So here we go, frankly I'm not getting too much into little touches since I expect things to require editing. [hider=My Hider] (picture is a temp one.) [hider=My Hider] [img]https://orig00.deviantart.net/7cd5/f/2015/177/c/a/naisha_oc_sketch_by_rivaan-d8yuyq7.jpg[/img] [/hider] Name: Naisha Age: 27 Gender: Female Nationality: Raelin Heritage: Escainian/Raelinian Personality: Fiery as the infernal flames and cold as the northern winters are both viable descriptions hen it comes to Naisha. This very contradiction marks her entire existence. Passion to everyone she likes and cold calculated fury to anyone she doesn't. Many have agreed she excels at dealing with her problems because she never acts without thinking. If she chooses to kill, she does so without any regret or regard for laws. Only her own decision matters in the end. To do as her heart and mind chose and no one has any right to judge her. Her past had left her scared and perhaps twisted in ways only the complete horrors of war can. Her immense hatred for all things 'holy' is deep. All the gods are things she abhors and so does priests. Biography: Niasha was born during the later years of the Eidolon war and grew up in the chaos it caused. Poverty, famine and frost were all things she faced as a helpless child growing up in the vicinity of the countless battles. Every day for years she was hungry as her parents and older siblings died around her. Her father also went to fight, but never returned. Her mother soon died as result of prolonged illness due the bitter northern cold and the hunger. She and her siblings were forced to loot off the dead bodies on battlefields. By the time the war ended, Naisha was left alone, weak, dying with a body thin like twigs from hunger in the shack her family had used. The bodies of her siblings and parents pulled by the nearby trees barely since she lacked the strength to bury them properly. By sheer luck she was saved by a patrol passing nearby at the end of the war. Maybe from the good of their hearts or simply not wanting to have more deaths weighting on their minds, they brought her with them and brought her to a town where after a few months of grueling pains and many efforts she finally was brought to stable state. Still her body never really recovered not matter how much she ate or exercised. She was left physically weak, her body while now looking better was still almost too slender. She couldn't walk big distances or fast, not to mention even getting up on her own was hard without something to use as support. She probably would have been abandoned completely even by the orphanage she was brought at if she didn't display an affinity for magic. At first when they brought her to teach her magic, the teachers were impressed and overjoyed with her proficiency and rate at which she absorbed information, but slowly that joy turned sour as they realized she was not turning into the black mage they wanted her to. Her mind appeared filled with cold rage at everything and mostly the world. She indeed learned black magic, but Naisha wasn't something they can call a black mage. Some whispered behind her back, calling her a witch so it stuck until she finally left after getting nearly getting a priest killed for trying to teach her to respect the gods. -COMBAT- Level: 25 Class: Calamity Witch[list] [*] Divine Hatred – Piety can never increase, but received bonus damage against piety based spells and casters based on half the level of Piety they have. [*] Calamity Bringer – Area of Effect spells are faster to cast [*] Broken Body – Strength, Speed and Defense cannot increase past 5. Once those are maxed, for 6 points you can add one point to mind over 20 [/list] STATS - Strength: 0 Dexterity: 2 Mind: 18 Piety: 0 Speed: 0 Defense:0 Soul: 5 Equipment: Main Weapon: Serpent's coil – a staff in the form of coiling snake. Off-Hand: N/A Armor: Heavy Coat and skirt made of leathers and fur, soft silk shirt and sturdy leather boots. Additional: A sturdy wheel/hover chair. Skills: Techniques – Mind's eye(passive)[M10] – After long years of studies, observation and quick mind, it allows one to anticipate enemy actions based on experience, deduction and intuition. Focus[M10] – Increases the power of spells at the cost of casting time(1 turn per focus) and mana. Spellbook - Fire [M1] - Basic projectile Fira [M5] - Ground riding projectile that rises at target location. Firaga [M10] - Summon fire pillar at location Thunder [M1] - Lightning zap, weak but difficult to avoid. Thundara [M5] - Large thunder arrow. Thundaga [M10] - Lightning bolt on target location. Blizzard [M1] - Icicles, delayed launch. Blizzara [M5] - Ice stalagmites trace the ground and freeze target struck. Bizzaga [M10] - Summon giant icicle that drops onto target. Gravija[M15] – Cases a rift in time and space that warps and twists reality dealing non elemental damage in a wide area. Targets at the center face the brunt of the damage. Float[M5] – Makes the target float above ground with varying degree of strength depending on the preference. Good for negating ground effects or making enemies misjudge distances. Hardened Shell[M10] – Creates a strong shell of magical energy to deflect and block incoming physical and magical attacks. Quake[M15] – Causes strong earthquake at a target area. Giga Storm[M20] – Sets off a chain of electricity, causing a lightning fall from the skies, dealing heavy electricity in an area. Limit Break - Flash Freeze[M10] – An instant cast ice based attack that freezes in a field dealing low amount of damage to everything inside it( great for destroying crop fields). Frozen Fortress[M15] – Creates big dome of hardened ice capable of withstanding heavy blasts and house many people. Singularity Cascade[M25] – Unleashes a succession of 3 Gravijas with each growing more powerful by some margin Meltdown[M25] – A fire based ability that unleashes a wave of heat so strong that it's said to melt everything on it's path. Deals immense fire damage in a long line. Opportunity - Mental Purge – Upon reaching Half Health, Naisha's purged of all malicious magical effects that affect her mind. Calamity's Sneer – Upon successful cast of a M15 or upper AoE spell, Naisha's sneer may plants the seed of terror in the hearts of those within hearing range. Forcing them to resist the desire to flee. To Strike Even The Gods – When on critical health and faced with magical power greater than her, Naisha adds her soul points to her mind. [/hider]