[center][h3]Two new [b]Void Monsters[/b] have been added to the game.[/h3][/center] I'm excited, they're pretty cool :3 [url=https://www.roleplayerguild.com/posts/4564995]The Posse should now be up to date[/url], [b][i]please[/i][/b] let me know if you notice any discrepencies~[hr][hr] [center]As you leave the mine to continue your journey, some of you begin to experience firsthand the corrupting influence of the Darkstone ore...[/center] [@Deadbeatwalking][b]Hawkeye Harold[/b] is about to take [b]2 Corruption damage[/b]. Spend a determination to reroll failed saves? [@Scarescrow][b]Scare, the Law Holder[/b] is about to take [b]4 Corruption damage[/b]. [b]Please Note:[/b] if [b]Scare, the Law Holder[/b] takes [b]4 Corruption[/b], he will immediately gain a mutation. Spend a determination to reroll failed saves? [color=darkgray][i]Dan, Father C, Pastor Jimmy and Aaron Goldfeld withstand the otherworldly influence.[/i][/color][hr][hr][center][h3]The Journey to Town[/h3][b]Dan[/b] and [b]Scare, the Law Holder[/b] trigger two Travel Hazards.[/center][hr][hr][center][h3][b]Traveler on the Road[/b][/h3] [b]During your travels, you encounter a Stranger on the road.[/b] It is none other then the legendary Vigilante Hero, [b]The Scarlet Shadow[/b]! He is infamous for dealing with outlaws, brigands and - controversially - Mutants. Seeing no ne'er-do-wells amongst your number, [b]The Scarlet Shadow[/b] nods his head in approval towards your group, and vanishes into the brush as quickly as he appeared. [b]You all recover to your Max Determination for witnessing a living, breathing myth.[/b][/center] [center][h3][b]Bridge Destroyed![/b][/h3] [i][color=cccccc]The bridge across the canyon ahead has been demolished, either blown up to prevent demons from coming across, or torn apart during a skirmish! You'll have to find another way around, which will take time... time you don't have.[/color][/i] When the Posse get to Town, [b]the heroes can spend no more then 2 days in town before starting the next Adventure.[/b][/center][hr][hr][center][b][h3]A Classic, Small Town[/h3][/b][/center] [center][@DeadBeatWalking][@Duthguy][@rocketrobie2][@Scarescrow][@PrinceAlexus][@CollectorofMyst] It is not a long trip to the next town over, though the bridge collapse has set you back aways. Aaron Goldfeld directs the posse over the next ridge speaking of his fiance, while Father C checks his booze rations with satisfaction and Pastor Jimmy recalls there being alot of Entertainers in this town. Hawkeye Harold puffs on his pipe talking about the time he played Brimstone Craps with a red skinned mutant, and as the Town comes into view on the horizon, Scare, the Law Holder talks about a lady Lawman with strong leadership skills. It is twilight. The Town is small but comfortingly predictable - unlike some horror stories you've heard of about Plague Towns and Haunted Wastelands, this seems to be just another settlement struggling to survive out here on the frontier. Smells like home.[/center] [center][b][h3]How Does a Town Stay Work?[/h3][/b][/center] [b]Time in Town:[/b] 2 Days maximum. Whenever a character rolls for hazards, events, ect. in Town, they may spend determination to reroll unless specifically stated otherwise. A Town Stay currently does not have any artwork attached to it. It is comprised of Day and short Night (choosing Hotel/Campsite) cycles. Before each day cycle, heroes must decide whether they are staying at the Campsite or paying [b]10 gold[/b] to stay at the Hotel. The Hotel is always safe to sleep at, whereas if a character stays at the Campsite they must roll for a [b]Campsite Hazard[/b] in case something bad (or perhaps good, though this is unlikely) happens. Once all heroes have declared whether they are staying at the Campsite or Hotel and resolved any Campsite Hazards, the Day phase starts. At the start of each day, a [b]Town Event[/b] is drawn to see if something unusual happens during that day in town. This effects everyone. During the day, every Hero (who has taken part in the game and travelled to the town) chooses one location to spend the day at. When they arrive at that location, each hero must roll to see if there is a [b]Location Event[/b] happening at the time they travel there. If two heroes travel to the same location, unless specifically stated, they both roll seperately for their own location events. Heroes may then spend the day at the location, purchasing items, doing events, ect. untill all heroes are satisfied they have done everything they wish for that day and decide to call it a night. At the end of the day, there is a chance for an additional - usually negative - Town Event to happen. This gets more likely the longer heroes stay in town. Heroes then decide whether they wish to spend another day in town or end their Town Stay. If they stay another day (to a maximum of 6, usually) they then decide whether they wish to stay at the Campsite/Hotel again and then a new day starts. heroes can then choose a new Location to visit (or the same, if they wanted). Please note that because there is a limited amount of time in town you may not be able to visit all the locations you wished to. Because of this, I am happy for heroes to trade or make deals with each other (e.g. can you pick me up some whiskey from the general store while you're there? In exchange I will give you