[center][img]https://i.imgur.com/HGazjEq.png[/img] Following a brutal 20 year long war, ending the use of a now identifiably volatile and unsafe energy nicknamed "Dogma", the world has entered a scientific age of industry, the Industrial Age as scholars have noted it for now. With the emergence of airships as a common form of transport, the invention of the cartridge for firearms already well-known at the time, and the birth of Magitek, has caused society to make leaps and bounds that even it's population fears being left behind. Many however recognize these rapidly changing times as the time to get busy, or truly be left behind. Your story begins at the cusp of a new age following this era that is about to end. The individuals that will forge the era to come, as heroes, or villains, out of interest, duty, or the thrill of adventure and battle. From the bottom up you will elevate to the levels of legendary heroes and gods, the final frontier of fantasy. Become revered, for your power, for your deeds, or become feared beyond compare. This is Final Fantasy, Reverence[/center] [center][h3][url=https://docs.google.com/document/d/1dZQpCVslcN7NyPBaaEGZosP78v6x9DrvI74kXxayAG8/edit]The World of Galdria[/url][/h3] [h3][url=https://docs.google.com/document/d/1MJ9IS8NhGhYpkBVjUUki3cUELi1QJdyt7EmHQOcxVRE/edit]Origin of Certain Classes[/url][/h3] (Note: It is not required to be allied or from a country to use these classes, you simply need to have an explanation why you would have them otherwise.) [h3][url=https://docs.google.com/document/d/1WWV0DIu9os4yAB2U_27DQKYCBytM8hZFmABnzYk7Yfw/edit]The Nine Eras[/url][/h3] [h3][url=https://docs.google.com/document/d/1WGpj3EzLHb7dwuKi4wt_zbPRnU6NLlD-0SbqCAy7uP0/edit]The Gods[/url][/h3] (More are being added or descriptions are being added) [h3][url=https://docs.google.com/document/d/1Fz5BQaGWIzZf-cDBu65xb9wneH9oT-FR2j0ADmwCSSI/edit]Character Sheet[/url][/h3] [h3][url=https://docs.google.com/document/d/1AKFWs5Kb39lRlCQmyGM3L_ex_IcDZI_Uq_V9liE9RAw/edit]Legends and Heroes, NPC factions and NPCs[/url][/h3] [h3]STRUCTURE[/h3] The RP will be structured in parts, separated by the different nations. For example the first part will all take place in Raelin, and then Escain, and then so on. Each part ends when the major story segment ends, and everyone's characters must be moved to the next nation for the start of the next part. After the major story arc for each nation ends, there will be a grace period for everyone to wrap up business or start business that links them to the next nation. Near the end of the each story arc I will inform everyone what the next nation will be. Though I should not yet worry about that, each story arc is while short in structure, will be expected to last a decent amount of time. I want to stress the fact that each new nation we go to will be a great chance for people to join, or for you to create a new character. [h3]Combat and Death[/h3] [color=ed1c24](This is important)[/color] [hider=]Combat will be generally decided by intelligent usage of what you have. Do note that not everyone is equal, some characters may actually be stronger than others, NPC or not. Meaning you should properly size down your opponents. Throughout the course of the RP you may gain non-leveled bonuses, such as blessings from gods, legendary equipment, or other things. Some general rules [list][*]You can chain multiple skills together in a single post, (at max 4-5 depending on the skill), but by doing so, the more you chain together, the more vulnerable you will be to attack from your opponent in their following post, so doing this is recommended only for all-out attacks, or when you have the freedom to do so. For an analogy, basically the more skills you chain/commit, the more occupied you are, leaving you unable to be wary or able to respond to counter attacks. [*]You start with 3 Limit points at 0 Soul. You get 1 Limit Point for every 2 Soul you have (eg. If you have 4 in your Soul stat, you have a total of 5 Limit Points). Limit Points are used for Limit Break skills, which cost 1-3 LP depending on the level (eg. Level 3 Limit Breaks cost 3 Limit Points). [/list] Next is how death will be treated. Death is not immediate. In general, you will have 3 Chances. When you lose all 3, you will die, or be out of commission, and may make a new character. There are a few rules however. [list][*] The first two strikes can be triggered by anything sufficient to incapacitate your character. Whether it was your fault, or the actions of someone else. [*] Losing a strike will debilitate your character permanently, such as mental trauma, or even losing a limb. This gets added to your "Additional" section in Equipment. [*] The third strike can only be lost by your own fault, (ie. doing something incredibly stupid). Though you will still take "strikes" and be hit with a debilitation for each time you would've died. [*] You will also still take a new debilitation (up to a max of 4) for each strike you take. [*] Do not lose hope however. Should you survive long enough, you will be given a chance to make it into a strength. (ie. If you lost an arm, you get the chance for an artificial arm of some kind with special powers or abilities). [/list][/hider] [b][color=ed1c24]Also only at max 8 players will be allowed, however it is first come first serve. Your character is your guarantee on the slot. Slot does not equal character limit though, but until I give the okay for people to make more characters, it will be 1 per person[/color][/b] [h3]Slots Filled 8/8[/h3] Note: The max can be extended in case of a good character and player.[/center]