[@CollectorOfMyst] fair enough! I hadn't thought of it that way, to be honest xD There were just a couple places on the map he could of moved to out of range/line of sight of some of the monsters, which might of been a pain if he rolled one movement next turn and got less options. I don't think it'd mattered much because with the placement of other players on the map, he couldn't get too far away anyway, but I thought more information is better then less. I've been toying with the idea of adding visually to the map for movement/gun range but I'm too lazy atm :P