gold/buy you this item from the blacksmith) even if they are not in the same location. We will run this as heroes either having mentioned it in the morning before setting off or passing each other in the street. [b]Unwanted Attention:[/b] If you have too many mutations (3+), do something shady in town, or win alot at the Saloon/Gambling Hall, you may attract Unwanted Attention. When a Hero with Unwanted Attention rolls 7 on a Town Location chart, a cowardly killer attacks from the shadows attempting to murder the Hero. That Hero must make a Luck test or incur damage from the encounter. If this happens to KO the hero, they are shot to death. All [b]Unwanted Attention[/b] is removed at the end of a Town Stay. There are also unique Town Types that may be rolled in future with unique rules, as well as unique Town missions that can pop up on the mission board. The Campsite is always available to visit (unlike other locations which are chosen randomly). When visited during the day, it is exactly like any other Town Location, with it's own possible location events. [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=a27035]▲ C[/color] [color=151617]A M P S I T[/color][color=a27035] E ▲[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][indent][b][color=darkgray]SURGERY[/color] [color=151617]|[/color] [color=darkgray]EXORCISM[/color] [color=151617]|[/color] [color=darkgray]BANDAGES[/color] [color=151617]|[/color] [color=darkgray]WHISKEY[/color][/b][/indent][/sub][/center] [center][sub][color=a27035]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center][center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]DOC'S TENT: SURGERY[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Surgery attempt per Visit[/b]][/color] Choose [b]1 Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Parasite,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] during surgery.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Health[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Injury[/b], [b]Mutation[/b] or [b]Parasite[/b] is fully healed.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=a27035][b]CHURCH'S TENT: EXORCISM[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=a27035][[b]Limit 1 Exorcism attempt per Visit[/b]][/color] Choose [b]1 Madness[/b] or [b]1 Curse[/b] you want to remove and roll on the chart below. If you choose to remove a [b]Curse,[/b] subtract 1 from the roll.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]0[/color][color=151617] - [/color][color=darkgray] Dead[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color] Your hero is [b]killed[/b] dies in the tent as a demon rips you apart from within.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]1[/color][color=151617] - [/color][color=darkgray] Butchered[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed and you lose [b][1d6] Sanity[/b] permanently.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]2-3[/color][color=151617] - [/color][color=darkgray] Failed[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The ailment is not healed.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]4-6+[/color][color=151617] - [/color][color=darkgray] Success[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup]The [b]Madness[/b] or [b]Curse[/b] is fully healed.[/sup][/hider][/center] [center][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase.[/sup][/center] [center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=EE4266]• S[/color] [color=151617]T R E E T M A R K E[/color][color=EE4266] T •[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ITEMS[/color] [color=151617]|[/color] [color=darkgray]BACK ALLEYS[/color] [color=151617]|[/color] [color=darkgray]EQUIPMENT[/color] [color=151617]|[/color] [color=darkgray]TRANSPORT[/color] [color=151617]|[/color] [color=darkgray]HATS[/color][/b][/sub][/center] [center][sub][color=EE4266]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F A R E A S T E R N P O T I O N[/color][color=151617] - [/color][color=darkgray] 75g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Potion[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Potion[/b] per purchase. [color=151617][b]Potion:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]+2[/b] to [i]one[/i] of your [b]Skills[/b] until the end of the turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X O T I C H E R B S[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Exotic Herbs[/b] per purchase. [color=151617][b]Exotic Herbs:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add remove [b]D3 Corruption Points[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A R E S P I C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Rare Spices[/b] per purchase. [color=151617][b]Rare Spices:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to add [b]1d3 Damage[/b] to a single Hit. You also take [b]1 HP Damage[/b], ignoring [b]Defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E F I N E D L A N T E R N O I L[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Oil[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Lantern Oil[/b] per purchase. [color=151617][b]Lantern Oil:[/b][/color] Takes up a [b]Sidebag[/b] slot. [b]Discard[/b] to [b]reroll 1[/b] of the dice when [b]Holding[/b] [b]back the Darkness[/b] at the start of the round.