and the Earth never forgets. Neither would Cypher. Today, Cypher travels at the head of a large group of survivors outside and far away from the walls of Paradise. They move ever closer... [b]:.Behind The Scenes.:[/b] Large scar painted vertically across his back. It's starts from the left hip and spreads as it travels toward the head, ending at each shoulder blade.[/center][/hider]