[hider=Julre Tikeermus] [hider=Face] [img]https://orig00.deviantart.net/99cd/f/2012/244/d/6/argonian_by_knocknoc-d5d8ukt.png[/img] [s]Apologies if stealing random art for mugshots annoys people but this looked really nice, had to use it, guy actually makes really nice art even if it ain't all ES https://knocknoc.deviantart.com/art/Argonian-324578765[/s] [/hider] NAME Julre Tikeermus Alias/Nickname-Jul RELIGION Daedra Worshipper- Molag Bal (also has a reverence of Sithis) AGE 28 RACE Argonian [hider=Spell List] Healing- Novice restoration Flames-Novice destruction Raise dead-Novice conjuration Soul Trap-Novice Conjuration Bound Sword-Novice destruction [/hider] [hider=Current Inventory] Black mages robes Mages hood Steel dagger Boots Petty soul gem [/hider] HISTORY Julre Tikeermus was born in Bravil in the 3E year 224 to a pair of argonian alchemists who had moved from Black Marsh in order to sell their wares where they were needed (and for higher prices of course). Unfortunately this left his parents little time to care for Julre as their shop required either constant maintenance or restocking with potions. As Julre grew from hatchling to child, it became clear that the argonian possessed magical abilities and so his parents quickly found him a place in the mages guild; allowing them to have a place for their child to be while they worked and and an excellent life opportunity for him. Julre took to his studies well and showed a great interest in conjuration magic; the idea of creating life from nothing or summoning it from other dimensions gave the young mage a sense of power. While Julre enjoyed great academic success, his social situation was less enviable. Being an argonian, many races seemed to look down on him and his, from their perspective, almost alien culture; Julre would have had no qualms with this (he acknowledged the argonian culture was different from most others) but he had little personal experience of his own culture either. He had been given hist sap from a bottle to help him develop correctly , but his connection with the tree it came from was weak and his visions from it were rare, fleeting and often nonsensical. Eventually he turned to the one aspect of his culture that he would have some access to outside of Black Marsh- Sithis. True, he was no shadowscale and had been taught little of Sithis except that he was the original creator. Over the years he spent looking over what little he could find about the Dread Father he came to his own conclusion (and more than a little theory making on his part) that the Daedra were essentially the offspring of Sithis and therefore were a key part in Argonian culture. This eventually lead to Julre settling on a reverence for Molag Bal who's ideals were..pleasing to him. As Julre grew older and his religious views began to develop, he began to feel far more comfortable with forms of magic outside what was socially acceptable. Jul's interest in necromancy had originally been a passing fancy shortly after he joined the guild but was scared off the art by the disapproving looks he earned from some of the more senior wizards and the general complexities of the magic at the time due to his limited abilities. Now however, he cared little for the sighs or mutters of his elders and the magic was simple enough to him now. Now he was a capable young apprentice nearly always seen being followed by some kind of animal he had killed in the woods which served as a pack horse for any errands he was made to make. By the time Julre had reached adulthood, his use of necromancy was well known throughout the guild and most shook it off at this point or simply aimed a disapproving stare in his direction whenever he was around and in use of necromatic magic; truth be told he loved the casting of the spell more than the result of the spell itself, the magical energy building up in his body and being released instantly was exhilarating. For all his time in the guild,even during his initial experimentation, he had caught the eye of one of the senior members of the Mages Guild. This wizard also happened to be a member of the Order of the Black Worm (although this was obviously not information he publicly announced) and was looking for potential recruits. He found the perfect recruit in Julre. He was young, ambitious, already committed to the art of necromancy and it was no secret he felt like an outsider in both Cyrodillic and Argonian Culture. The wizard befriended Julre and began assisting him into his endeavors into necromancy, helping him go beyond raising animals to bandits and helping him master soul trapping and some basic help on enchanting. In later years he also taught him the ritual to convert soul gems into black soul gems. Some time after this, Julre was considered competent enough to be transferred to a new guild hall in Hammerfell. The more senior wizards claimed this was to expand his world view but many did it in an attempt to curb his use of necromancy which they still, after almost a decades of Jul's use of the magic, disapproved of. Julre's main teacher however, approved of this for a different purpose; in secret he gave Julre the location of the Worm Cult's headquarter's in the Dragontail Mountains of Hammerfell where he could continue his use of necromancy among other like-minded individual and could contribute to a common goal,what that goal was they left out. Over the course of several weeks Julre and the Worm Cultist transformed a large cache of grand soul gems into black ones and concealed them in a crate. The cultist hired a smuggler to get both the soul gems and Julre into Hammerfell undetected as the Redguard were known for their intolerance to the disrespecting of their ancestors. Unfortunatley, Julre and his cache of black soul gems were captured by mercenaries of some Usurper, Carmen? Carmund? The argonian cared little. All he knew is that he had to retrieve his cache and get them to the Dragontail mountains so he could grow his power in piece and crush all those who stood in his way. But surely a little detour couldn't hurt to find out who this Usurper is... SKILLS +1 lockpicking +1 sneak +1 light armor +2 conjuration +1 enchanting (And being called lizard by guards) [/hider]