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R E D D R A G O N I N J E C T I O N[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Injection[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Injection[/color] For the next [b]Adventure[/b], you are [b]+1 Initiative[/b] and gain [b]Spirit Armour 5+[/b]. [color=darkgray][[b]This is on top of your usual Willpower saves[/b].][/color] However, any time the [b]Lanternbearer[/b] fails to Hold back the [b]Darkness[/b], take [b]1 Corruption Hit[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]BACK ALLEYS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A T H H O U S E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [1] per Visit[/color] [b]Heal[/b] a [b]Peril Die[/b] of [b]Wounds / Sanity[/b] [color=darkgray][b][any mix][/b][/color] and gain [b]10 XP[/b]. You may also spend [b]1 Determination[/b] to attempt to remove any [b]Parasites[/b] you have. Roll [b]2d6[/b] for each [b]Parasite[/b]. On the roll of [b]10+[/b] it detaches from you in the warm water and moves on. [color=darkgray][b][gets discarded][/b][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S E L L D A R K S T O N E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] You may sell [b]Dark Stone Shards[/b] on the streets for a [b]Peril Die x 25g[/b] each. Roll for each shard individually as they vary in size, weight, and value.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Street Gambling[/color][color=151617] - [/color][color=darkgray] 25g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266]Limit [2] per Visit[/color] [color=darkgray]Gambling[/color] Roll [b]4 dice[/b] to try and get a [b]Straight[/b] or a [b]Set[/b]. You may pay an extra [b]25g[/b] to [b]Re-roll[/b] any number of those dice. After that, you may [b]re-roll[/b] up to [b]3[/b] more times at a cost of [b]50g[/b] each time [b]plus[/b] any free re-rolls from using [b]Determination[/b]]. Note that this is an exception to the rule that prevents the same dice from being re-rolled more then once. When finished rolling, if you have a [b]Straight[/b] or [b]Set[/b] of numbers, gain the following: [b]Straight[/b] [color=darkgray][b][4 in a row][/b][/color] - [b]300g[/b] [b]Set[/b] [color=darkgray][b][4 of a Kind][/b][/color] - [b]100g x the number rolled[/b] Otherwise, you leave and walk away wondering if the dice were rigged.[/sup] [/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 7 Shots: 2[/b] [b]Once per Fight[/b], add [b]+2 Damage[/b] to a [b]Hit[/b] from this [b]Pistol[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B U T C H E R 'S B L A D E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [color=151617]♦[/color] [color=darkgray]Blade[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [2][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Each time you [b]Damage[/b] an [b]Enemy[/b] with a [b]Melee Combat Hit[/b], you may add [b]+1 Damage[/b] to all your other [b]Hits[/b] for the rest of this turn. [color=darkgray][[b]stacks for multiple Hits[/b]][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C H E W[/color][color=151617] - [/color][color=darkgray]50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Plant[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]Discard[/b] and take [b]1 Corruption Hit[/b] to [b]Heal 5 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S I L K S A S H[/color][color=151617] - [/color][color=darkgray] 450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][SHOWMAN / PERFORMER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Once per [b]Adventure[/b], [b]Heal 5 Wounds[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]O R N A T E C A S E[/color][color=151617] - [/color][color=darkgray] 1,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] Choose one [b]Item[/b] you have. Between [b]Adventures[/b] - or while the [b]Item[/b] is not equipped - it counts as having no [b]Darkstone[/b] components. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D A R K S T O N E B R A C E L E T[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [b]Once per Adventure[/b], cancel an [b]Enemy's Attack[/b]. [color=darkgray][b][before dice are rolled][/b][/color] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M E R C H A N T 'S A P R O N[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][b][FRONTIER HEROES ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] When you sell a [b]Gear[/b] or [b]Artefact[/b] in [b]Town[/b], gain [b]+10% Gold[/b] (round up to the nearest [b]5gp[/b]) and recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R A I L W O R K E R 'S J A C K E T[/color][color=151617] - [/color][color=darkgray] 860g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] You take [b]1 less Damage[/b] from all [b]Explosives[/b] [like [b]Dynamite[/b]], [i]Falling Rubble[/i] and [i]Cave-In[/i] encounters. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]TRANSPORT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M U T A N T H O R S E[/color][color=151617] - [/color][color=darkgray] 650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Use [b]1 Determination[/b] to add or subtract 1 from the roll for which [b]Town Type[/b] is found.