[hider=Eleanor Jehenne] [color=7ea7d8][center][h2][u]Eleanor Jehenne[/u][/h2][/center][/color] [hr] [hider=Image] [center][img]http://images2.wikia.nocookie.net/__cb20130614141624/merlin1/images/b/b0/Merlin1761.jpg[/img][/center] [/hider] Source: Katie McGrath, Merlin [hr] [b][u]Age:[/u][/b] 26 [b][u]Gender:[/u][/b] Female [b][u]Race:[/u][/b] Human [hr] [b][u]Personality:[/u][/b] Eleanor Jehenne takes herself and her mission seriously. She is tactical, driven, and clueless when it comes to the intricacies of social interactions- though she wouldn't believe that often wanting to get things done quickly and honestly. Lying, manipulation, stealth, are all to be superseceded by honesty, kindness, and victory. Often brash and straightforward when it comes to warfare and conversation, she also believes in the base decency of all people of all kinds in the world. Despite her serious demeanor she is very much an optimist. The world will not die- not on her watch. Criminals and tyrants are scum in her book. All of them take advantage of those who cannot defend themselves and she will not allow it for it is her sworn duty to protect the innocent, and that's an oath she takes (much like everything else) very seriously. Though perhaps if one of these ne'er-do-wells were to beg forgiveness and mercy and say they were going to turn their lives around she would be inclined to believe them and grant them a second chance- for better or for worse. The thought of a villain turning themselves around and becoming a good person is perhaps what she wants to see most; second to saving the world from the oncoming malevolence incarnate. [b][u]History:[/u][/b] [hider] Eleanor Jehenne was born to a common family in Jumme, a fairly large city in the eastern part of the Parrovian League. Her father was a towns guard and her mother was a practicioner of medicine, so serving the people was in her blood. Her and her four sisters and two brothers all tried out to become members of the King's Finest, and all of them succeeded. In training, Eleanor discovered she had an unnatural skill when it came to swordplay. Her reactions were quick, her strikes quicker and her mind as sharp as her sword. The royal mage investigated and found she was one of the lucky few to be blessed by the Divine with innate magical powers. This accelerated her training and she became apart of the Royal Jummian Vanguard. There, it was shown that her natural talent was matched by her determination to learn. She served in an elite squad of battlemages and fought in the ever constant skirmishes against the enroaching Enclave. A veteran, Eleanor was proud to be serving under her king and for the people of Jumme. Of course, not all is well in the world of Ciir. Though Jumme was managing to hold onto glimpses of prosperity, soon the encroaching darkness would consume all, and everything anyone had ever worked for would be in vain. Jumme is limited in martial resources and skeptical of where to divert them, and so can only afford to send a few soldiers to research and combat the oncoming threats. Eleanor was chosen to become a Seeker and travel to The Devoured City and join the newly formed Conclave. [/hider] [hr] [b][u]Weapons[/u][/b] [list] [*] A one-handed arming sword, enchanted with additional sharpness. [*] A one-handed heater shield, enchanted with durability. [*] A long spear to be used with one or two hands, mostly kept on her horse. [/list] [b][u]Magic[/u][/b] [list] [*] Kinetic Wave: She is able to summon a small radius of yellow bursting energy to disorient and push back her enemies that are next to her. [*] Kinetic Pull: An orange, whispy, and immaterial tendril of energy attaches itself to an enemy within around fourty feet, yanking them sharply to send them stumbling towards her. [/list] [b][u]Other:[/u][/b] She has a brown, medium-sized, lightly armored horse named Isabel. The heater-shield is painted with a 'yellow plus' symbol and black background, the flag of Jumme. [hr] [b][u]Post Example:[/u][/b] Eleanor Jehenne crested the top of the grass-covered hill on her steed, pulling lightly on the reins and coming to a stop. The cold wind whipped her black hair and ponytail back, and she squinted her eyes against the harsh elements. The hair on her body stood on end beneath her chain armor and steel underbust corset. The young woman leaned forward, scratching the neck of her brown horse. [color=7ea7d8]"Almost there," [/color]She whispered to her horse, Isabel, though it was mostly an excuse to talk to herself. She glanced down at the sword resting in it's hilt on her hip, and felt the weight of the heater shield bearing the symbol of her homeland tug at her backside as it was wrapped around her on a leather band. The steel-tipped spear was sheathed horizontally on her horse, ever present. All of her weapons at her side, and a few spells on the brain, the lone adventurer pressed her legs together and leaned forward, commanding her companion beneath her to go forward and down the hill. [hr] [b][u]Theme Song:[/u][/b] https://www.youtube.com/watch?v=ftWiTDhuIjY [/hider]