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W I L D H O R S E[/color][color=151617] - [/color][color=darkgray] 750g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]SCOUT HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]10 XP[/b] each time you Travel. Once per [b]Town Stay[/b], cancel and redraw a [b]Daily Event[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T R E D A R R A N S T A L L I O N[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Use [b]1 Determination[/b] to personally ignore the immediate effects of a [b]Travelling Hazard[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S W A M P S L U G[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=EE4266][[b]TRAVELLER / TRIBAL HEROES ONLY][/b]][/color] [color=darkgray]Transport[/color] [color=151617]♦[/color] [color=darkgray]Animal[/color] [color=EE4266][[b]Limit [1] Transport[/b]][/color] Gain [b]15 XP[/b] each time you [b]Travel[/b]. When rolling a [b]Travelling Hazard[/b], you may [b]re-roll[/b] one of the dice.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=EE4266][b]HATS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center][center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C A V E N G E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 150g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Anytime you successfully [b]Scavenge[/b], [b]Heal 1 HP.[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X P L O R E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 425g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure,[/b] you may look at the next [b]2[/b] upcoming [b]Darkness[/b] events. Then, [b]discard[/b] one and put the other back.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A D L A N D S H A T[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 Health [/b] and [b]+1 Sanity[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M I N E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 1,850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Once per Adventure[/b], while drawing [b]Loot[/b], you may take [b]1 Corruption Hit[/b] to [b]discard[/b] and [b]re-draw[/b] that [b]Loot[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D R I F T E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Any time the [b]Hero Posse[/b] crosses into a deeper stage in the [b]Mine[/b] or an [b]Otherworld[/b], recover to your maximum [b]Determination[/b].[/sup] [/hider][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=3c4f76]✯ S[/color] [color=151617]H E R I F F ' S O F F I C[/color][color=3c4f76] E ✯[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]WANTED POSTERS & BOUNTIES[/color] [color=151617]|[/color] [color=darkgray]PURCHASES[/color] [color=3c4f76]LAW & ORDER[/color] [color=151617][LAW HEROES ONLY][/color][/b][/sub][/center] [center][sub][color=3c4f76]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]WANTED POSTERS & BOUNTIES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]S H E R I F F 'S B O U N T Y[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray][Limit [1] per Town Stay per posse][/color] Draw a [b]Low Threat[/b] to see what the current [i]Sheriff's Bounty[/i] is on. Until the end of the next [b]Adventure[/b], any [b]Enemy[/b] listed on that card is worth [b]Gold[/b] when killed. [b]Enemies[/b] with a [b]fixed XP[/b] value are worth [b]Gold[/b] equal to their [b]XP[/b] value to the [b]Hero[/b] that kills it. [b]Enemies[/b] with a [b]variable XP[/b] are instead worth [b]Gold[/b] equal to their [b]Base XP[/b] listed, and all [b]Posse[/b] members get the [b]Bounty[/b] when one of that [b]Enemy[/b] type is killed. [color=darkgray][[b]Note: The [b]Bounty[/b] does not change, regardless of an [b]Enemie's Elite[/b] abilities.[/b]][/color][/sup] [b][sub][color=darkgray]P A Y O F F Y O U R W A R R A N T S[/color][color=151617] - [/color][color=darkgray]*[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup] A hero that has the [b]Keyword: Wanted![/b] may visit the [i]Sheriff Office[/i] long enough to pay off the warrant for their arrest. To do this, they must pay [b]500g x Hero Level[/b] and discard their [b]Wanted![/b] status. If you are currently [b]Keyword: Most Wanted![/b] You must pay an additional [b]250g x Hero Level[/b], which will remove your [b]Wanted![/b] status completely. [color=darkgray][b][Note: If your Wanted! Satus is based on an ability of your Hero Class, it cannot be removed][/b][/color] [/sup] [b][sub][color=darkgray]W A N T E D P O S T E R[/color][color=151617] - [/color][color=darkgray]100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Poster[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] Discard when you kill an [i]Outlaw[/i] Enemy to gain [b]1d6 x 50g[/b]. If you kill an [i]Infamous Outlaw[/i], gain [b]1d6 x 100g[/b]. If you kill a [i]Legendary Outlaw[/i], gain [b]1d6 x 250g[/b].[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]CLOTHING & EQUIPMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A P E D O V E R C O A T[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Whenever you find a [b]Clue[/b] on an [b]Exploration Token[/b], Heal [b]1d6 Health / Sanity[/b] [color=darkgray][any mix][/color][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][[b]TRAVELLER HEROS ONLY[/b]][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 HP[/b] Gain [b]Armor 6+[/b]. This is in addition to your usual [b]Defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A N G M A N 'S N O O S E[/color][color=151617] - [/color][color=darkgray] 2,250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][FRONTIER / LAW HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Gain: Free Attack[/b], [b]Once per Adventure[/b] Take [b]D3 Corruption Hits[/b] to do a [b]Peril Dice[/b] of [b]Damage[/b] to an adjacent [b]enemy[/b], ignoring their [b]defense[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U E L I S T 'S G U N B E L T[/color][color=151617] - [/color][color=darkgray] 5,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Belt[/color][color=151617]♦[/color] [color=darkgray]Weight [1] [/color] When [b]Dual Wielding[/b], get [b]+1 Shot[/b].[/sup] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]PURCHASES[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [b][sub][color=darkgray]E X E C U T I O N E R S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 3 Shots: 3[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]1d6[/b] for [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. Gain [b]+1 Damage[/b] if the target is with [b]1 square[/b] of distance.[/sup] [b][sub][color=darkgray]I N T E R R O G A T E P R I S O N E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay per Posse][/b][/color] You question one of the jailed prisoners for information, while the Sheriff looks the other way. Roll dice equal to your [b]Strength[/b] or [b]Cunning[/b] skill. For each roll of [b]6[/b], you may [b]cancel[/b] and [b]re-draw[/b] one [b]Exploration Token[/b] or [b]Encounter[/b] during the next [b]Adventure[/b]. For each roll of [b]1[/b], at the start of the next [b]Adventure[/b], the [b]Darkness[/b] moves [b]1[/b] space closer to escaping the mine, as the prisoner is lying to you. [/sup] [b][sub][color=darkgray]B E C O M E D E P U T I Z E D[/color][color=151617] - [/color][color=darkgray] 50 XP[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][EXCLUDES LAW / HOLY HEROES][/b][/color] [b]Gain Keyword: Law. Gain +1 Cunning.[/b] At the start of each [b]Adventure[/b], roll [b]1d6[/b]. On the roll of [b]1, 2[/b] or [b]3[/b], lose this bonus.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=3c4f76][b]LAW & ORDER[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=3c4f76][b][LAW HEROES ONLY][/b][/color][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]M A R S H A L / S H E R I F F B A D G E[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][U.S MARSHAL / LAW MEN ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], give all [b]Heros +2 Shots[/b] with a [b]Gun[/b] or [b]+2 Combat[/b] (they choose) during their nxt Turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B O U N T Y H U N T E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] Gain [b]Keyword: Traveller[/b]. [b]Once per Adventure[/b], all [b]Heroes[/b] may recover [b]1 Determination[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D E P U T Y B A D G E[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] At the end of each successful [b]Adventure[/b], gain [b]50 XP[/b]. [b]Once per Adventure[/b], Heal [b]1d6 Wounds / Sanity[/b] [any mix] from each [b]Hero[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]E X E C U T I O N E R 'S B A D G E[/color][color=151617] - [/color][color=darkgray] 2,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Law [/color] [color=151617]♦[/color] [color=darkgray]Icon[/color] [color=151617]♦[/color] [color=darkgray]Limit [1] Badge[/color] [b]Once per Adventure[/b], add [b]+3 Damage[/b] to each of your Hits until the end of your turn. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P E A C E K E E P E R P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 3[/b][/sup] [b][sub][color=darkgray]T H E P U N I S H E R[/color][color=151617] - [/color][color=darkgray] 3,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Law[/color] [color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b]. [b]Once per Turn[/b], you may [b]Re-Roll[/b] one [b]Damage[/b] roll with this [b]Gun[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]J O I N A M A N H U N T[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][[b]Limit [1] per Town Stay[/b]][/b][/color] [color=3c4f76][[b]This ends your Location Visit[/b]][/color] You ride out with a posse of local Law Men to hunt down a wanted criminal. Make a [b]Cunning 5+[/b] test to track the Outlaw down. For each [b]5+[/b] rolled, you find one of his crew, gain [b]25XP[/b]. If at least one [b]6[/b] is rolled, you are able to track him down and have a shootout. Roll [b]2d6[/b] and substract your [b]Initiative[/b] to find out how many [b]Hits[/b] you have taken in the fight. Each [b]Hit[/b] does [b]4[/b] possible [b]Damage[/b], or [b]8 Damage[/b] if you are [b]Lvl 5[/b] or higher. Unless [b]KO'd[/b], you capture the Outlaw. Gain [b]25XP[/b] and [b]1d6 x 100g[/b].[/sup] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [b][sub][color=darkgray]E S C O R T P R I S O N E R T R A N S F E R[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=3c4f76][b][Limit [1] per Town Stay][/b][/color] [color=3c4f76][b][This ends your Location Visit][/b][/color] You sign on to ride shotgun as a prisoner coach bound for a meeting with a group of marshals on the county line. Make a [b]Lore 5+[/b] test to follow the best roads. If successful, gain [b]D8 x 25g[/b] for a job well done. If failed, you are ambushed by the prisoner's gang! Surrounded, you have no choice but to let him Escape and return to town. Lose all your current [b]Determination[/b]. Furthermore, for every [b]1[/b] rolled during your [b]Lore[/b] test, roll for [b]Travel Hazards[/b]. These results do not effect the rest of your [b]Hero Posse[/b], though any result that destroys your [b]Transport[/b] will trigger the fail condition, as your prisoner escapes.[/sup][/hider][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=845a6d]⊰ S[/color] [color=151617]A L O O [/color][color=845a6d] N ⊱[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]ENTERTAINMENT[/color] [color=151617]|[/color] [color=darkgray]ITEMS[/color] [color=845a6d]SALOON GIRL TROUPE[/color] [color=151617][SALOON GIRLS & PIANO PLAYERS ONLY][/color][/b][/sub][/center] [center][sub][color=845a6d]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ENTERTAINMENT[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C A S U A L P O K E R[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Cunning 5+[/b] test. If successful, gain [b]50g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B R I M S T O N E C R A P S[/color][color=151617] - [/color][color=darkgray] 100g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] [color=darkgray]Gambling[/color] Make a [b]Luck 5+[/b] test. If successful, gain [b]100g[/b] for every [b]5+[/b] rolled. If failed, you lose after a few rolls and leave with nothing to show for it.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S A L O O N G I R L P E R F O R M A N C E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d][[b]Limit [1] per Visit[/b]][/color] Gain [b]10 XP[/b] and roll [b]1d6[/b]. On the roll of [b]4, 5 or 6,[/b] recover [b]1 Determination[/b]*. [color=darkgray][*for use in Town only].[/color][/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]ITEMS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [b][sub][color=darkgray]C A S K[/color][color=151617] - [/color][color=darkgray] 300g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Container[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slots [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] Holds up to [b]3 Whiskey[/b].[/sup] [b][sub][color=darkgray]G A M B L E R 'S D E C K O F CARDS[/color][color=151617] - [/color][color=darkgray] 850g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] [b]+1 Cunning[/b] [b] Once per Adventure[/b], you may[b] cancel[/b] and [b]Re-draw[/b] a [b]Darkness[/b].[/sup] [b][sub][color=darkgray]L U C K Y D I C E[/color][color=151617] - [/color][color=darkgray] 1,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Charm[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color][color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [color=151617]♦[/color] [color=darkgray]Limit [1] [/color] [b]+1 Luck[/b] [b]Once per Adventure[/b], you may add [b]+1[/b] to any single roll.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=845a6d][b]SALOON GIRL TROUPE[/b][/color][color=7f7979][b] |[/b][/color][/h3][color=845a6d][b][SALOON GIRL / PIANO PLAYER HEROS ONLY][/b][/color][/center] [center][hider=][b][sub][color=darkgray]E N T E R T A I N[/color][color=151617] - [/color][color=darkgray] F R E E[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may entertain to earn money. Choose either [b]Performance [Agility][/b] or [b]Storytelling [Lore][/b] and roll a number of dice equal to that Skill. On every roll of a [b]4 or 5[/b], gain [b]25g[/b]. For every [b]6[/b] rolled, gain [b]100g[/b]. Rolls of [b]1, 2 or 3[/b] earn nothing as the patron is unimpressd.[/sup] [b][sub][color=darkgray]P I C K P O C K E T[/color][color=151617] - [/color][color=darkgray] 1d3 Corruption Hits[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=845a6d]Limit [1] per Visit[/color] You may pick the pockets of patrols to find something useful. Make an Agility 4+ Test. On every roll of a [b]4 or 5[/b], gain 10g. For every [b]6[/b] rolled, draw a [b]Gear[/b] card. [/sup] [b][sub][color=darkgray]P E R F U M E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Boost[/color] [color=151617]♦[/color] [color=darkgray]Appeal[/color] [color=151617]♦[/color] [color=darkgray]Limit [1][/color] During the next Adventure, you gain +5 XP for every Wound/Sanity you Heal with your Comforting Presence.[/sup] [b][sub][color=darkgray]D A R K S T O N E S H I V[/color][color=151617] - [/color][color=darkgray]1 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Hand Weapon[/color] [b]Free Attack: Discard[/b] to do [b]1D6 Damage[/b] to an adjacent [b]Enemy[/b], ignoring [b]Defense[/b].[/sup] [b][sub][color=darkgray]B O N E D C O R S E T[/color][color=151617] - [/color][color=darkgray]1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Upgrade Slot [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] Gain [b]Armor 6+[/b]. This is in addition to your usual Defense roll.[/sup] [b][sub][color=darkgray]D A R K S T O N E C O R S E T[/color][color=151617] - [/color][color=darkgray] 3,200g[/color] [color=151617]&[/color] [color=darkgray]8 DS[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Torso[/color] [color=151617]♦[/color] [color=darkgray]Darkstone [1][/color] [color=151617]♦[/color] [color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+1 Max Determination[/b] Gain [b]Armor 5+[/b]. This is in addition to your usual [b]Defense[/b] roll.[/sup] [b][sub][color=darkgray]T I N Y H A T[/color][color=151617] - [/color][color=darkgray] 2,450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color][color=darkgray]Hat[/color][color=darkgray]Upgrade Slots [1][/color] [color=151617]♦[/color] [b]Once per Adventure,[/b] you may remove [b]1 Corruption[/b].[/sup][/hider][/center] [center][sub][color=d36135]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][h2][sub][b][color=d36135]☋ G[/color] [color=151617]E N E R A L S T O R [/color][color=d36135] E ☋[/color][/b][/sub][/h2][sup][color=151617][b]___________________________________________[/b][/color] [color=7f7979][b][u] F E A T U R E S: [/u][/b][/color][/sup] [sub][b][color=darkgray]SIDE BAG TOKENS[/color] [color=151617]|[/color] [color=darkgray]GUNS & AMMO[/color] [color=151617]|[/color] [color=darkgray]HATS[/color] [color=151617]|[/color] [color=darkgray]CLOTHING & EQUIPMENT[/color] [/b][/sub][/center] [center][sub][color=d36135]██████████████████████████████████████████████████████████████████████████████████████████████[/color][/sub][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]SIDE BAG TOKENS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B A N D A G E S[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Bandages[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 set of Bandages[/b] per purchase. [color=151617][b]Bandages:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]HP[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I S K E Y[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Whiskey[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Whiskey[/b] per purchase. [color=151617][b]Whiskey:[/b][/color] Takes up a [b]Sidebag[/b] slot. Roll [b]1d6[/b] and recover that much [b]Sanity[/b]. If you use this to heal an adjacent party member, gain [b]5 XP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T O N I C[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Tonic[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1 Tonic[/b] per purchase. [b][color=151617]Tonic:[/color][/b] Takes up a [b]Sidebag[/b] slot. Drink to recover [b]1 Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D Y N A M I T E[/color][color=151617] - [/color][color=darkgray] 200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Explosives[/color] [color=151617]♦[/color] [color=darkgray]Token[/color] Gain [b]1x Dynamite[/b] per purchase. [color=151617][b]Dynamite:[/b][/color]Use as a [b]Ranged Attack[/b]. The Range is your [b]Hero's Strength + 3 Squares[/b]. This does [b]1d6 Damage[/b], ignoring [b]Defense[/b], to the character in the space the dynamite [b]lands on[/b] and to [b]all characters adjacent[/b] to that space.[/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]GUNS & AMMO[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S P E C I A L I T Y A M M O[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Ammo[/color] Lasts for one [b]Adventure[/b]. When used, replaces any current [b]Ammo[/b]. Your [b]Gun Hits[/b] do extra [b]damage[/b] against the listed [b]Enemy Type.[/b] [color=151617][b]Demon Shot:[/b][/color] +1 Damage against [b]Demon[/b] Enemies. [color=151617][b]Void Shot:[/b][/color] +1 Damage against [b]Void[/b] Enemies. [color=151617][b]Silver Shot:[/b][/color] +1 Damage against [b]Beast[/b] Enemies. [color=151617][b]Holy Shot:[/b][/color] +1 Damage against [b]Undead[/b] Enemies.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S H O T G U N[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 5 Shots: 1[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D O U B L E - B A R R E L S H O T G U N[/color][color=151617] - [/color][color=darkgray] 2,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Shotgun [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] [b]Range: 4 Shots: 2[/b] Use [b]1D8[/b] for [b]To Hit[/b] and [b]Damage[/b]. [b]6, 7 and 8[/b] counts as a [b]Critical Hit[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H U N T I N G R I F L E[/color][color=151617] - [/color][color=darkgray] 1,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Rifle [/color][color=151617]♦[/color] [color=darkgray]Two-Handed[/color] [color=151617]♦[/color] [color=darkgray]3 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 12 Shots: 1[/b] This does [b]+2 Damage[/b]. [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L I G H T P I S T O L[/color][color=151617] - [/color][color=darkgray] 250g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]Light[/color] [color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] Cannot get [b]Critical Hits[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P I S T O L[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]2 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] [/sup] [b][sub][color=darkgray]G U N F I G H T E R 'S P I S T O L[/color][color=151617] - [/color][color=darkgray] 1,050g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 7 Shots: 3[/b] [/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]Q U I C K D R A W P I S T O L[/color][color=151617] - [/color][color=darkgray] 2,450g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Pistol [/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]Range: 6 Shots: 2[/b] [b]+1 Initiative[/b] during the [b]first turn[/b] of a [b]Fight[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H O L D - O U T P I S T O L[/color][color=151617] - [/color][color=darkgray] 800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Gun[/color] [color=151617]♦[/color] [color=darkgray]Light[/color][color=151617]♦[/color][color=151617]♦[/color] [color=darkgray]One-Handed[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slots[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Gain [b]Free Attack:[/b] Once per Fight. [b]Range: 3, Shots: 1[/b] This weapon [b]Crits[/b] on a [b]5 or 6[/b]. [/sup][/hider][/center] [center][h3][color=7f7979][b]| [/b][/color][color=d36135][b]HATS[/b][/color][color=7f7979][b] |[/b][/color][/h3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]R I D E R 'S H A T[/color][color=151617] - [/color][color=darkgray] 350g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 HP.[/b] Gain the Keyword [b]Traveler.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W A R V E T E R A N H A T[/color][color=151617] - [/color][color=darkgray] 525g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+2 Sanity.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S C O U T 'S H A T[/color][color=151617] - [/color][color=darkgray] 600g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 Move.[/b] Gain the Keyword [b]Scout.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]F R O N T I E R H A T[/color][color=151617] - [/color][color=darkgray] 1,650g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] While in [b]Town[/b], roll [b]1 extra dice[/b] on all [b]Skill tests[/b]. Start in Town with [b]1 extra Determination[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]C O W B O Y 'S H A T[/color][color=151617] - [/color][color=darkgray] 2,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] [b]+1 Max Determination.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]S O M B R E R O [/color][color=151617] - [/color][color=darkgray] 3,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][OUTLAW ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Unless [b]KO'd[/b], [b]Heal 1 Sanity[/b] at the start of each turn.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]W H I T E H A T[/color][color=151617] - [/color][color=darkgray] 6,400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Use [b]1 Determination[/b] to [b]Heal HP / Sanity[/b] [any mix] equal to your [b]Hero Level.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]B L A C K H A T[/color][color=151617] - [/color][color=darkgray] 7,000g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [1] [/color] Take [b]1 Corruption Hit[/b] to [b]Heal 3 HP.[/b][/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L E G E N D A R Y H A T[/color][color=151617] - [/color][color=darkgray] 14,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Hat[/color][color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color] [color=darkgray]Weight [2] [/color] At the start of each Adventure, you get a [b]free Revive[/b] for your use only.[/sup][/hider][/center] [center][h3][color=151617]|[/color] [color=d36135]CLOTHING & EQUIPMENT[/color] [color=151617]|[/color][/H3][/center] [center][hider=][sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A I R G R E A S E[/color][color=151617] - [/color][color=darkgray] 50g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Grooming[/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] You may start in [b]Town[/b] with [b]+1 Determination[/b]. After each use, roll [b]1d6[/b]. This gets used up on a roll of [b]1 or 2[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]T E N T[/color][color=151617] - [/color][color=darkgray] 1,200g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Survival[/color] [color=151617]♦[/color] [color=darkgray]Limit 1[/color] You gain [b]+1[/b] on all [b]Camp Site Hazard[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]H A R M O N I C A[/color][color=151617] - [/color][color=darkgray] 500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][FRONTIER OR TRAVELLER HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Music[/color] Use [b]1 Determination[/b] to [b]Heal D3+1 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]J A C K E T[/color][color=151617] - [/color][color=darkgray] 400g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+1 HP[/b] and [b]+1 Sanity[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]L O N G C O A T[/color][color=151617] - [/color][color=darkgray] 1,500g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] Gain [b]+4 HP[/b].[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]D U S T E R[/color][color=151617] - [/color][color=darkgray] 1,800g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Coat[/color] [color=151617]♦[/color] [color=darkgray]1 Upgrade Slot[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] Gain [b]Armo 6+[/b]. This is in [b]addition[/b] to your usual [b]defense[/b] rolls.[/sup] [sub][color=151617][b]___________________________________________[/b][/color][/sub] [b][sub][color=darkgray]P O N C H O[/color][color=151617] - [/color][color=darkgray] 950g[/color][/sub][/b] [sup][color=151617][b]___________________________________________[/b][/color][/sup] [sup][color=d36135][b][FRONTIER OR TRAVELLER HEROS ONLY][/b][/color] [color=darkgray]Gear[/color] [color=151617]♦[/color] [color=darkgray]Clothing[/color] [color=151617]♦[/color] [color=darkgray]Shoulders[/color] [color=151617]♦[/color][color=darkgray]Weight [1][/color] [color=151617]♦[/color] [b]+2 HP[/b]. You may ignore [b]Weather Effects[/b].[/sup][/hider][/center]